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Diffstat (limited to 'drivers/input/gameport')
-rw-r--r--drivers/input/gameport/Kconfig20
-rw-r--r--drivers/input/gameport/gameport.c8
2 files changed, 4 insertions, 24 deletions
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 6282f460aba0..1d93f5092904 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -68,23 +68,3 @@ config GAMEPORT_CS461X
depends on PCI
endif
-
-# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
-# in every .config. Please don't touch it. It is here to handle an
-# unusual dependency between GAMEPORT and sound drivers.
-#
-# Some sound drivers call gameport functions. If GAMEPORT is
-# not selected, empty stubs are provided for the functions and all is
-# well.
-# If GAMEPORT is built in, everything is fine.
-# If GAMEPORT is a module, however, it would need to be loaded for the
-# sound driver to be able to link properly. Therefore, the sound
-# driver must be a module as well in that case. Since there's no way
-# to express that directly in Kconfig, we use SOUND_GAMEPORT to
-# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
-# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
-# GAMEPORT is 'y' or 'n', it can be anything".
-config SOUND_GAMEPORT
- tristate
- default m if GAMEPORT=m
- default y
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index f20c3f23388b..c77a82e46055 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -134,7 +134,7 @@ static int gameport_measure_speed(struct gameport *gameport)
}
gameport_close(gameport);
- return (cpu_data[_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
+ return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
#else
@@ -439,7 +439,7 @@ static int gameport_thread(void *nothing)
do {
gameport_handle_events();
wait_event_interruptible(gameport_wait, !list_empty(&gameport_event_list));
- try_to_freeze(PF_FREEZE);
+ try_to_freeze();
} while (!signal_pending(current));
printk(KERN_DEBUG "gameport: kgameportd exiting\n");
@@ -453,13 +453,13 @@ static int gameport_thread(void *nothing)
* Gameport port operations
*/
-static ssize_t gameport_show_description(struct device *dev, char *buf)
+static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
{
struct gameport *gameport = to_gameport_port(dev);
return sprintf(buf, "%s\n", gameport->name);
}
-static ssize_t gameport_rebind_driver(struct device *dev, const char *buf, size_t count)
+static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
{
struct gameport *gameport = to_gameport_port(dev);
struct device_driver *drv;