diff options
-rw-r--r-- | src/userdiff.h | 6 | ||||
-rw-r--r-- | tests/resources/userdiff/expected/driver/diff.javascript | 6 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/userdiff.h b/src/userdiff.h index 523f2f8d4..91c1f42dc 100644 --- a/src/userdiff.h +++ b/src/userdiff.h @@ -191,9 +191,9 @@ PATTERNS("php", "|[-+*/<>%&^|=!]=|--|\\+\\+|<<=?|>>=?|&&|\\|\\||::|->"), PATTERNS("javascript", - "^[ \t]*(function[ \t][a-zA-Z_][^\\{]*)\n" - "^[ \t]*(var[ \t]+[a-zA-Z_][a-zA-Z0-9_]*[ \t]*=[ \t]*function[ \t\\(][^\\{]*)\n" - "^[ \t]*([a-zA-Z_][a-zA-Z0-9_]*[ \t]*:[ \t]*function[ \t\\(][^\\{]*)", + "([a-zA-Z_$][a-zA-Z0-9_$]*(\\.[a-zA-Z0-9_$]+)*[ \t]*=[ \t]*function([ \t][a-zA-Z_$][a-zA-Z0-9_$]*)?[^\\{]*)\n" + "([a-zA-Z_$][a-zA-Z0-9_$]*[ \t]*:[ \t]*function([ \t][a-zA-Z_$][a-zA-Z0-9_$]*)?[^\\{]*)\n" + "[^a-zA-Z0-9_\\$](function([ \t][a-zA-Z_$][a-zA-Z0-9_$]*)?[^\\{]*)", /* -- */ "[a-zA-Z_][a-zA-Z0-9_]*" "|[-+0-9.e]+[fFlL]?|0[xX]?[0-9a-fA-F]+[lL]?" diff --git a/tests/resources/userdiff/expected/driver/diff.javascript b/tests/resources/userdiff/expected/driver/diff.javascript index 44ea9cf77..4cefe5cff 100644 --- a/tests/resources/userdiff/expected/driver/diff.javascript +++ b/tests/resources/userdiff/expected/driver/diff.javascript @@ -2,7 +2,7 @@ diff --git a/files/file.javascript b/files/file.javascript index 0965b37..5391797 100644 --- a/files/file.javascript +++ b/files/file.javascript -@@ -4,4 +4,3 @@ +@@ -4,4 +4,3 @@ function(require, exports, module) var Key = require("./key") - , Direction = require("./direction") - , Image = require("./image"); @@ -15,12 +15,12 @@ index 0965b37..5391797 100644 + this.pixelX = 10; + this.pixelY = 10; -@@ -82,3 +81,3 @@ function Player(game) +@@ -82,3 +81,3 @@ Player.prototype.moveUp = function() Player.prototype.moveLeft = function() { - this.x -= 1; + this.x -= 5; this.direction = Direction.LEFT; -@@ -106,3 +105,3 @@ function Player(game) +@@ -106,3 +105,3 @@ Player.prototype.draw = function(context) - context.drawImage(this.image.data, offsetX, offsetY, 32, 48, this.pixelX, this.pixelY - 16, 32, 48); + context.drawImage(this.image.data, offsetX, offsetY, 32, 48, this.pixelX, this.pixelY, 32, 48); |