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authorEmmanuele Bassi <ebassi@gnome.org>2018-02-23 19:59:48 +0000
committerEmmanuele Bassi <ebassi@gnome.org>2018-02-23 20:01:36 +0000
commitf6d2b1f6adce7ab86f44705889b0fafe6e91ffed (patch)
treefde7ec4514d2f3db0b24f4aa9dcff7c6110170ff /src
parent158ce2bc816097adff5a9e2506b42a788b47c631 (diff)
downloadlibepoxy-f6d2b1f6adce7ab86f44705889b0fafe6e91ffed.tar.gz
Do not use OPENGL_LIB on Android
When building on Android we end up in the Linux branch of the symbol loading logic, but the __ANDROID__ conditional does not have the OPENGL_LIB symbol defined, and that breaks the build. Closes: #152
Diffstat (limited to 'src')
-rw-r--r--src/dispatch_common.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/dispatch_common.c b/src/dispatch_common.c
index d66cfca..dc494c4 100644
--- a/src/dispatch_common.c
+++ b/src/dispatch_common.c
@@ -675,8 +675,10 @@ epoxy_gl_dlsym(const char *name)
#else
void *sym;
+# if defined(OPENGL_LIB)
if (!api.gl_handle)
get_dlopen_handle(&api.gl_handle, OPENGL_LIB, false);
+# endif
if (api.gl_handle)
return do_dlsym(&api.gl_handle, NULL, name, true);