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path: root/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
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Diffstat (limited to 'drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c')
-rw-r--r--drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c25
1 files changed, 6 insertions, 19 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
index 2cd081cbf706..f61f07575f63 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_ttm.c
@@ -1803,26 +1803,13 @@ int amdgpu_ttm_init(struct amdgpu_device *adev)
DRM_INFO("amdgpu: %uM of VRAM memory ready\n",
(unsigned) (adev->gmc.real_vram_size / (1024 * 1024)));
- /* Compute GTT size, either based on 1/2 the size of RAM size
- * or whatever the user passed on module init */
- if (amdgpu_gtt_size == -1) {
- struct sysinfo si;
-
- si_meminfo(&si);
- /* Certain GL unit tests for large textures can cause problems
- * with the OOM killer since there is no way to link this memory
- * to a process. This was originally mitigated (but not necessarily
- * eliminated) by limiting the GTT size. The problem is this limit
- * is often too low for many modern games so just make the limit 1/2
- * of system memory which aligns with TTM. The OOM accounting needs
- * to be addressed, but we shouldn't prevent common 3D applications
- * from being usable just to potentially mitigate that corner case.
- */
- gtt_size = max((AMDGPU_DEFAULT_GTT_SIZE_MB << 20),
- (u64)si.totalram * si.mem_unit / 2);
- } else {
+ /* Compute GTT size, either based on TTM limit
+ * or whatever the user passed on module init.
+ */
+ if (amdgpu_gtt_size == -1)
+ gtt_size = ttm_tt_pages_limit() << PAGE_SHIFT;
+ else
gtt_size = (uint64_t)amdgpu_gtt_size << 20;
- }
/* Initialize GTT memory pool */
r = amdgpu_gtt_mgr_init(adev, gtt_size);