/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file glx_gles2.c * * Catches a bug where a GLES2 context using * GLX_EXT_create_context_es2_profile would try to find the symbols in * libGLESv2.so.2 instead of libGL.so.1. */ #include #include #include #include "epoxy/gl.h" #include "epoxy/glx.h" #include #include "glx_common.h" static Display *dpy; static int last_call; #define CORE_FUNC_VAL 100 #define EXT_FUNC_VAL 101 void override_GL_glBindTexture(GLenum target); void override_GL_glBindTextureEXT(GLenum target); void override_GL_glBindTexture(GLenum target) { last_call = CORE_FUNC_VAL; } void override_GL_glBindTextureEXT(GLenum target) { last_call = EXT_FUNC_VAL; } int main(int argc, char **argv) { bool pass = true; dpy = get_display_or_skip(); make_glx_context_current_or_skip(dpy); if (!epoxy_has_gl_extension("GL_EXT_texture_object")) errx(77, "Test requires GL_EXT_texture_object"); glBindTexture(GL_TEXTURE_2D, 1); pass = pass && last_call == CORE_FUNC_VAL; glBindTextureEXT(GL_TEXTURE_2D, 1); pass = pass && last_call == EXT_FUNC_VAL; return pass != true; }