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authorEric Anholt <eric@anholt.net>2015-05-29 17:50:36 -0700
committerEric Anholt <eric@anholt.net>2015-06-04 14:15:40 -0700
commit4c5a13277fe32bb9727bd458f540196c379503d9 (patch)
treecf66187b8cba2b4cd61e36295286f980b4f0911e /net/mac80211
parentd161078693e34a3315d5fd8bee9916eebfc72df3 (diff)
downloadlinux-4c5a13277fe32bb9727bd458f540196c379503d9.tar.gz
drm/vc4: Prevent clients from racing far ahead of execution.
This is policy that we've often left up to userland in various DRM drivers. However, given how thoroughly memory-constrained we are on VC4, letting userspace run away with things and over-inflate their caches is definitely not helping. This hasn't reduced maximum throughput in my testing, since we're only waiting until the exec just before the one we queued is finished, so there will be a job to submit the moment the GPU sends us the frame done interrupt. We would only actually idle the GPU if assembling some scenes takes more CPU time than the time it takes to complete some scenes on the GPU. Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'net/mac80211')
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