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-rw-r--r--drivers/gpu/drm/vc4/vc4_bo.c109
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.c7
-rw-r--r--drivers/gpu/drm/vc4/vc4_drv.h9
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c2
-rw-r--r--include/uapi/drm/vc4_drm.h25
5 files changed, 147 insertions, 5 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index 8d496b32db1b..7480ae12ca31 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -387,6 +387,56 @@ vc4_create_bo_ioctl(struct drm_device *dev, void *data,
}
int
+vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct drm_vc4_create_shader_bo *args = data;
+ struct vc4_bo *bo = NULL;
+ int ret;
+
+ if (args->size == 0)
+ return -EINVAL;
+
+ if (args->size % sizeof(u64) != 0)
+ return -EINVAL;
+
+ if (args->flags != 0) {
+ DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
+ return -EINVAL;
+ }
+
+ if (args->pad != 0) {
+ DRM_INFO("Pad set: 0x%08x\n", args->pad);
+ return -EINVAL;
+ }
+
+ mutex_lock(&dev->struct_mutex);
+ bo = vc4_bo_create(dev, roundup(args->size, PAGE_SIZE));
+ mutex_unlock(&dev->struct_mutex);
+ if (!bo)
+ return -ENOMEM;
+
+ ret = copy_from_user(bo->base.vaddr,
+ (void __user *)(uintptr_t)args->data,
+ args->size);
+ if (ret != 0)
+ goto fail;
+
+ bo->validated_shader = vc4_validate_shader(&bo->base);
+ if (!bo->validated_shader) {
+ ret = -EINVAL;
+ goto fail;
+ }
+
+ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
+
+ fail:
+ drm_gem_object_unreference_unlocked(&bo->base.base);
+
+ return ret;
+}
+
+int
vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
@@ -406,6 +456,65 @@ vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
return 0;
}
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
+{
+ struct drm_gem_object *gem_obj;
+ struct vc4_bo *bo;
+ int ret;
+
+ ret = drm_gem_mmap(filp, vma);
+ if (ret)
+ return ret;
+
+ gem_obj = vma->vm_private_data;
+ bo = to_vc4_bo(gem_obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
+ return -EINVAL;
+ }
+
+ /*
+ * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
+ * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
+ * the whole buffer.
+ */
+ vma->vm_flags &= ~VM_PFNMAP;
+ vma->vm_pgoff = 0;
+
+ ret = dma_mmap_writecombine(bo->base.base.dev->dev, vma,
+ bo->base.vaddr, bo->base.paddr,
+ vma->vm_end - vma->vm_start);
+ if (ret)
+ drm_gem_vm_close(vma);
+
+ return ret;
+}
+
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
+ return -EINVAL;
+ }
+
+ return drm_gem_cma_prime_mmap(obj, vma);
+}
+
+void *vc4_prime_vmap(struct drm_gem_object *obj)
+{
+ struct vc4_bo *bo = to_vc4_bo(obj);
+
+ if (bo->validated_shader) {
+ DRM_ERROR("mmaping of shader BOs not allowed.\n");
+ return ERR_PTR(-EINVAL);
+ }
+
+ return drm_gem_cma_prime_vmap(obj);
+}
+
#ifdef CONFIG_DEBUG_FS
int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
{
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 5c023ba4f6ad..fae784817422 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -98,7 +98,7 @@ static const struct file_operations vc4_drm_fops = {
.open = drm_open,
.release = drm_release,
.unlocked_ioctl = drm_ioctl,
- .mmap = drm_gem_cma_mmap,
+ .mmap = vc4_mmap,
.poll = drm_poll,
.read = drm_read,
#ifdef CONFIG_COMPAT
@@ -113,6 +113,7 @@ static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(VC4_WAIT_BO, vc4_wait_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
};
static struct drm_driver vc4_drm_driver = {
@@ -149,9 +150,9 @@ static struct drm_driver vc4_drm_driver = {
.gem_prime_export = vc4_prime_export,
.gem_prime_get_sg_table = drm_gem_cma_prime_get_sg_table,
.gem_prime_import_sg_table = drm_gem_cma_prime_import_sg_table,
- .gem_prime_vmap = drm_gem_cma_prime_vmap,
+ .gem_prime_vmap = vc4_prime_vmap,
.gem_prime_vunmap = drm_gem_cma_prime_vunmap,
- .gem_prime_mmap = drm_gem_cma_prime_mmap,
+ .gem_prime_mmap = vc4_prime_mmap,
.dumb_create = vc4_dumb_create,
.dumb_map_offset = drm_gem_cma_dumb_map_offset,
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index c2db6bd57352..c99ef1ce5bc0 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -105,7 +105,9 @@ struct vc4_bo {
/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
struct list_head size_head;
- /* Cached state from validation of the shader code. */
+ /* Struct for shader validation state, if created by
+ * DRM_IOCTL_VC4_CREATE_SHADER_BO.
+ */
struct vc4_validated_shader_info *validated_shader;
/* Set if the buffer has been either imported or exported via
@@ -374,9 +376,14 @@ struct dma_buf *vc4_prime_export(struct drm_device *dev,
struct drm_gem_object *obj, int flags);
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
+int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int vc4_bo_stats_debugfs(struct seq_file *m, void *unused);
+int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
+int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
+void *vc4_prime_vmap(struct drm_gem_object *obj);
/* vc4_debugfs.c */
int vc4_debugfs_init(struct drm_minor *minor);
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 620b04781286..ff3b62fbc920 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -863,7 +863,7 @@ validate_shader_rec(struct drm_device *dev,
goto fail;
}
- validated_shader = vc4_validate_shader(bo[i]);
+ validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
if (!validated_shader)
goto fail;
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h
index 4d55307c5107..499daae549a5 100644
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -31,12 +31,14 @@
#define DRM_VC4_WAIT_BO 0x02
#define DRM_VC4_CREATE_BO 0x03
#define DRM_VC4_MMAP_BO 0x04
+#define DRM_VC4_CREATE_SHADER_BO 0x05
#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
+#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
struct drm_vc4_submit_rcl_surface {
uint32_t hindex; /* Handle index, or ~0 if not present. */
@@ -183,6 +185,29 @@ struct drm_vc4_create_bo {
};
/**
+ * struct drm_vc4_create_shader_bo - ioctl argument for creating VC4
+ * shader BOs.
+ *
+ * Since allowing a shader to be overwritten while it's also being
+ * executed from would allow privlege escalation, shaders must be
+ * created using this ioctl, and they can't be mmapped later.
+ */
+struct drm_vc4_create_shader_bo {
+ /* Size of the data argument. */
+ uint32_t size;
+ /* Flags, currently must be 0. */
+ uint32_t flags;
+
+ /* Pointer to the data. */
+ uint64_t data;
+
+ /** Returned GEM handle for the BO. */
+ uint32_t handle;
+ /* Pad, must be 0. */
+ uint32_t pad;
+};
+
+/**
* struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
*
* This doesn't actually perform an mmap. Instead, it returns the