/* * Copyright © 2013 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * @file wgl_per_context_funcptrs.c * * Tests that epoxy works correctly when wglGetProcAddress() returns * different function pointers for different contexts. * * wgl allows that to be the case when the device or pixel format are * different. We don't know if the underlying implementation actually * *will* return different function pointers, so force the issue by * overriding wglGetProcAddress() to return our function pointers with * magic behavior. This way we can test epoxy's implementation * regardless. */ #include #include #include "wgl_common.h" #include #define CREATESHADER_CTX1_VAL 1001 #define CREATESHADER_CTX2_VAL 1002 static HGLRC ctx1, ctx2, current_context; static bool pass = true; #define OVERRIDE_API(type) __declspec(dllexport) type __stdcall OVERRIDE_API (GLuint) override_glCreateShader_ctx1(GLenum target); OVERRIDE_API (GLuint) override_glCreateShader_ctx2(GLenum target); OVERRIDE_API (PROC) override_wglGetProcAddress(LPCSTR name); OVERRIDE_API (GLuint) override_glCreateShader_ctx1(GLenum target) { if (current_context != ctx1) { fputs("ctx1 called while other context current\n", stderr); pass = false; } return CREATESHADER_CTX1_VAL; } OVERRIDE_API (GLuint) override_glCreateShader_ctx2(GLenum target) { if (current_context != ctx2) { fputs("ctx2 called while other context current\n", stderr); pass = false; } return CREATESHADER_CTX2_VAL; } OVERRIDE_API (PROC) override_wglGetProcAddress(LPCSTR name) { assert(strcmp(name, "glCreateShader") == 0); if (current_context == ctx1) { return (PROC)override_glCreateShader_ctx1; } else { assert(current_context == ctx2); return (PROC)override_glCreateShader_ctx2; } } static void test_createshader(HDC hdc, HGLRC ctx) { GLuint shader, expected; int ctxnum; wglMakeCurrent(hdc, ctx); current_context = ctx; /* Install our GPA override so we can force per-context function * pointers. */ wglGetProcAddress = override_wglGetProcAddress; if (ctx == ctx1) { expected = CREATESHADER_CTX1_VAL; ctxnum = 1; } else { assert(ctx == ctx2); expected = CREATESHADER_CTX2_VAL; ctxnum = 2; } shader = glCreateShader(GL_FRAGMENT_SHADER); printf("ctx%d: Returned %d\n", ctxnum, shader); if (shader != expected) { fprintf(stderr, " expected %d\n", expected); pass = false; } } static int test_function(HDC hdc) { ctx1 = wglCreateContext(hdc); ctx2 = wglCreateContext(hdc); if (!ctx1 || !ctx2) { fputs("Failed to create wgl contexts\n", stderr); return 1; } if (!wglMakeCurrent(hdc, ctx1)) { fputs("Failed to make context current\n", stderr); return 1; } if (epoxy_gl_version() < 20) { /* We could possibly do a 1.3 entrypoint or something instead. */ fputs("Test relies on overriding a GL 2.0 entrypoint\n", stderr); return 77; } /* Force resolving epoxy_wglGetProcAddress. */ wglGetProcAddress("glCreateShader"); test_createshader(hdc, ctx1); test_createshader(hdc, ctx1); test_createshader(hdc, ctx2); test_createshader(hdc, ctx2); test_createshader(hdc, ctx1); test_createshader(hdc, ctx2); wglMakeCurrent(NULL, NULL); wglDeleteContext(ctx1); wglDeleteContext(ctx2); return !pass; } int main(int argc, char **argv) { make_window_and_test(test_function); /* UNREACHED */ return 1; }