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-rw-r--r--include/leveldb/env.h252
1 files changed, 158 insertions, 94 deletions
diff --git a/include/leveldb/env.h b/include/leveldb/env.h
index cb8b6a4..e00895a 100644
--- a/include/leveldb/env.h
+++ b/include/leveldb/env.h
@@ -13,12 +13,32 @@
#ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_
#define STORAGE_LEVELDB_INCLUDE_ENV_H_
+#include <cstdarg>
+#include <cstdint>
#include <string>
#include <vector>
-#include <stdarg.h>
-#include <stdint.h>
+
+#include "leveldb/export.h"
#include "leveldb/status.h"
+// This workaround can be removed when leveldb::Env::DeleteFile is removed.
+#if defined(_WIN32)
+// On Windows, the method name DeleteFile (below) introduces the risk of
+// triggering undefined behavior by exposing the compiler to different
+// declarations of the Env class in different translation units.
+//
+// This is because <windows.h>, a fairly popular header file for Windows
+// applications, defines a DeleteFile macro. So, files that include the Windows
+// header before this header will contain an altered Env declaration.
+//
+// This workaround ensures that the compiler sees the same Env declaration,
+// independently of whether <windows.h> was included.
+#if defined(DeleteFile)
+#undef DeleteFile
+#define LEVELDB_DELETEFILE_UNDEFINED
+#endif // defined(DeleteFile)
+#endif // defined(_WIN32)
+
namespace leveldb {
class FileLock;
@@ -28,9 +48,13 @@ class SequentialFile;
class Slice;
class WritableFile;
-class Env {
+class LEVELDB_EXPORT Env {
public:
- Env() { }
+ Env();
+
+ Env(const Env&) = delete;
+ Env& operator=(const Env&) = delete;
+
virtual ~Env();
// Return a default environment suitable for the current operating
@@ -40,9 +64,9 @@ class Env {
// The result of Default() belongs to leveldb and must never be deleted.
static Env* Default();
- // Create a brand new sequentially-readable file with the specified name.
+ // Create an object that sequentially reads the file with the specified name.
// On success, stores a pointer to the new file in *result and returns OK.
- // On failure stores NULL in *result and returns non-OK. If the file does
+ // On failure stores nullptr in *result and returns non-OK. If the file does
// not exist, returns a non-OK status. Implementations should return a
// NotFound status when the file does not exist.
//
@@ -50,9 +74,9 @@ class Env {
virtual Status NewSequentialFile(const std::string& fname,
SequentialFile** result) = 0;
- // Create a brand new random access read-only file with the
+ // Create an object supporting random-access reads from the file with the
// specified name. On success, stores a pointer to the new file in
- // *result and returns OK. On failure stores NULL in *result and
+ // *result and returns OK. On failure stores nullptr in *result and
// returns non-OK. If the file does not exist, returns a non-OK
// status. Implementations should return a NotFound status when the file does
// not exist.
@@ -64,7 +88,7 @@ class Env {
// Create an object that writes to a new file with the specified
// name. Deletes any existing file with the same name and creates a
// new file. On success, stores a pointer to the new file in
- // *result and returns OK. On failure stores NULL in *result and
+ // *result and returns OK. On failure stores nullptr in *result and
// returns non-OK.
//
// The returned file will only be accessed by one thread at a time.
@@ -74,7 +98,7 @@ class Env {
// Create an object that either appends to an existing file, or
// writes to a new file (if the file does not exist to begin with).
// On success, stores a pointer to the new file in *result and
- // returns OK. On failure stores NULL in *result and returns
+ // returns OK. On failure stores nullptr in *result and returns
// non-OK.
//
// The returned file will only be accessed by one thread at a time.
@@ -94,15 +118,48 @@ class Env {
// Original contents of *results are dropped.
virtual Status GetChildren(const std::string& dir,
std::vector<std::string>* result) = 0;
-
// Delete the named file.
- virtual Status DeleteFile(const std::string& fname) = 0;
+ //
+ // The default implementation calls DeleteFile, to support legacy Env
+ // implementations. Updated Env implementations must override RemoveFile and
+ // ignore the existence of DeleteFile. Updated code calling into the Env API
+ // must call RemoveFile instead of DeleteFile.
+ //
+ // A future release will remove DeleteDir and the default implementation of
+ // RemoveDir.
+ virtual Status RemoveFile(const std::string& fname);
+
+ // DEPRECATED: Modern Env implementations should override RemoveFile instead.
+ //
+ // The default implementation calls RemoveFile, to support legacy Env user
+ // code that calls this method on modern Env implementations. Modern Env user
+ // code should call RemoveFile.
+ //
+ // A future release will remove this method.
+ virtual Status DeleteFile(const std::string& fname);
// Create the specified directory.
virtual Status CreateDir(const std::string& dirname) = 0;
// Delete the specified directory.
- virtual Status DeleteDir(const std::string& dirname) = 0;
+ //
+ // The default implementation calls DeleteDir, to support legacy Env
+ // implementations. Updated Env implementations must override RemoveDir and
+ // ignore the existence of DeleteDir. Modern code calling into the Env API
+ // must call RemoveDir instead of DeleteDir.
+ //
+ // A future release will remove DeleteDir and the default implementation of
+ // RemoveDir.
+ virtual Status RemoveDir(const std::string& dirname);
+
+ // DEPRECATED: Modern Env implementations should override RemoveDir instead.
+ //
+ // The default implementation calls RemoveDir, to support legacy Env user
+ // code that calls this method on modern Env implementations. Modern Env user
+ // code should call RemoveDir.
+ //
+ // A future release will remove this method.
+ virtual Status DeleteDir(const std::string& dirname);
// Store the size of fname in *file_size.
virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0;
@@ -112,7 +169,7 @@ class Env {
const std::string& target) = 0;
// Lock the specified file. Used to prevent concurrent access to
- // the same db by multiple processes. On failure, stores NULL in
+ // the same db by multiple processes. On failure, stores nullptr in
// *lock and returns non-OK.
//
// On success, stores a pointer to the object that represents the
@@ -138,16 +195,14 @@ class Env {
// added to the same Env may run concurrently in different threads.
// I.e., the caller may not assume that background work items are
// serialized.
- virtual void Schedule(
- void (*function)(void* arg),
- void* arg) = 0;
+ virtual void Schedule(void (*function)(void* arg), void* arg) = 0;
// Start a new thread, invoking "function(arg)" within the new thread.
// When "function(arg)" returns, the thread will be destroyed.
virtual void StartThread(void (*function)(void* arg), void* arg) = 0;
// *path is set to a temporary directory that can be used for testing. It may
- // or many not have just been created. The directory may or may not differ
+ // or may not have just been created. The directory may or may not differ
// between runs of the same process, but subsequent calls will return the
// same directory.
virtual Status GetTestDirectory(std::string* path) = 0;
@@ -161,17 +216,16 @@ class Env {
// Sleep/delay the thread for the prescribed number of micro-seconds.
virtual void SleepForMicroseconds(int micros) = 0;
-
- private:
- // No copying allowed
- Env(const Env&);
- void operator=(const Env&);
};
// A file abstraction for reading sequentially through a file
-class SequentialFile {
+class LEVELDB_EXPORT SequentialFile {
public:
- SequentialFile() { }
+ SequentialFile() = default;
+
+ SequentialFile(const SequentialFile&) = delete;
+ SequentialFile& operator=(const SequentialFile&) = delete;
+
virtual ~SequentialFile();
// Read up to "n" bytes from the file. "scratch[0..n-1]" may be
@@ -192,17 +246,16 @@ class SequentialFile {
//
// REQUIRES: External synchronization
virtual Status Skip(uint64_t n) = 0;
-
- private:
- // No copying allowed
- SequentialFile(const SequentialFile&);
- void operator=(const SequentialFile&);
};
// A file abstraction for randomly reading the contents of a file.
-class RandomAccessFile {
+class LEVELDB_EXPORT RandomAccessFile {
public:
- RandomAccessFile() { }
+ RandomAccessFile() = default;
+
+ RandomAccessFile(const RandomAccessFile&) = delete;
+ RandomAccessFile& operator=(const RandomAccessFile&) = delete;
+
virtual ~RandomAccessFile();
// Read up to "n" bytes from the file starting at "offset".
@@ -216,138 +269,149 @@ class RandomAccessFile {
// Safe for concurrent use by multiple threads.
virtual Status Read(uint64_t offset, size_t n, Slice* result,
char* scratch) const = 0;
-
- private:
- // No copying allowed
- RandomAccessFile(const RandomAccessFile&);
- void operator=(const RandomAccessFile&);
};
// A file abstraction for sequential writing. The implementation
// must provide buffering since callers may append small fragments
// at a time to the file.
-class WritableFile {
+class LEVELDB_EXPORT WritableFile {
public:
- WritableFile() { }
+ WritableFile() = default;
+
+ WritableFile(const WritableFile&) = delete;
+ WritableFile& operator=(const WritableFile&) = delete;
+
virtual ~WritableFile();
virtual Status Append(const Slice& data) = 0;
virtual Status Close() = 0;
virtual Status Flush() = 0;
virtual Status Sync() = 0;
-
- private:
- // No copying allowed
- WritableFile(const WritableFile&);
- void operator=(const WritableFile&);
};
// An interface for writing log messages.
-class Logger {
+class LEVELDB_EXPORT Logger {
public:
- Logger() { }
+ Logger() = default;
+
+ Logger(const Logger&) = delete;
+ Logger& operator=(const Logger&) = delete;
+
virtual ~Logger();
// Write an entry to the log file with the specified format.
- virtual void Logv(const char* format, va_list ap) = 0;
-
- private:
- // No copying allowed
- Logger(const Logger&);
- void operator=(const Logger&);
+ virtual void Logv(const char* format, std::va_list ap) = 0;
};
-
// Identifies a locked file.
-class FileLock {
+class LEVELDB_EXPORT FileLock {
public:
- FileLock() { }
+ FileLock() = default;
+
+ FileLock(const FileLock&) = delete;
+ FileLock& operator=(const FileLock&) = delete;
+
virtual ~FileLock();
- private:
- // No copying allowed
- FileLock(const FileLock&);
- void operator=(const FileLock&);
};
-// Log the specified data to *info_log if info_log is non-NULL.
-extern void Log(Logger* info_log, const char* format, ...)
-# if defined(__GNUC__) || defined(__clang__)
- __attribute__((__format__ (__printf__, 2, 3)))
-# endif
+// Log the specified data to *info_log if info_log is non-null.
+void Log(Logger* info_log, const char* format, ...)
+#if defined(__GNUC__) || defined(__clang__)
+ __attribute__((__format__(__printf__, 2, 3)))
+#endif
;
// A utility routine: write "data" to the named file.
-extern Status WriteStringToFile(Env* env, const Slice& data,
- const std::string& fname);
+LEVELDB_EXPORT Status WriteStringToFile(Env* env, const Slice& data,
+ const std::string& fname);
// A utility routine: read contents of named file into *data
-extern Status ReadFileToString(Env* env, const std::string& fname,
- std::string* data);
+LEVELDB_EXPORT Status ReadFileToString(Env* env, const std::string& fname,
+ std::string* data);
// An implementation of Env that forwards all calls to another Env.
// May be useful to clients who wish to override just part of the
// functionality of another Env.
-class EnvWrapper : public Env {
+class LEVELDB_EXPORT EnvWrapper : public Env {
public:
- // Initialize an EnvWrapper that delegates all calls to *t
- explicit EnvWrapper(Env* t) : target_(t) { }
+ // Initialize an EnvWrapper that delegates all calls to *t.
+ explicit EnvWrapper(Env* t) : target_(t) {}
virtual ~EnvWrapper();
- // Return the target to which this Env forwards all calls
+ // Return the target to which this Env forwards all calls.
Env* target() const { return target_; }
- // The following text is boilerplate that forwards all methods to target()
- Status NewSequentialFile(const std::string& f, SequentialFile** r) {
+ // The following text is boilerplate that forwards all methods to target().
+ Status NewSequentialFile(const std::string& f, SequentialFile** r) override {
return target_->NewSequentialFile(f, r);
}
- Status NewRandomAccessFile(const std::string& f, RandomAccessFile** r) {
+ Status NewRandomAccessFile(const std::string& f,
+ RandomAccessFile** r) override {
return target_->NewRandomAccessFile(f, r);
}
- Status NewWritableFile(const std::string& f, WritableFile** r) {
+ Status NewWritableFile(const std::string& f, WritableFile** r) override {
return target_->NewWritableFile(f, r);
}
- Status NewAppendableFile(const std::string& f, WritableFile** r) {
+ Status NewAppendableFile(const std::string& f, WritableFile** r) override {
return target_->NewAppendableFile(f, r);
}
- bool FileExists(const std::string& f) { return target_->FileExists(f); }
- Status GetChildren(const std::string& dir, std::vector<std::string>* r) {
+ bool FileExists(const std::string& f) override {
+ return target_->FileExists(f);
+ }
+ Status GetChildren(const std::string& dir,
+ std::vector<std::string>* r) override {
return target_->GetChildren(dir, r);
}
- Status DeleteFile(const std::string& f) { return target_->DeleteFile(f); }
- Status CreateDir(const std::string& d) { return target_->CreateDir(d); }
- Status DeleteDir(const std::string& d) { return target_->DeleteDir(d); }
- Status GetFileSize(const std::string& f, uint64_t* s) {
+ Status RemoveFile(const std::string& f) override {
+ return target_->RemoveFile(f);
+ }
+ Status CreateDir(const std::string& d) override {
+ return target_->CreateDir(d);
+ }
+ Status RemoveDir(const std::string& d) override {
+ return target_->RemoveDir(d);
+ }
+ Status GetFileSize(const std::string& f, uint64_t* s) override {
return target_->GetFileSize(f, s);
}
- Status RenameFile(const std::string& s, const std::string& t) {
+ Status RenameFile(const std::string& s, const std::string& t) override {
return target_->RenameFile(s, t);
}
- Status LockFile(const std::string& f, FileLock** l) {
+ Status LockFile(const std::string& f, FileLock** l) override {
return target_->LockFile(f, l);
}
- Status UnlockFile(FileLock* l) { return target_->UnlockFile(l); }
- void Schedule(void (*f)(void*), void* a) {
+ Status UnlockFile(FileLock* l) override { return target_->UnlockFile(l); }
+ void Schedule(void (*f)(void*), void* a) override {
return target_->Schedule(f, a);
}
- void StartThread(void (*f)(void*), void* a) {
+ void StartThread(void (*f)(void*), void* a) override {
return target_->StartThread(f, a);
}
- virtual Status GetTestDirectory(std::string* path) {
+ Status GetTestDirectory(std::string* path) override {
return target_->GetTestDirectory(path);
}
- virtual Status NewLogger(const std::string& fname, Logger** result) {
+ Status NewLogger(const std::string& fname, Logger** result) override {
return target_->NewLogger(fname, result);
}
- uint64_t NowMicros() {
- return target_->NowMicros();
- }
- void SleepForMicroseconds(int micros) {
+ uint64_t NowMicros() override { return target_->NowMicros(); }
+ void SleepForMicroseconds(int micros) override {
target_->SleepForMicroseconds(micros);
}
+
private:
Env* target_;
};
} // namespace leveldb
+// This workaround can be removed when leveldb::Env::DeleteFile is removed.
+// Redefine DeleteFile if it was undefined earlier.
+#if defined(_WIN32) && defined(LEVELDB_DELETEFILE_UNDEFINED)
+#if defined(UNICODE)
+#define DeleteFile DeleteFileW
+#else
+#define DeleteFile DeleteFileA
+#endif // defined(UNICODE)
+#endif // defined(_WIN32) && defined(LEVELDB_DELETEFILE_UNDEFINED)
+
#endif // STORAGE_LEVELDB_INCLUDE_ENV_H_