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/* vim: set sw=4: -*- Mode: C; tab-width: 4; indent-tabs-mode: t; c-basic-offset: 4 -*- */
/*
rsvg-defs.h : SVG defs utilities
Copyright (C) 2000 Eazel, Inc.
Copyright (C) 2002 Dom Lachowicz <cinamod@hotmail.com>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this program; if not, write to the
Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
Author: Raph Levien <raph@artofcode.com>
*/
#ifndef RSVG_DEFS_H
#define RSVG_DEFS_H
/* A module for handling SVG defs */
#include <glib/gtypes.h>
G_BEGIN_DECLS
typedef struct _RsvgDefs RsvgDefs;
typedef struct _RsvgDefVal RsvgDefVal;
typedef enum {
/* todo: general question: should this be high level, ie a generic
paint server, coupled with a paint server interface; or low level,
ie specific definable things? For now, we're going low level,
but it's not clear that's the best way to go. */
RSVG_DEF_LINGRAD,
RSVG_DEF_RADGRAD,
RSVG_DEF_PATTERN,
RSVG_DEF_PATH
} RsvgDefType;
struct _RsvgDefVal {
RsvgDefType type;
void (*free) (RsvgDefVal *self);
};
RsvgDefs *
rsvg_defs_new (void);
RsvgDefVal *
rsvg_defs_lookup (const RsvgDefs *defs, const char *name);
void
rsvg_defs_set (RsvgDefs *defs, const char *name, RsvgDefVal *val);
void
rsvg_defs_free (RsvgDefs *defs);
G_END_DECLS
#endif
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