// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_ #define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_ #include #include "leveldb/export.h" namespace leveldb { class Cache; class Comparator; class Env; class FilterPolicy; class Logger; class Snapshot; // DB contents are stored in a set of blocks, each of which holds a // sequence of key,value pairs. Each block may be compressed before // being stored in a file. The following enum describes which // compression method (if any) is used to compress a block. enum CompressionType { // NOTE: do not change the values of existing entries, as these are // part of the persistent format on disk. kNoCompression = 0x0, kSnappyCompression = 0x1, kZstdCompression = 0x2, }; // Options to control the behavior of a database (passed to DB::Open) struct LEVELDB_EXPORT Options { // Create an Options object with default values for all fields. Options(); // ------------------- // Parameters that affect behavior // Comparator used to define the order of keys in the table. // Default: a comparator that uses lexicographic byte-wise ordering // // REQUIRES: The client must ensure that the comparator supplied // here has the same name and orders keys *exactly* the same as the // comparator provided to previous open calls on the same DB. const Comparator* comparator; // If true, the database will be created if it is missing. bool create_if_missing = false; // If true, an error is raised if the database already exists. bool error_if_exists = false; // If true, the implementation will do aggressive checking of the // data it is processing and will stop early if it detects any // errors. This may have unforeseen ramifications: for example, a // corruption of one DB entry may cause a large number of entries to // become unreadable or for the entire DB to become unopenable. bool paranoid_checks = false; // Use the specified object to interact with the environment, // e.g. to read/write files, schedule background work, etc. // Default: Env::Default() Env* env; // Any internal progress/error information generated by the db will // be written to info_log if it is non-null, or to a file stored // in the same directory as the DB contents if info_log is null. Logger* info_log = nullptr; // ------------------- // Parameters that affect performance // Amount of data to build up in memory (backed by an unsorted log // on disk) before converting to a sorted on-disk file. // // Larger values increase performance, especially during bulk loads. // Up to two write buffers may be held in memory at the same time, // so you may wish to adjust this parameter to control memory usage. // Also, a larger write buffer will result in a longer recovery time // the next time the database is opened. size_t write_buffer_size = 4 * 1024 * 1024; // Number of open files that can be used by the DB. You may need to // increase this if your database has a large working set (budget // one open file per 2MB of working set). int max_open_files = 1000; // Control over blocks (user data is stored in a set of blocks, and // a block is the unit of reading from disk). // If non-null, use the specified cache for blocks. // If null, leveldb will automatically create and use an 8MB internal cache. Cache* block_cache = nullptr; // Approximate size of user data packed per block. Note that the // block size specified here corresponds to uncompressed data. The // actual size of the unit read from disk may be smaller if // compression is enabled. This parameter can be changed dynamically. size_t block_size = 4 * 1024; // Number of keys between restart points for delta encoding of keys. // This parameter can be changed dynamically. Most clients should // leave this parameter alone. int block_restart_interval = 16; // Leveldb will write up to this amount of bytes to a file before // switching to a new one. // Most clients should leave this parameter alone. However if your // filesystem is more efficient with larger files, you could // consider increasing the value. The downside will be longer // compactions and hence longer latency/performance hiccups. // Another reason to increase this parameter might be when you are // initially populating a large database. size_t max_file_size = 2 * 1024 * 1024; // Compress blocks using the specified compression algorithm. This // parameter can be changed dynamically. // // Default: kSnappyCompression, which gives lightweight but fast // compression. // // Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz: // ~200-500MB/s compression // ~400-800MB/s decompression // Note that these speeds are significantly faster than most // persistent storage speeds, and therefore it is typically never // worth switching to kNoCompression. Even if the input data is // incompressible, the kSnappyCompression implementation will // efficiently detect that and will switch to uncompressed mode. CompressionType compression = kSnappyCompression; // Compression level for zstd. // Currently only the range [-5,22] is supported. Default is 1. int zstd_compression_level = 1; // EXPERIMENTAL: If true, append to existing MANIFEST and log files // when a database is opened. This can significantly speed up open. // // Default: currently false, but may become true later. bool reuse_logs = false; // If non-null, use the specified filter policy to reduce disk reads. // Many applications will benefit from passing the result of // NewBloomFilterPolicy() here. const FilterPolicy* filter_policy = nullptr; }; // Options that control read operations struct LEVELDB_EXPORT ReadOptions { // If true, all data read from underlying storage will be // verified against corresponding checksums. bool verify_checksums = false; // Should the data read for this iteration be cached in memory? // Callers may wish to set this field to false for bulk scans. bool fill_cache = true; // If "snapshot" is non-null, read as of the supplied snapshot // (which must belong to the DB that is being read and which must // not have been released). If "snapshot" is null, use an implicit // snapshot of the state at the beginning of this read operation. const Snapshot* snapshot = nullptr; }; // Options that control write operations struct LEVELDB_EXPORT WriteOptions { WriteOptions() = default; // If true, the write will be flushed from the operating system // buffer cache (by calling WritableFile::Sync()) before the write // is considered complete. If this flag is true, writes will be // slower. // // If this flag is false, and the machine crashes, some recent // writes may be lost. Note that if it is just the process that // crashes (i.e., the machine does not reboot), no writes will be // lost even if sync==false. // // In other words, a DB write with sync==false has similar // crash semantics as the "write()" system call. A DB write // with sync==true has similar crash semantics to a "write()" // system call followed by "fsync()". bool sync = false; }; } // namespace leveldb #endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_