diff options
Diffstat (limited to 'include/drm/gpu_scheduler.h')
-rw-r--r-- | include/drm/gpu_scheduler.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index d87b268f1781..926379d53484 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -264,6 +264,7 @@ struct drm_sched_backend_ops { * @hang_limit: once the hangs by a job crosses this limit then it is marked * guilty and it will be considered for scheduling further. * @num_jobs: the number of jobs in queue in the scheduler + * @ready: marks if the underlying HW is ready to work * * One scheduler is implemented for each hardware ring. */ @@ -283,22 +284,26 @@ struct drm_gpu_scheduler { spinlock_t job_list_lock; int hang_limit; atomic_t num_jobs; + bool ready; }; int drm_sched_init(struct drm_gpu_scheduler *sched, const struct drm_sched_backend_ops *ops, uint32_t hw_submission, unsigned hang_limit, long timeout, const char *name); + void drm_sched_fini(struct drm_gpu_scheduler *sched); int drm_sched_job_init(struct drm_sched_job *job, struct drm_sched_entity *entity, void *owner); +void drm_sched_job_cleanup(struct drm_sched_job *job); void drm_sched_wakeup(struct drm_gpu_scheduler *sched); void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, struct drm_sched_job *job); void drm_sched_job_recovery(struct drm_gpu_scheduler *sched); bool drm_sched_dependency_optimized(struct dma_fence* fence, struct drm_sched_entity *entity); +void drm_sched_fault(struct drm_gpu_scheduler *sched); void drm_sched_job_kickout(struct drm_sched_job *s_job); void drm_sched_rq_add_entity(struct drm_sched_rq *rq, |