From f1c038a54d396d554f6e67d3a88de00907076ca7 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Fri, 10 Feb 2017 17:57:01 +0000 Subject: Update the "why not GLEW" section GLEW has grown support for OpenGL 3.2+ core contexts over the years. Everything else has stayed pretty much the same, though, so you should still use Epoxy over libGLEW. --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index bcdb3ee..dc6d6d9 100644 --- a/README.md +++ b/README.md @@ -90,8 +90,7 @@ GLEW has several issues: * Doesn't know about aliases of functions (There are 5 providers of `glPointParameterfv()`, for example, and you don't want to have to choose which one to call when they're all the same). - * Doesn't support GL 3.2+ core contexts - * Doesn't support GLES. + * Doesn't support OpenGL ES. * Doesn't support EGL. * Has a hard-to-maintain parser of extension specification text instead of using the old .spec file or the new .xml. -- cgit v1.2.1