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L2TPv3 defines an IP encapsulation packet format where data is carried
directly over IP (no UDP). The kernel already has support for L2TP IP
encapsulation over IPv4 (l2tp_ip). This patch introduces support for
L2TP IP encapsulation over IPv6.
The implementation is derived from ipv6/raw and ipv4/l2tp_ip.
Signed-off-by: Chris Elston <celston@katalix.com>
Signed-off-by: James Chapman <jchapman@katalix.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
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This patch adds support for unmanaged L2TPv3 tunnels over IPv6 using
the netlink API. We already support unmanaged L2TPv3 tunnels over
IPv4. A patch to iproute2 to make use of this feature will be
submitted separately.
Signed-off-by: Chris Elston <celston@katalix.com>
Signed-off-by: James Chapman <jchapman@katalix.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
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Complete the work started with commit
6602a4baf4d1a73cc4685a39ef859e1c5ddf654c ('net: Make userland include
of netlink.h more sane').
Signed-off-by: Ben Hutchings <ben@decadent.org.uk>
Signed-off-by: David S. Miller <davem@davemloft.net>
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In L2TPv3, we need to create/delete/modify/query L2TP tunnel and
session contexts. The number of parameters is significant. So let's
use netlink. Userspace uses this API to control L2TP tunnel/session
contexts in the kernel.
The previous pppol2tp driver was managed using [gs]etsockopt(). This
API is retained for backwards compatibility. Unlike L2TPv2 which
carries only PPP frames, L2TPv3 can carry raw ethernet frames or other
frame types and these do not always have an associated socket
family. Therefore, we need a way to use L2TP sessions that doesn't
require a socket type for each supported frame type. Hence netlink is
used.
Signed-off-by: James Chapman <jchapman@katalix.com>
Reviewed-by: Randy Dunlap <randy.dunlap@oracle.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
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This patch adds a new L2TPIP socket family and modifies the core to
handle the case where there is no UDP header in the L2TP
packet. L2TP/IP uses IP protocol 115. Since L2TP/UDP and L2TP/IP
packets differ in layout, the datapath packet handling code needs
changes too. Userspace uses an L2TPIP socket instead of a UDP socket
when IP encapsulation is required.
We can't use raw sockets for this because the semantics of raw sockets
don't lend themselves to the socket-per-tunnel model - we need to
Signed-off-by: David S. Miller <davem@davemloft.net>
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