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#ifndef _VA_ANDROID_H_
#define _VA_ANDROID_H_
#include <va/va.h>
#ifdef ANDROID
#include <ui/Surface.h>
using namespace android;
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*
* Returns a suitable VADisplay for VA API
*/
VADisplay vaGetDisplay (
void *android_dpy
);
#ifdef ANDROID
/*
* Output rendering
* Following is the rendering interface for X windows,
* to get the decode output surface to a X drawable
* It basically performs a de-interlacing (if needed),
* color space conversion and scaling to the destination
* rectangle
*/
VAStatus vaPutSurface (
VADisplay dpy,
VASurfaceID surface,
sp<Surface> draw, /* Android Window/Surface */
short srcx,
short srcy,
unsigned short srcw,
unsigned short srch,
short destx,
short desty,
unsigned short destw,
unsigned short desth,
VARectangle *cliprects, /* client supplied destination clip list */
unsigned int number_cliprects, /* number of clip rects in the clip list */
unsigned int flags /* PutSurface flags */
);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _VA_ANDROID_H_ */
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