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path: root/src/shaders/post_processing/gen5_6/Core_Kernels/PL_DNDI_ALG_UVCopy_NV12.asm
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/*
 * All Video Processing kernels 
 * Copyright © <2010>, Intel Corporation.
 *
 * This program is licensed under the terms and conditions of the
 * Eclipse Public License (EPL), version 1.0.  The full text of the EPL is at
 * http://www.opensource.org/licenses/eclipse-1.0.php.
 *
 */

#define DI_ENABLE

    #include "DNDI.inc"
    
    #undef  nY_NUM_OF_ROWS
    #define nY_NUM_OF_ROWS      8       // Number of Y rows per block (4 rows for each frame) 
    #undef  nUV_NUM_OF_ROWS
    #define nUV_NUM_OF_ROWS     8       // Number of U/V rows per block

    #undef  nSMPL_RESP_LEN
    #define nSMPL_RESP_LEN          nSMPL_RESP_LEN_DNDI               // set the number of GRF 
    #undef  nDPW_BLOCK_SIZE_HIST
    #define nDPW_BLOCK_SIZE_HIST    nBLOCK_WIDTH_4+nBLOCK_HEIGHT_1    // HIST Block Size for Write is 4x2
    #undef  nDPW_BLOCK_SIZE_DN
    #define nDPW_BLOCK_SIZE_DN      nBLOCK_WIDTH_16+nBLOCK_HEIGHT_4   // DN Block Size for Write is 16x4
    #undef  nDPR_BLOCK_SIZE_UV
    #define nDPR_BLOCK_SIZE_UV			nBLOCK_WIDTH_16+nBLOCK_HEIGHT_2   // DN Block Size for UV Write/Read is 16x2
   
////////////////////////////////////// Run the DN Algorithm ///////////////////////////////////////
    #include "DNDI_COMMAND.asm"

////////////////////////////////////// Rearrange for Internal Planar //////////////////////////////
    // move the previous frame Y component to internal planar format
    $for (0; <nY_NUM_OF_ROWS/2; 1) {
        mov (16) uwDEST_Y(%1,0)<1>    ubRESP(nDI_PREV_FRAME_LUMA_OFFSET,%1*16)
    }
    // move the previous frame U,V components to internal planar format
    $for (0; <nUV_NUM_OF_ROWS/2; 1) {
        mov (8) uwDEST_U(0,%1*8)<1>   ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET,%1*16+1)<16;8,2>  //U pixels
        mov (8) uwDEST_V(0,%1*8)<1>   ubRESP(nDI_PREV_FRAME_CHROMA_OFFSET,%1*16)<16;8,2>    //V pixels
    }
    // move the current frame Y component to internal planar format
    $for (0; <nY_NUM_OF_ROWS/2; 1) {
        mov (16) uwDEST_Y(%1+4,0)<1>  ubRESP(nDI_CURR_FRAME_LUMA_OFFSET,%1*16)
    }
    // move the current frame U,V components to internal planar format
    $for (0; <nUV_NUM_OF_ROWS/2; 1) {
        mov (8) uwDEST_U(2,%1*8)<1>   ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET,%1*16+1)<16;8,2>  //U pixels
        mov (8) uwDEST_V(2,%1*8)<1>   ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET,%1*16)<16;8,2>    //V pixels
    }

////////////////////////////////////// Save the STMM Data for Next Run /////////////////////////
    // Write STMM to memory
    shr (1)     rMSGSRC.0<1>:ud        wORIX<0;1,0>:w            1:w     // X origin / 2
    mov (1)     rMSGSRC.1<1>:ud        wORIY<0;1,0>:w                    // Y origin
    mov (1)     rMSGSRC.2<1>:ud        nDPW_BLOCK_SIZE_STMM:ud           // block width and height (8x4)
    mov (8)     mudMSGHDR_STMM(0)<1>   rMSGSRC.0<8;8,1>:ud               // message header   
    mov (8)     mudMSGHDR_STMM(1)<1>   udRESP(nDI_STMM_OFFSET,0)         // Move STMM to MRF 
    send (8)    dNULLREG               mMSGHDR_STMM              udDUMMY_NULL    nDATAPORT_WRITE     nDPMW_MSGDSC+nDPMW_MSG_LEN_STMM+nBI_STMM_HISTORY_OUTPUT:ud      

////////////////////////////////////// Save the History Data for Next Run /////////////////////////
    #include "DI_Hist_Save.asm"

////////////////////////////////////// Save the DN Curr Frame for Next Run ////////////////////////
    add (4)     pCF_Y_OFFSET<1>:uw          ubSRC_CF_OFFSET<4;4,1>:ub  npDN_YUV:w
    // check top/bottom field first
    cmp.e.f0.0 (1)  null<1>:w               ubTFLD_FIRST<0;1,0>:ub     1:w
    (f0.0) jmpi (1) TOP_FIELD_FIRST

BOTTOM_FIELD_FIRST:
    $for (0,0; <nY_NUM_OF_ROWS/2; 2,1) {
        mov (4)     mudMSGHDR_DN(1,%1*4)<1>     udRESP(nDI_CURR_2ND_FIELD_LUMA_OFFSET,%2*4)<4;4,1> // 2nd field luma from current frame (line 0,2)
        mov (4)     mudMSGHDR_DN(1,%1*4+4)<1>   udRESP(nDI_CURR_FRAME_LUMA_OFFSET+%2,4)<4;4,1> // 1st field luma from current frame (line 1,3)
    }
    jmpi (1) SAVE_DN_CURR
    
TOP_FIELD_FIRST:
    $for (0,0; <nY_NUM_OF_ROWS/2; 2,1) {
        mov (4)     mudMSGHDR_DN(1,%1*4)<1>     udRESP(nDI_CURR_FRAME_LUMA_OFFSET+%2,0)<4;4,1> // 2nd field luma from current frame (line 0,2)
        mov (4)     mudMSGHDR_DN(1,%1*4+4)<1>   udRESP(nDI_CURR_2ND_FIELD_LUMA_OFFSET,%2*4)<4;4,1> // 1st field luma from current frame (line 1,3)
    }
SAVE_DN_CURR:
    $for (0; <nY_NUM_OF_ROWS/2; 1) {
        mov (16) mubMSGHDR_DN(1, %1*16)<1>       ubRESP(nDI_CURR_FRAME_LUMA_OFFSET,%1*16)
    }
        
    mov (2)     rMSGSRC.0<1>:ud        wORIX<2;2,1>:w               // X origin and Y origin
    mov (1)     rMSGSRC.2<1>:ud        nDPW_BLOCK_SIZE_DN:ud        // block width and height (16x4)
    mov (8)     mudMSGHDR_DN(0)<1>     rMSGSRC.0<8;8,1>:ud
    send (8)    dNULLREG    mMSGHDR_DN   udDUMMY_NULL    nDATAPORT_WRITE    nDPMW_MSGDSC+nDPMW_MSG_LEN_PL_DN_DI+nBI_DESTINATION_Y:ud

 		//Write UV through DATAPORT
		mov (2)     rMSGSRC.0<1>:ud        wORIX<2;2,1>:w               // X origin and Y origin
		asr (1)     rMSGSRC.1<1>:d         rMSGSRC.1<0;1,0>:d    1:w  // U/V block origin should be half of Y's
    mov (1)     rMSGSRC.2<1>:ud        nDPR_BLOCK_SIZE_UV:ud        // block width and height (16x2)
    mov (8)     mudMSGHDR_DN(0)<1>     rMSGSRC.0<8;8,1>:ud

    mov (8) mubMSGHDR_DN(1, 0)<2>      ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET, 1)<16 ;8,2>
    mov (8) mubMSGHDR_DN(1, 1)<2>      ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET, 16)<16 ;8,2>        
    mov (8) mubMSGHDR_DN(1, 16)<2>      ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET+1, 1)<16 ;8,2>
    mov (8) mubMSGHDR_DN(1, 17)<2>      ubRESP(nDI_CURR_FRAME_CHROMA_OFFSET+1, 16)<16 ;8,2>        
    send (8)    dNULLREG    mMSGHDR_DN   udDUMMY_NULL    nDATAPORT_WRITE    nDPMW_MSGDSC+nMSGLEN_1+nBI_DESTINATION_UV:ud