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author | Eric W. Biederman <ebiederm@xmission.com> | 2011-06-15 10:21:48 -0700 |
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committer | Eric W. Biederman <ebiederm@xmission.com> | 2012-11-20 04:19:49 -0800 |
commit | 98f842e675f96ffac96e6c50315790912b2812be (patch) | |
tree | ed4dee9a6e54e3443e9f3f1614c8a2fcf9b31e0a /kernel/user.c | |
parent | bf056bfa80596a5d14b26b17276a56a0dcb080e5 (diff) | |
download | linux-98f842e675f96ffac96e6c50315790912b2812be.tar.gz |
proc: Usable inode numbers for the namespace file descriptors.
Assign a unique proc inode to each namespace, and use that
inode number to ensure we only allocate at most one proc
inode for every namespace in proc.
A single proc inode per namespace allows userspace to test
to see if two processes are in the same namespace.
This has been a long requested feature and only blocked because
a naive implementation would put the id in a global space and
would ultimately require having a namespace for the names of
namespaces, making migration and certain virtualization tricks
impossible.
We still don't have per superblock inode numbers for proc, which
appears necessary for application unaware checkpoint/restart and
migrations (if the application is using namespace file descriptors)
but that is now allowd by the design if it becomes important.
I have preallocated the ipc and uts initial proc inode numbers so
their structures can be statically initialized.
Signed-off-by: Eric W. Biederman <ebiederm@xmission.com>
Diffstat (limited to 'kernel/user.c')
-rw-r--r-- | kernel/user.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/kernel/user.c b/kernel/user.c index 750acffbe9ec..33acb5e53a5f 100644 --- a/kernel/user.c +++ b/kernel/user.c @@ -16,6 +16,7 @@ #include <linux/interrupt.h> #include <linux/export.h> #include <linux/user_namespace.h> +#include <linux/proc_fs.h> /* * userns count is 1 for root user, 1 for init_uts_ns, @@ -51,6 +52,7 @@ struct user_namespace init_user_ns = { }, .owner = GLOBAL_ROOT_UID, .group = GLOBAL_ROOT_GID, + .proc_inum = PROC_USER_INIT_INO, }; EXPORT_SYMBOL_GPL(init_user_ns); |