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authorPete Batard <pbatard@gmail.com>2010-10-28 11:43:29 +0100
committerPete Batard <pbatard@gmail.com>2010-10-28 11:43:29 +0100
commitf673769618fc70d2c582e06be8976932818ef39f (patch)
tree73b1e8f78430e1fdf0c5bda0cb033d49024e3bb9 /_README.txt
parent1b538f0e2bd84f500e02a9abdf7d0489fc1b5c0e (diff)
downloadlibusb-f673769618fc70d2c582e06be8976932818ef39f.tar.gz
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+ libusb 1.0 Windows binary snapshot - README
+
+ *********************************************************************
+ * The latest version of this snapshot can always be downloaded at: *
+ * http://libusb.org/wiki/windows_backend#LatestBinarySnapshots *
+ *********************************************************************
+
+o Visual Studio:
+ - Open existing or create a new project for your application
+ - Copy the libusb.h and stdint.h files into your project and make sure that
+ the location where these files reside appears in the 'Additional Include
+ Directories' section (Configuration Properties -> C/C++ -> General)
+ - Copy the relevant .lib file from MS32\ or MS64\ and add 'libusb-1.0.lib' to
+ your 'Additional Dependencies' (Configuration Properties -> Linker -> Input)
+ Also make sure that the directory where libusb-1.0.lib resides is added to
+ 'Additional Library Directories' (Configuration Properties -> Linker
+ -> General)
+ - If you use the static version of the libusb-1.0 library, make sure that
+ 'Runtime Library' is set to 'Multi-threaded DLL (/MD)' (Configuration
+ Properties -> C/C++ -> Code Generation).
+ NB: If your application requires /MT (Multi-threaded/libCMT), you need to
+ recompile a static libusb 1.0 library from source.
+ - Compile and run your application. If you use the DLL version of libusb-1.0,
+ remember that you need to have a copy of the DLL either in the runtime
+ directory or in system32
+
+o WDK/DDK:
+ - The following is an example of a sources files that you can use to compile
+ a libusb 1.0 based console application. In this sample ..\libusb\ is the
+ directory where you would have copied libusb.h, stdint.h as well as the
+ relevant libusb-1.0.lib
+
+ TARGETNAME=your_app
+ TARGETTYPE=PROGRAM
+ USE_MSVCRT=1
+ UMTYPE=console
+ INCLUDES=..\libusb;$(DDK_INC_PATH)
+ TARGETLIBS=..\libusb\libusb-1.0.lib
+ SOURCES=your_app.c
+
+ - Note that if you plan to use libCMT instead of MSVCRT (USE_LIBCMT=1 instead
+ of USE_MSVCRT=1), you will need to recompile libusb to use libCMT. This can
+ easily be achieved, in the DDK environment, by running 'ddk_build /MT'
+
+o MinGW/cygwin
+ - Copy libusb.h to your default include directory and the relevant MinGW32\ or
+ MinGW64\ .a file to your default library directory. Or, if you don't want to
+ use the default locations, make sure that you feed the relevant -I and -L
+ options to the compiler.
+ - Add the '-lusb-1.0' linker option when compiling.
+
+o Additional information:
+ - The libusb 1.0 API documentation can be accessed at:
+ http://libusb.sourceforge.net/api-1.0/modules.html
+ - For some libusb samples (including source), please have a look in examples/
+ - For additional information on the libusb 1.0 Windows backend please visit:
+ http://libusb.org/wiki/windows_backend
+ - The MinGW and MS generated DLLs are fully interchangeable, provided that you
+ use the import libs provided or generate one from the .def also provided.
+ - If you find any issue, please visit http://libusb.org/ and follow the
+ instructions from the 'Support' & 'Bug and feature Requests'