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authorEric Anholt <eric@anholt.net>2014-06-10 14:16:06 -0700
committerEric Anholt <eric@anholt.net>2014-06-13 13:55:42 -0700
commit28c9c471b2705b4cf8b00729b355b04326960812 (patch)
treee64b56b6d9aff13dce1395e02dfd2eb27df5e9b3
parent4d64234e0512ced15f5c87a0ff2ac9755c592549 (diff)
downloadlibepoxy-28c9c471b2705b4cf8b00729b355b04326960812.tar.gz
Remove a C99ism from dispatch.
I've decided it's time to accept that building with MSVC 2010 is a way that people want to use this software.
-rw-r--r--src/dispatch_common.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/dispatch_common.c b/src/dispatch_common.c
index 4fb8755..b36b639 100644
--- a/src/dispatch_common.c
+++ b/src/dispatch_common.c
@@ -331,12 +331,13 @@ epoxy_internal_has_gl_extension(const char *ext, bool invalid_op_mode)
return epoxy_extension_in_string(exts, ext);
} else {
int num_extensions;
+ int i;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
if (num_extensions == 0)
return invalid_op_mode;
- for (int i = 0; i < num_extensions; i++) {
+ for (i = 0; i < num_extensions; i++) {
const char *gl_ext = (const char *)glGetStringi(GL_EXTENSIONS, i);
if (strcmp(ext, gl_ext) == 0)
return true;