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path: root/drivers/gpu/drm/vc4/vc4_gem.c
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Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_gem.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c59
1 files changed, 22 insertions, 37 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 54fe0b83421b..28c6a9c80fa0 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -328,24 +328,22 @@ fail:
}
static int
-vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
+vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
{
struct drm_vc4_submit_cl *args = exec->args;
void *temp = NULL;
- void *bin, *render;
+ void *bin;
int ret = 0;
uint32_t bin_offset = 0;
- uint32_t render_offset = bin_offset + args->bin_cl_size;
- uint32_t shader_rec_offset = roundup(render_offset +
- args->render_cl_size, 16);
+ uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
+ 16);
uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
uint32_t exec_size = uniforms_offset + args->uniforms_size;
uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
args->shader_rec_count);
struct vc4_bo *bo;
- if (shader_rec_offset < render_offset ||
- uniforms_offset < shader_rec_offset ||
+ if (uniforms_offset < shader_rec_offset ||
exec_size < uniforms_offset ||
args->shader_rec_count >= (UINT_MAX /
sizeof(struct vc4_shader_state)) ||
@@ -369,7 +367,6 @@ vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
goto fail;
}
bin = temp + bin_offset;
- render = temp + render_offset;
exec->shader_rec_u = temp + shader_rec_offset;
exec->uniforms_u = temp + uniforms_offset;
exec->shader_state = temp + exec_size;
@@ -383,14 +380,6 @@ vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
goto fail;
}
- ret = copy_from_user(render,
- (void __user *)(uintptr_t)args->render_cl,
- args->render_cl_size);
- if (ret) {
- DRM_ERROR("Failed to copy in render cl\n");
- goto fail;
- }
-
ret = copy_from_user(exec->shader_rec_u,
(void __user *)(uintptr_t)args->shader_rec,
args->shader_rec_size);
@@ -409,7 +398,7 @@ vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
bo = vc4_bo_create(dev, exec_size);
if (!bo) {
- DRM_ERROR("Couldn't allocate BO for exec\n");
+ DRM_ERROR("Couldn't allocate BO for binning\n");
ret = PTR_ERR(exec->exec_bo);
goto fail;
}
@@ -419,7 +408,6 @@ vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
&exec->unref_list);
exec->ct0ca = exec->exec_bo->paddr + bin_offset;
- exec->ct1ca = exec->exec_bo->paddr + render_offset;
exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
@@ -429,23 +417,10 @@ vc4_cl_validate(struct drm_device *dev, struct vc4_exec_info *exec)
exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
exec->uniforms_size = args->uniforms_size;
- ret = vc4_validate_cl(dev,
- exec->exec_bo->vaddr + bin_offset,
- bin,
- args->bin_cl_size,
- true,
- args->bin_cl_size != 0,
- exec);
- if (ret)
- goto fail;
-
- ret = vc4_validate_cl(dev,
- exec->exec_bo->vaddr + render_offset,
- render,
- args->render_cl_size,
- false,
- args->bin_cl_size != 0,
- exec);
+ ret = vc4_validate_bin_cl(dev,
+ exec->exec_bo->vaddr + bin_offset,
+ bin,
+ exec);
if (ret)
goto fail;
@@ -577,8 +552,10 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
struct vc4_exec_info *exec;
int ret;
- if (args->flags != 0)
+ if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
+ DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
return -EINVAL;
+ }
exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
if (!exec) {
@@ -595,7 +572,15 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
if (ret)
goto fail;
- ret = vc4_cl_validate(dev, exec);
+ if (exec->args->bin_cl_size != 0) {
+ ret = vc4_get_bcl(dev, exec);
+ if (ret)
+ goto fail;
+ } else {
+ exec->ct0ca = exec->ct0ea = 0;
+ }
+
+ ret = vc4_get_rcl(dev, exec);
if (ret)
goto fail;