/* * Copyright 2018 Emmanuele Bassi * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file epoxy_api.c * * Tests the Epoxy API using EGL. */ #ifdef __sun #define __EXTENSIONS__ #else #define _GNU_SOURCE #endif #include #include #include #include #include #include "epoxy/gl.h" #include "epoxy/egl.h" #include "egl_common.h" static bool make_egl_current_and_test(EGLDisplay *dpy, EGLContext ctx) { const char *string; GLuint shader; bool pass = true; eglMakeCurrent(dpy, NULL, NULL, ctx); if (!epoxy_is_desktop_gl()) { fputs("Claimed to be desktop\n", stderr); pass = false; } if (epoxy_gl_version() < 20) { fprintf(stderr, "Claimed to be GL version %d\n", epoxy_gl_version()); pass = false; } if (epoxy_glsl_version() < 100) { fprintf(stderr, "Claimed to have GLSL version %d\n", epoxy_glsl_version()); pass = false; } string = (const char *)glGetString(GL_VERSION); printf("GL version: %s - Epoxy: %d\n", string, epoxy_gl_version()); string = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION); printf("GLSL version: %s - Epoxy: %d\n", string, epoxy_glsl_version()); shader = glCreateShader(GL_FRAGMENT_SHADER); pass = glIsShader(shader); return pass; } static void init_egl(EGLDisplay *dpy, EGLContext *out_ctx) { static const EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLContext ctx; EGLConfig cfg; EGLint count; if (!epoxy_has_egl_extension(dpy, "EGL_KHR_surfaceless_context")) errx(77, "Test requires EGL_KHR_surfaceless_context"); if (!eglBindAPI(EGL_OPENGL_API)) errx(77, "Couldn't initialize EGL with desktop GL\n"); if (!eglChooseConfig(dpy, config_attribs, &cfg, 1, &count)) errx(77, "Couldn't get an EGLConfig\n"); ctx = eglCreateContext(dpy, cfg, NULL, context_attribs); if (!ctx) errx(77, "Couldn't create a GL context\n"); *out_ctx = ctx; } int main(int argc, char **argv) { bool pass = true; EGLContext egl_ctx; EGLDisplay *dpy = get_egl_display_or_skip(); const char *extensions = eglQueryString(dpy, EGL_EXTENSIONS); char *first_space; char *an_extension; /* We don't have any extensions guaranteed by the ABI, so for the * touch test we just check if the first one is reported to be there. */ first_space = strstr(extensions, " "); if (first_space) { an_extension = strndup(extensions, first_space - extensions); } else { an_extension = strdup(extensions); } if (!epoxy_extension_in_string(extensions, an_extension)) errx(1, "Implementation reported absence of %s", an_extension); free(an_extension); init_egl(dpy, &egl_ctx); pass = make_egl_current_and_test(dpy, egl_ctx); return pass != true; }