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author | Eric Anholt <eric@anholt.net> | 2015-07-16 15:38:56 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2015-07-17 12:40:46 -0700 |
commit | 753855a758f134330d3befecb48b11a2a1ef2f2e (patch) | |
tree | a9b39952f64ca7b77d7eb4f58892fe7b710ab0b7 | |
parent | 6d6da92cc798f3905b05256e2b261106407a32cf (diff) | |
download | linux-753855a758f134330d3befecb48b11a2a1ef2f2e.tar.gz |
drm/vc4: Make sure we don't leak the shader validation state.
This might happen if we fail to get a cache list to put the BO on.
(quite unlikely).
Signed-off-by: Eric Anholt <eric@anholt.net>
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_bo.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index 4340dd53c58b..8d496b32db1b 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -51,6 +51,9 @@ bo_page_index(size_t size) static void vc4_bo_destroy(struct vc4_bo *bo) { + kfree(bo->validated_shader); + bo->validated_shader = NULL; + bo_stats.num_allocated--; bo_stats.size_allocated -= bo->base.base.size; drm_gem_cma_free_object(&bo->base.base); |