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| * drm/vc4: Avoid race with IRQs at module load.Eric Anholt2015-06-041-2/+2
| * drm/vc4: Return a correct IRQ status.Eric Anholt2015-06-041-1/+4
| * drm/vc4: Fix off-by-one in branch target validation.Eric Anholt2015-06-041-1/+1
| * drm/vc4: Add support for jobs without a bin CL.Eric Anholt2015-06-043-4/+11
| * drm/vc4: Drop unnecessary restriction on render w/h vs bin w/h.Eric Anholt2015-06-041-22/+3
| * drm/vc4: Make alignment of raster texture widths more consistent.Eric Anholt2015-06-041-2/+2
| * drm/vc4: Revert "drm/vc4: Evict user mappings of shaders while they're being ...Eric Anholt2015-06-045-118/+3
| * drm/vc4: Add create and map BO ioctls.Eric Anholt2015-06-044-2/+89
| * drm/vc4: Make sure that waits that get interrupted don't wait forever.Eric Anholt2015-06-041-2/+20
| * drm/vc4: Add a "flags" arg to submit_cl.Eric Anholt2015-06-042-0/+4
| * drm/vc4: Follow danvet's alignment rules for ioctl struct ABI.Eric Anholt2015-06-042-10/+17
| * drm/vc4: Evict user mappings of shaders while they're being executed.Eric Anholt2015-06-045-3/+118
| * drm/vc4: Disallow using dmabuf BOs as shaders.Eric Anholt2015-06-044-2/+53
| * drm/vc4: Disallow sending shader BOs that are busy on the GPU.Eric Anholt2015-06-041-0/+8
| * drm/vc4: Store the validated shader state.Eric Anholt2015-06-044-5/+12
| * drm/vc4: Enforce that shaders start at bo offset 0.Eric Anholt2015-06-043-16/+12
| * drm/vc4: Add a BO cache for freed BOs.Eric Anholt2015-06-045-10/+208
| * mm: Remove the PFN busy warningEric Anholt2015-06-041-2/+0
| * drm/vc4: Add shader validation support for small immediates.Eric Anholt2015-06-041-3/+14
| * drm/vc4: Fix decision for whether the TMU-read MIN clamping is to the B file.Eric Anholt2015-06-041-3/+3
| * drm/vc4: Reenable IRQs in the OOM handler.Eric Anholt2015-06-041-0/+1
| * drm/vc4: Make VC4_SUBMIT_CL return immediately, and add wait ioctls.Eric Anholt2015-06-045-82/+349
| * drm: Put an optional field in the driver struct for GEM obj struct size.Eric Anholt2015-06-042-1/+5
| * drm/vc4: Move the hang detection to a timer.Eric Anholt2015-06-043-6/+76
| * drm/vc4: Prefix 'struct exec_info' with 'vc4_'Eric Anholt2015-06-043-17/+18
| * drm/vc4: Use interrupts for frame end handling.Eric Anholt2015-06-043-12/+44
| * drm/vc4: Use interrupts for binner overflow memory allocation handling.Eric Anholt2015-06-046-71/+174
| * drm/vc4: Use the semaphore to trigger render from bin.Eric Anholt2015-06-043-34/+82
| * drm/vc4: Fix failure to validate instructions with PROG_END flagged.Eric Anholt2015-06-041-5/+6
| * drm/vc4: Add support for validating direct-address TMU reads.Eric Anholt2015-06-043-28/+182
| * drm/vc4: Pass through the EOF flag in the low bits of tile store general.Eric Anholt2015-06-041-3/+5
| * drm/vc4: We only need to wait for render idle after we submit render.Eric Anholt2015-06-041-29/+7
| * drm/vc4: Rename the "check if bin needs OOM handling or is idle" function.Eric Anholt2015-06-041-2/+2
| * drm/vc4: Try harder at resetting the GPU.Eric Anholt2015-06-041-8/+6
| * drm/vc4: Make sure that the thread is not merely parsed, it's finished.Eric Anholt2015-06-041-1/+1
| * drm/vc4: Flush the CPU cache before firing off command lists.Eric Anholt2015-06-041-0/+10
| * drm/vc4: Add support for cube map textures.Eric Anholt2015-06-041-4/+21
| * drm/vc4: Fix validation of multi-level raster textures.Eric Anholt2015-06-041-1/+1
| * drm/vc4: Wait for the OOM fixup to be acked before continuing.Eric Anholt2015-06-041-0/+13
| * drm/vc4: Don't forget to flush the other VC4 caches.Eric Anholt2015-06-041-3/+18
| * drm/vc4: Allow stencil uniform setup.Eric Anholt2015-06-041-1/+3
| * drm/vc4: Use real waits with measured timeouts.Eric Anholt2015-06-042-24/+61
| * drm/vc4: Fix validation of store tile buffer general address.Eric Anholt2015-06-041-1/+1
| * drm/vc4: Add texture tiling support and fix multi-level texture validation.Eric Anholt2015-06-043-49/+154
| * drm/vc4: Add support for binner overflow memory allocation.Eric Anholt2015-06-042-6/+52
| * drm/vc4: Rename a struct exec_info argument for consistency with the rest.Eric Anholt2015-06-041-3/+3
| * drm/vc4: Introduce shader validation and better command stream validation.Eric Anholt2015-06-048-243/+1472
| * drm/vc4: Add some comments to vc4_drm.hEric Anholt2015-06-041-0/+53
| * drm/vc4: Improve support for load/store tile buffersEric Anholt2015-06-042-28/+40
| * drm/vc4: Extend the validator for VS/CS.Eric Anholt2015-06-044-55/+314