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Diffstat (limited to 'cmake/Toolchain-iOS.cmake')
-rw-r--r-- | cmake/Toolchain-iOS.cmake | 130 |
1 files changed, 0 insertions, 130 deletions
diff --git a/cmake/Toolchain-iOS.cmake b/cmake/Toolchain-iOS.cmake deleted file mode 100644 index 5bef083b..00000000 --- a/cmake/Toolchain-iOS.cmake +++ /dev/null @@ -1,130 +0,0 @@ -# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake -# files which are included with CMake 2.8.4 -# It has been altered for iOS development - -# Options: -# -# IOS_PLATFORM = OS (default) or SIMULATOR -# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders -# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch. -# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch. -# -# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder -# By default this location is automatcially chosen based on the IOS_PLATFORM value above. -# If set manually, it will override the default location and force the user of a particular Developer Platform -# -# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder -# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value. -# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path. -# If set manually, this will force the use of a specific SDK version - -# Standard settings -set (CMAKE_SYSTEM_NAME Darwin) -set (CMAKE_SYSTEM_VERSION 1 ) -set (UNIX True) -set (APPLE True) -set (IOS True) - -# Force the compilers to gcc for iOS -include (CMakeForceCompiler) -CMAKE_FORCE_C_COMPILER (gcc gcc) -CMAKE_FORCE_CXX_COMPILER (g++ g++) - -# Skip the platform compiler checks for cross compiling -set (CMAKE_CXX_COMPILER_WORKS TRUE) -set (CMAKE_C_COMPILER_WORKS TRUE) - -# All iOS/Darwin specific settings - some may be redundant -set (CMAKE_SHARED_LIBRARY_PREFIX "lib") -set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") -set (CMAKE_SHARED_MODULE_PREFIX "lib") -set (CMAKE_SHARED_MODULE_SUFFIX ".so") -set (CMAKE_MODULE_EXISTS 1) -set (CMAKE_DL_LIBS "") - -set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") -set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") -set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") -set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") - -# Hidden visibility is required for cxx on iOS -set (CMAKE_C_FLAGS "") -set (CMAKE_CXX_FLAGS "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden") - -set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") -set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") - -set (CMAKE_PLATFORM_HAS_INSTALLNAME 1) -set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") -set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") -set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") -set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") -set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") - -# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree -# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache -# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun) -# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex -if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) -endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) - -# Setup iOS platform -if (NOT DEFINED IOS_PLATFORM) - set (IOS_PLATFORM "OS") -endif (NOT DEFINED IOS_PLATFORM) -set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform") - -# Check the platform selection and setup for developer root -if (${IOS_PLATFORM} STREQUAL "OS") - set (IOS_PLATFORM_LOCATION "iPhoneOS.platform") -elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR") - set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform") -else (${IOS_PLATFORM} STREQUAL "OS") - message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR") -endif (${IOS_PLATFORM} STREQUAL "OS") - -# Setup iOS developer location -if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) - set (CMAKE_IOS_DEVELOPER_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer") -endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT) -set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform") - -# Find and use the most recent iOS sdk -if (NOT DEFINED CMAKE_IOS_SDK_ROOT) - file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*") - if (_CMAKE_IOS_SDKS) - list (SORT _CMAKE_IOS_SDKS) - list (REVERSE _CMAKE_IOS_SDKS) - list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT) - else (_CMAKE_IOS_SDKS) - message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.") - endif (_CMAKE_IOS_SDKS) - message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}") -endif (NOT DEFINED CMAKE_IOS_SDK_ROOT) -set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK") - -# Set the sysroot default to the most recent SDK -set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support") - -# set the architecture for iOS - using ARCHS_STANDARD_32_BIT sets armv6,armv7 and appears to be XCode's standard. -# The other value that works is ARCHS_UNIVERSAL_IPHONE_OS but that sets armv7 only -set (CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_BIT)" CACHE string "Build architecture for iOS") - -# Set the find root to the iOS developer roots and to user defined paths -set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root") - -# default to searching for frameworks first -set (CMAKE_FIND_FRAMEWORK FIRST) - -# set up the default search directories for frameworks -set (CMAKE_SYSTEM_FRAMEWORK_PATH - ${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks - ${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks - ${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks -) - -# only search the iOS sdks, not the remainder of the host filesystem -set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY) -set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) -set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) |