/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file glx_static.c * * Simple touch-test of using epoxy when linked statically. On Linux, * the ifunc support we'd like to use has some significant behavior * changes depending on whether it's a static build or shared library * build. * * Note that if configured without --enable-static, this test will end * up dynamically linked anyway, defeating the test. */ #include #include #include "epoxy/gl.h" #include "epoxy/glx.h" #include #include #include "glx_common.h" int main(int argc, char **argv) { bool pass = true; int val; #if NEEDS_TO_BE_STATIC if (dlsym(NULL, "epoxy_glCompileShader")) { fputs("glx_static requires epoxy built with --enable-static\n", stderr); return 77; } #endif Display *dpy = get_display_or_skip(); make_glx_context_current_or_skip(dpy); glEnable(GL_LIGHTING); val = 0; glGetIntegerv(GL_LIGHTING, &val); if (!val) { fputs("Enabling GL_LIGHTING didn't stick.\n", stderr); pass = false; } return pass != true; }