/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file glx_gles2.c * * Catches a bug where a GLES2 context using * GLX_EXT_create_context_es2_profile would try to find the symbols in * libGLESv2.so.2 instead of libGL.so.1. */ #include #include #include #include "epoxy/gl.h" #include "epoxy/glx.h" #include #include "glx_common.h" static Display *dpy; GLuint override_GLES2_glCreateShader(GLenum target); GLuint override_GLES2_glCreateShader(GLenum target) { return 0; } void override_GLES2_glGenQueries(GLsizei n, GLuint *ids); void override_GLES2_glGenQueries(GLsizei n, GLuint *ids) { int i; for (i = 0; i < n; i++) ids[i] = 0; } int main(int argc, char **argv) { bool pass = true; XVisualInfo *vis; Window win; GLXContext ctx; GLXFBConfig config; int context_attribs[] = { GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, GLX_CONTEXT_MAJOR_VERSION_ARB, 2, GLX_CONTEXT_MINOR_VERSION_ARB, 0, 0 }; GLuint shader; dpy = get_display_or_skip(); if (!epoxy_has_glx_extension(dpy, 0, "GLX_EXT_create_context_es2_profile")) errx(77, "Test requires GLX_EXT_create_context_es2_profile"); vis = get_glx_visual(dpy); config = get_fbconfig_for_visinfo(dpy, vis); win = get_glx_window(dpy, vis, false); ctx = glXCreateContextAttribsARB(dpy, config, NULL, true, context_attribs); glXMakeCurrent(dpy, win, ctx); if (epoxy_is_desktop_gl()) { errx(1, "GLES2 context creation made a desktop context\n"); } if (epoxy_gl_version() < 20) { errx(1, "GLES2 context creation made a version %f context\n", epoxy_gl_version() / 10.0f); } /* Test using an entrypoint that's in GLES2, but not the desktop GL ABI. */ shader = glCreateShader(GL_FRAGMENT_SHADER); if (shader == 0) errx(1, "glCreateShader() failed\n"); glDeleteShader(shader); if (epoxy_gl_version() >= 30) { GLuint q = 0; glGenQueries(1, &q); if (!q) errx(1, "glGenQueries() failed\n"); glDeleteQueries(1, &q); } return pass != true; }