/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file egl_gl.c * * Tests that epoxy works with EGL using desktop OpenGL. */ #define _GNU_SOURCE #include #include #include #include #include #include #include "epoxy/gl.h" #include "epoxy/egl.h" #include "epoxy/glx.h" #include "egl_common.h" #include "glx_common.h" #include "dlwrap.h" static bool make_egl_current_and_test(EGLDisplay *dpy, EGLContext ctx) { const char *string; GLuint shader; bool pass = true; eglMakeCurrent(dpy, NULL, NULL, ctx); if (!epoxy_is_desktop_gl()) { fputs("Claimed to be desktop\n", stderr); pass = false; } if (epoxy_gl_version() < 20) { fprintf(stderr, "Claimed to be GL version %d\n", epoxy_gl_version()); pass = false; } string = (const char *)glGetString(GL_VERSION); printf("GL version: %s\n", string); shader = glCreateShader(GL_FRAGMENT_SHADER); pass = glIsShader(shader); return pass; } static void init_egl(EGLDisplay **out_dpy, EGLContext *out_ctx) { EGLDisplay *dpy = get_egl_display_or_skip(); static const EGLint config_attribs[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 1, EGL_GREEN_SIZE, 1, EGL_BLUE_SIZE, 1, EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_NONE }; static const EGLint context_attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; EGLContext ctx; EGLConfig cfg; EGLint count; if (!epoxy_has_egl_extension(dpy, "EGL_KHR_surfaceless_context")) errx(77, "Test requires EGL_KHR_surfaceless_context"); if (!eglBindAPI(EGL_OPENGL_API)) errx(77, "Couldn't initialize EGL with desktop GL\n"); if (!eglChooseConfig(dpy, config_attribs, &cfg, 1, &count)) errx(77, "Couldn't get an EGLConfig\n"); ctx = eglCreateContext(dpy, cfg, NULL, context_attribs); if (!ctx) errx(77, "Couldn't create a GL context\n"); *out_dpy = dpy; *out_ctx = ctx; } int main(int argc, char **argv) { bool pass = true; EGLDisplay *egl_dpy; EGLContext egl_ctx; /* Force epoxy to have loaded both EGL and GLX libs already -- we * can't assume anything about symbol resolution based on having * EGL or GLX loaded. */ (void)glXGetCurrentContext(); (void)eglGetCurrentContext(); init_egl(&egl_dpy, &egl_ctx); pass = make_egl_current_and_test(egl_dpy, egl_ctx) && pass; return pass != true; }