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-rw-r--r--drivers/gpu/drm/vc4/vc4_hdmi.c104
1 files changed, 101 insertions, 3 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_hdmi.c b/drivers/gpu/drm/vc4/vc4_hdmi.c
index cc9c60d4facf..b2d0a3c89fbb 100644
--- a/drivers/gpu/drm/vc4/vc4_hdmi.c
+++ b/drivers/gpu/drm/vc4/vc4_hdmi.c
@@ -288,9 +288,103 @@ static void vc4_hdmi_cec_update_clk_div(struct vc4_hdmi *vc4_hdmi)
static void vc4_hdmi_cec_update_clk_div(struct vc4_hdmi *vc4_hdmi) {}
#endif
-static void vc4_hdmi_enable_scrambling(struct drm_encoder *encoder);
+static int reset_pipe(struct drm_crtc *crtc,
+ struct drm_modeset_acquire_ctx *ctx)
+{
+ struct drm_atomic_state *state;
+ struct drm_crtc_state *crtc_state;
+ int ret;
+
+ state = drm_atomic_state_alloc(crtc->dev);
+ if (!state)
+ return -ENOMEM;
+
+ state->acquire_ctx = ctx;
+
+ crtc_state = drm_atomic_get_crtc_state(state, crtc);
+ if (IS_ERR(crtc_state)) {
+ ret = PTR_ERR(crtc_state);
+ goto out;
+ }
+
+ crtc_state->connectors_changed = true;
+
+ ret = drm_atomic_commit(state);
+out:
+ drm_atomic_state_put(state);
+
+ return ret;
+}
+
+static int vc4_hdmi_reset_link(struct drm_connector *connector,
+ struct drm_modeset_acquire_ctx *ctx)
+{
+ struct drm_device *drm = connector->dev;
+ struct vc4_hdmi *vc4_hdmi = connector_to_vc4_hdmi(connector);
+ struct drm_encoder *encoder = &vc4_hdmi->encoder.base;
+ struct drm_connector_state *conn_state;
+ struct drm_crtc_state *crtc_state;
+ struct drm_crtc *crtc;
+ bool scrambling_needed;
+ u8 config;
+ int ret;
+
+ if (!connector)
+ return 0;
+
+ ret = drm_modeset_lock(&drm->mode_config.connection_mutex, ctx);
+ if (ret)
+ return ret;
+
+ conn_state = connector->state;
+ crtc = conn_state->crtc;
+ if (!crtc)
+ return 0;
+
+ ret = drm_modeset_lock(&crtc->mutex, ctx);
+ if (ret)
+ return ret;
+
+ crtc_state = crtc->state;
+ if (!crtc_state->active)
+ return 0;
+
+ if (!vc4_hdmi_supports_scrambling(encoder))
+ return 0;
+
+ scrambling_needed = vc4_hdmi_mode_needs_scrambling(&vc4_hdmi->saved_adjusted_mode,
+ vc4_hdmi->output_bpc,
+ vc4_hdmi->output_format);
+ if (!scrambling_needed)
+ return 0;
+
+ if (conn_state->commit &&
+ !try_wait_for_completion(&conn_state->commit->hw_done))
+ return 0;
+
+ ret = drm_scdc_readb(connector->ddc, SCDC_TMDS_CONFIG, &config);
+ if (ret < 0) {
+ drm_err(drm, "Failed to read TMDS config: %d\n", ret);
+ return 0;
+ }
+
+ if (!!(config & SCDC_SCRAMBLING_ENABLE) == scrambling_needed)
+ return 0;
+
+ /*
+ * HDMI 2.0 says that one should not send scrambled data
+ * prior to configuring the sink scrambling, and that
+ * TMDS clock/data transmission should be suspended when
+ * changing the TMDS clock rate in the sink. So let's
+ * just do a full modeset here, even though some sinks
+ * would be perfectly happy if were to just reconfigure
+ * the SCDC settings on the fly.
+ */
+ return reset_pipe(crtc, ctx);
+}
static void vc4_hdmi_handle_hotplug(struct vc4_hdmi *vc4_hdmi,
+ struct drm_modeset_acquire_ctx *ctx,
enum drm_connector_status status)
{
struct drm_connector *connector = &vc4_hdmi->connector;
@@ -303,6 +397,10 @@ static void vc4_hdmi_handle_hotplug(struct vc4_hdmi *vc4_hdmi,
* .adap_enable, which leads to that funtion being called with
* our mutex held.
*
+ * A similar situation occurs with
+ * drm_atomic_helper_connector_hdmi_reset_link() that will call
+ * into our KMS hooks if the scrambling was enabled.
+ *
* Concurrency isn't an issue at the moment since we don't share
* any state with any of the other frameworks so we can ignore
* the lock for now.
@@ -320,7 +418,7 @@ static void vc4_hdmi_handle_hotplug(struct vc4_hdmi *vc4_hdmi,
cec_s_phys_addr_from_edid(vc4_hdmi->cec_adap, edid);
kfree(edid);
- vc4_hdmi_enable_scrambling(&vc4_hdmi->encoder.base.base);
+ vc4_hdmi_reset_link(connector, ctx);
}
static int vc4_hdmi_connector_detect_ctx(struct drm_connector *connector,
@@ -352,7 +450,7 @@ static int vc4_hdmi_connector_detect_ctx(struct drm_connector *connector,
status = connector_status_connected;
}
- vc4_hdmi_handle_hotplug(vc4_hdmi, status);
+ vc4_hdmi_handle_hotplug(vc4_hdmi, ctx, status);
pm_runtime_put(&vc4_hdmi->pdev->dev);
return status;