/* * Copyright 2018 Emmanuele Bassi * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file cgl_epoxy_api.c * * Tests the Epoxy API using the CoreGraphics OpenGL framework. */ #include #include #include #include #include #include int main (void) { CGLPixelFormatAttribute attribs[] = {0}; CGLPixelFormatObj pix; CGLContextObj ctx; const char *string; bool pass = true; int npix; GLint shader; CGLChoosePixelFormat(attribs, &pix, &npix); CGLCreateContext(pix, (void *) 0, &ctx); CGLSetCurrentContext(ctx); if (!epoxy_is_desktop_gl()) { fputs("Claimed not to be desktop\n", stderr); pass = false; } if (epoxy_gl_version() < 20) { fprintf(stderr, "Claimed to be GL version %d\n", epoxy_gl_version()); pass = false; } if (epoxy_glsl_version() < 100) { fprintf(stderr, "Claimed to have GLSL version %d\n", epoxy_glsl_version()); pass = false; } string = (const char *)glGetString(GL_VERSION); printf("GL version: %s - Epoxy: %d\n", string, epoxy_gl_version()); string = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); printf("GLSL version: %s - Epoxy: %d\n", string, epoxy_glsl_version()); shader = glCreateShader(GL_FRAGMENT_SHADER); pass = glIsShader(shader); CGLSetCurrentContext(NULL); CGLReleaseContext(ctx); CGLReleasePixelFormat(pix); return pass != true; }