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authorAntonino A. Daplas <adaplas@gmail.com>2005-12-12 22:17:21 -0800
committerLinus Torvalds <torvalds@g5.osdl.org>2005-12-12 22:31:17 -0800
commitbe0d9b6c7aeaad1683059c00131cabd4c894c17c (patch)
treef7e55af855531331113cbddb98688f3901d48425 /drivers/video/cfbimgblt.c
parent7275b4b6bc2f783c135c3f0eeecc4fdc6e788aa8 (diff)
downloadlinux-rt-be0d9b6c7aeaad1683059c00131cabd4c894c17c.tar.gz
[PATCH] fbdev: Fix incorrect unaligned access in little-endian machines
The drawing function cfbfillrect does not work correctly when access is not unsigned-long aligned. It manifests as extra lines of pixels that are not complete drawn. Reversing the shift operator solves the problem, so I would presume that this bug would manifest only on little endian machines. The function cfbcopyarea may also have this bug. Aligned access should present no problems. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Diffstat (limited to 'drivers/video/cfbimgblt.c')
-rw-r--r--drivers/video/cfbimgblt.c36
1 files changed, 12 insertions, 24 deletions
diff --git a/drivers/video/cfbimgblt.c b/drivers/video/cfbimgblt.c
index 7a01742a82af..910e2338a27e 100644
--- a/drivers/video/cfbimgblt.c
+++ b/drivers/video/cfbimgblt.c
@@ -76,18 +76,6 @@ static u32 cfb_tab32[] = {
#define FB_WRITEL fb_writel
#define FB_READL fb_readl
-#if defined (__BIG_ENDIAN)
-#define LEFT_POS(bpp) (32 - bpp)
-#define SHIFT_HIGH(val, bits) ((val) >> (bits))
-#define SHIFT_LOW(val, bits) ((val) << (bits))
-#define BIT_NR(b) (7 - (b))
-#else
-#define LEFT_POS(bpp) (0)
-#define SHIFT_HIGH(val, bits) ((val) << (bits))
-#define SHIFT_LOW(val, bits) ((val) >> (bits))
-#define BIT_NR(b) (b)
-#endif
-
static inline void color_imageblit(const struct fb_image *image,
struct fb_info *p, u8 __iomem *dst1,
u32 start_index,
@@ -109,7 +97,7 @@ static inline void color_imageblit(const struct fb_image *image,
val = 0;
if (start_index) {
- u32 start_mask = ~(SHIFT_HIGH(~(u32)0, start_index));
+ u32 start_mask = ~(FB_SHIFT_HIGH(~(u32)0, start_index));
val = FB_READL(dst) & start_mask;
shift = start_index;
}
@@ -119,20 +107,20 @@ static inline void color_imageblit(const struct fb_image *image,
color = palette[*src];
else
color = *src;
- color <<= LEFT_POS(bpp);
- val |= SHIFT_HIGH(color, shift);
+ color <<= FB_LEFT_POS(bpp);
+ val |= FB_SHIFT_HIGH(color, shift);
if (shift >= null_bits) {
FB_WRITEL(val, dst++);
val = (shift == null_bits) ? 0 :
- SHIFT_LOW(color, 32 - shift);
+ FB_SHIFT_LOW(color, 32 - shift);
}
shift += bpp;
shift &= (32 - 1);
src++;
}
if (shift) {
- u32 end_mask = SHIFT_HIGH(~(u32)0, shift);
+ u32 end_mask = FB_SHIFT_HIGH(~(u32)0, shift);
FB_WRITEL((FB_READL(dst) & end_mask) | val, dst);
}
@@ -162,8 +150,8 @@ static inline void slow_imageblit(const struct fb_image *image, struct fb_info *
u32 i, j, l;
dst2 = (u32 __iomem *) dst1;
- fgcolor <<= LEFT_POS(bpp);
- bgcolor <<= LEFT_POS(bpp);
+ fgcolor <<= FB_LEFT_POS(bpp);
+ bgcolor <<= FB_LEFT_POS(bpp);
for (i = image->height; i--; ) {
shift = val = 0;
@@ -174,21 +162,21 @@ static inline void slow_imageblit(const struct fb_image *image, struct fb_info *
/* write leading bits */
if (start_index) {
- u32 start_mask = ~(SHIFT_HIGH(~(u32)0, start_index));
+ u32 start_mask = ~(FB_SHIFT_HIGH(~(u32)0,start_index));
val = FB_READL(dst) & start_mask;
shift = start_index;
}
while (j--) {
l--;
- color = (*s & 1 << (BIT_NR(l))) ? fgcolor : bgcolor;
- val |= SHIFT_HIGH(color, shift);
+ color = (*s & 1 << (FB_BIT_NR(l))) ? fgcolor : bgcolor;
+ val |= FB_SHIFT_HIGH(color, shift);
/* Did the bitshift spill bits to the next long? */
if (shift >= null_bits) {
FB_WRITEL(val, dst++);
val = (shift == null_bits) ? 0 :
- SHIFT_LOW(color,32 - shift);
+ FB_SHIFT_LOW(color,32 - shift);
}
shift += bpp;
shift &= (32 - 1);
@@ -197,7 +185,7 @@ static inline void slow_imageblit(const struct fb_image *image, struct fb_info *
/* write trailing bits */
if (shift) {
- u32 end_mask = SHIFT_HIGH(~(u32)0, shift);
+ u32 end_mask = FB_SHIFT_HIGH(~(u32)0, shift);
FB_WRITEL((FB_READL(dst) & end_mask) | val, dst);
}