From 96b1fd9578b3d6ff2d8e0707068f5ef450eba98c Mon Sep 17 00:00:00 2001 From: Colin Walters Date: Tue, 12 Dec 2017 15:20:08 -0500 Subject: console: Avoid rendering too quickly For TTYs, it slows things down pointlessly. For non-TTYs like Jenkins jobs, it creates a ton of output that obscures useful information. --- glnx-console.c | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/glnx-console.c b/glnx-console.c index 2ca1349..1cb3a49 100644 --- a/glnx-console.c +++ b/glnx-console.c @@ -36,7 +36,15 @@ */ #define MAX_PROGRESSBAR_COLUMNS 20 +/* Max updates output per second. On a tty there's no point to rendering + * extremely fast; and for a non-tty we're probably in a Jenkins job + * or whatever and having percentages spam multiple lines there is annoying. + */ +#define MAX_TTY_UPDATE_HZ (5) +#define MAX_NONTTY_UPDATE_HZ (1) + static gboolean locked; +static guint64 last_update_ms; /* monotonic time in millis we last updated */ static gboolean stdout_is_tty (void) @@ -184,6 +192,26 @@ static void text_percent_internal (const char *text, int percentage) { + /* Check whether we're trying to render too fast; unless percentage is 100, in + * which case we assume this is the last call, so we always render it. + */ + const guint64 current_ms = g_get_monotonic_time () / 1000; + if (percentage != 100) + { + const guint64 diff_ms = current_ms - last_update_ms; + if (stdout_is_tty ()) + { + if (diff_ms < (1000/MAX_TTY_UPDATE_HZ)) + return; + } + else + { + if (diff_ms < (1000/MAX_NONTTY_UPDATE_HZ)) + return; + } + } + last_update_ms = current_ms; + static const char equals[] = "===================="; const guint n_equals = sizeof (equals) - 1; static const char spaces[] = " "; -- cgit v1.2.1