/* * Copyright © 2014 Broadcom * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * Command list validator for VC4. * * The VC4 has no IOMMU between it and system memory. So, a user with * access to execute command lists could escalate privilege by * overwriting system memory (drawing to it as a framebuffer) or * reading system memory it shouldn't (reading it as a texture, or * uniform data, or vertex data). * * This validates command lists to ensure that all accesses are within * the bounds of the GEM objects referenced. It explicitly whitelists * packets, and looks at the offsets in any address fields to make * sure they're constrained within the BOs they reference. * * Note that because of the validation that's happening anyway, this * is where GEM relocation processing happens. */ #include "uapi/drm/vc4_drm.h" #include "vc4_drv.h" #include "vc4_packet.h" #define VALIDATE_ARGS \ struct vc4_exec_info *exec, \ void *validated, \ void *untrusted /** Return the width in pixels of a 64-byte microtile. */ static uint32_t utile_width(int cpp) { switch (cpp) { case 1: case 2: return 8; case 4: return 4; case 8: return 2; default: DRM_ERROR("unknown cpp: %d\n", cpp); return 1; } } /** Return the height in pixels of a 64-byte microtile. */ static uint32_t utile_height(int cpp) { switch (cpp) { case 1: return 8; case 2: case 4: case 8: return 4; default: DRM_ERROR("unknown cpp: %d\n", cpp); return 1; } } /** * The texture unit decides what tiling format a particular miplevel is using * this function, so we lay out our miptrees accordingly. */ static bool size_is_lt(uint32_t width, uint32_t height, int cpp) { return (width <= 4 * utile_width(cpp) || height <= 4 * utile_height(cpp)); } bool vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex, enum vc4_bo_mode mode, struct drm_gem_cma_object **obj) { *obj = NULL; if (hindex >= exec->bo_count) { DRM_ERROR("BO index %d greater than BO count %d\n", hindex, exec->bo_count); return false; } if (exec->bo[hindex].mode != mode) { if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) { exec->bo[hindex].mode = mode; } else { DRM_ERROR("BO index %d reused with mode %d vs %d\n", hindex, exec->bo[hindex].mode, mode); return false; } } *obj = exec->bo[hindex].bo; return true; } static bool vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index, enum vc4_bo_mode mode, struct drm_gem_cma_object **obj) { return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index], mode, obj); } static uint32_t gl_shader_rec_size(uint32_t pointer_bits) { uint32_t attribute_count = pointer_bits & 7; bool extended = pointer_bits & 8; if (attribute_count == 0) attribute_count = 8; if (extended) return 100 + attribute_count * 4; else return 36 + attribute_count * 8; } bool vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, uint32_t offset, uint8_t tiling_format, uint32_t width, uint32_t height, uint8_t cpp) { uint32_t aligned_width, aligned_height, stride, size; uint32_t utile_w = utile_width(cpp); uint32_t utile_h = utile_height(cpp); /* The shaded vertex format stores signed 12.4 fixed point * (-2048,2047) offsets from the viewport center, so we should * never have a render target larger than 4096. The texture * unit can only sample from 2048x2048, so it's even more * restricted. This lets us avoid worrying about overflow in * our math. */ if (width > 4096 || height > 4096) { DRM_ERROR("Surface dimesions (%d,%d) too large", width, height); return false; } switch (tiling_format) { case VC4_TILING_FORMAT_LINEAR: aligned_width = round_up(width, utile_w); aligned_height = height; break; case VC4_TILING_FORMAT_T: aligned_width = round_up(width, utile_w * 8); aligned_height = round_up(height, utile_h * 8); break; case VC4_TILING_FORMAT_LT: aligned_width = round_up(width, utile_w); aligned_height = round_up(height, utile_h); break; default: DRM_ERROR("buffer tiling %d unsupported\n", tiling_format); return false; } stride = aligned_width * cpp; size = stride * aligned_height; if (size + offset < size || size + offset > fbo->base.size) { DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %d)\n", width, height, aligned_width, aligned_height, size, offset, fbo->base.size); return false; } return true; } static int validate_flush_all(VALIDATE_ARGS) { if (exec->found_increment_semaphore_packet) { DRM_ERROR("VC4_PACKET_FLUSH_ALL after " "VC4_PACKET_INCREMENT_SEMAPHORE\n"); return -EINVAL; } return 0; } static int validate_start_tile_binning(VALIDATE_ARGS) { if (exec->found_start_tile_binning_packet) { DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n"); return -EINVAL; } exec->found_start_tile_binning_packet = true; if (!exec->found_tile_binning_mode_config_packet) { DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); return -EINVAL; } return 0; } static int validate_increment_semaphore(VALIDATE_ARGS) { if (exec->found_increment_semaphore_packet) { DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n"); return -EINVAL; } exec->found_increment_semaphore_packet = true; /* Once we've found the semaphore increment, there should be one FLUSH * then the end of the command list. The FLUSH actually triggers the * increment, so we only need to make sure there */ return 0; } static int validate_indexed_prim_list(VALIDATE_ARGS) { struct drm_gem_cma_object *ib; uint32_t length = *(uint32_t *)(untrusted + 1); uint32_t offset = *(uint32_t *)(untrusted + 5); uint32_t max_index = *(uint32_t *)(untrusted + 9); uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1; struct vc4_shader_state *shader_state; if (exec->found_increment_semaphore_packet) { DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n"); return -EINVAL; } /* Check overflow condition */ if (exec->shader_state_count == 0) { DRM_ERROR("shader state must precede primitives\n"); return -EINVAL; } shader_state = &exec->shader_state[exec->shader_state_count - 1]; if (max_index > shader_state->max_index) shader_state->max_index = max_index; if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib)) return -EINVAL; if (offset > ib->base.size || (ib->base.size - offset) / index_size < length) { DRM_ERROR("IB access overflow (%d + %d*%d > %d)\n", offset, length, index_size, ib->base.size); return -EINVAL; } *(uint32_t *)(validated + 5) = ib->paddr + offset; return 0; } static int validate_gl_array_primitive(VALIDATE_ARGS) { uint32_t length = *(uint32_t *)(untrusted + 1); uint32_t base_index = *(uint32_t *)(untrusted + 5); uint32_t max_index; struct vc4_shader_state *shader_state; if (exec->found_increment_semaphore_packet) { DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n"); return -EINVAL; } /* Check overflow condition */ if (exec->shader_state_count == 0) { DRM_ERROR("shader state must precede primitives\n"); return -EINVAL; } shader_state = &exec->shader_state[exec->shader_state_count - 1]; if (length + base_index < length) { DRM_ERROR("primitive vertex count overflow\n"); return -EINVAL; } max_index = length + base_index - 1; if (max_index > shader_state->max_index) shader_state->max_index = max_index; return 0; } static int validate_gl_shader_state(VALIDATE_ARGS) { uint32_t i = exec->shader_state_count++; if (i >= exec->shader_state_size) { DRM_ERROR("More requests for shader states than declared\n"); return -EINVAL; } exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE; exec->shader_state[i].addr = *(uint32_t *)untrusted; exec->shader_state[i].max_index = 0; if (exec->shader_state[i].addr & ~0xf) { DRM_ERROR("high bits set in GL shader rec reference\n"); return -EINVAL; } *(uint32_t *)validated = (exec->shader_rec_p + exec->shader_state[i].addr); exec->shader_rec_p += roundup(gl_shader_rec_size(exec->shader_state[i].addr), 16); return 0; } static int validate_nv_shader_state(VALIDATE_ARGS) { uint32_t i = exec->shader_state_count++; if (i >= exec->shader_state_size) { DRM_ERROR("More requests for shader states than declared\n"); return -EINVAL; } exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE; exec->shader_state[i].addr = *(uint32_t *)untrusted; if (exec->shader_state[i].addr & 15) { DRM_ERROR("NV shader state address 0x%08x misaligned\n", exec->shader_state[i].addr); return -EINVAL; } *(uint32_t *)validated = (exec->shader_state[i].addr + exec->shader_rec_p); return 0; } static int validate_tile_binning_config(VALIDATE_ARGS) { struct drm_device *dev = exec->exec_bo->base.dev; uint8_t flags; uint32_t tile_state_size, tile_alloc_size; uint32_t tile_count; if (exec->found_tile_binning_mode_config_packet) { DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); return -EINVAL; } exec->found_tile_binning_mode_config_packet = true; exec->bin_tiles_x = *(uint8_t *)(untrusted + 12); exec->bin_tiles_y = *(uint8_t *)(untrusted + 13); tile_count = exec->bin_tiles_x * exec->bin_tiles_y; flags = *(uint8_t *)(untrusted + 14); if (exec->bin_tiles_x == 0 || exec->bin_tiles_y == 0) { DRM_ERROR("Tile binning config of %dx%d too small\n", exec->bin_tiles_x, exec->bin_tiles_y); return -EINVAL; } if (flags & (VC4_BIN_CONFIG_DB_NON_MS | VC4_BIN_CONFIG_TILE_BUFFER_64BIT | VC4_BIN_CONFIG_MS_MODE_4X)) { DRM_ERROR("unsupported bining config flags 0x%02x\n", flags); return -EINVAL; } /* The tile state data array is 48 bytes per tile, and we put it at * the start of a BO containing both it and the tile alloc. */ tile_state_size = 48 * tile_count; /* Since the tile alloc array will follow us, align. */ exec->tile_alloc_offset = roundup(tile_state_size, 4096); *(uint8_t *)(validated + 14) = ((flags & ~(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK | VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK)) | VC4_BIN_CONFIG_AUTO_INIT_TSDA | VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32, VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE) | VC4_SET_FIELD(VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128, VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE)); /* Initial block size. */ tile_alloc_size = 32 * tile_count; /* * The initial allocation gets rounded to the next 256 bytes before * the hardware starts fulfilling further allocations. */ tile_alloc_size = roundup(tile_alloc_size, 256); /* Add space for the extra allocations. This is what gets used first, * before overflow memory. It must have at least 4096 bytes, but we * want to avoid overflow memory usage if possible. */ tile_alloc_size += 1024 * 1024; exec->tile_bo = &vc4_bo_create(dev, exec->tile_alloc_offset + tile_alloc_size)->base; if (!exec->tile_bo) return -ENOMEM; list_add_tail(&to_vc4_bo(&exec->tile_bo->base)->unref_head, &exec->unref_list); /* tile alloc address. */ *(uint32_t *)(validated + 0) = (exec->tile_bo->paddr + exec->tile_alloc_offset); /* tile alloc size. */ *(uint32_t *)(validated + 4) = tile_alloc_size; /* tile state address. */ *(uint32_t *)(validated + 8) = exec->tile_bo->paddr; return 0; } static int validate_gem_handles(VALIDATE_ARGS) { memcpy(exec->bo_index, untrusted, sizeof(exec->bo_index)); return 0; } #define VC4_DEFINE_PACKET(packet, name, func) \ [packet] = { packet ## _SIZE, name, func } static const struct cmd_info { uint16_t len; const char *name; int (*func)(struct vc4_exec_info *exec, void *validated, void *untrusted); } cmd_info[] = { VC4_DEFINE_PACKET(VC4_PACKET_HALT, "halt", NULL), VC4_DEFINE_PACKET(VC4_PACKET_NOP, "nop", NULL), VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, "flush", NULL), VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, "flush all state", validate_flush_all), VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, "start tile binning", validate_start_tile_binning), VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, "increment semaphore", validate_increment_semaphore), VC4_DEFINE_PACKET(VC4_PACKET_GL_INDEXED_PRIMITIVE, "Indexed Primitive List", validate_indexed_prim_list), VC4_DEFINE_PACKET(VC4_PACKET_GL_ARRAY_PRIMITIVE, "Vertex Array Primitives", validate_gl_array_primitive), /* This is only used by clipped primitives (packets 48 and 49), which * we don't support parsing yet. */ VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, "primitive list format", NULL), VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, "GL Shader State", validate_gl_shader_state), VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, "NV Shader State", validate_nv_shader_state), VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, "configuration bits", NULL), VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, "flat shade flags", NULL), VC4_DEFINE_PACKET(VC4_PACKET_POINT_SIZE, "point size", NULL), VC4_DEFINE_PACKET(VC4_PACKET_LINE_WIDTH, "line width", NULL), VC4_DEFINE_PACKET(VC4_PACKET_RHT_X_BOUNDARY, "RHT X boundary", NULL), VC4_DEFINE_PACKET(VC4_PACKET_DEPTH_OFFSET, "Depth Offset", NULL), VC4_DEFINE_PACKET(VC4_PACKET_CLIP_WINDOW, "Clip Window", NULL), VC4_DEFINE_PACKET(VC4_PACKET_VIEWPORT_OFFSET, "Viewport Offset", NULL), VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_XY_SCALING, "Clipper XY Scaling", NULL), /* Note: The docs say this was also 105, but it was 106 in the * initial userland code drop. */ VC4_DEFINE_PACKET(VC4_PACKET_CLIPPER_Z_SCALING, "Clipper Z Scale and Offset", NULL), VC4_DEFINE_PACKET(VC4_PACKET_TILE_BINNING_MODE_CONFIG, "tile binning configuration", validate_tile_binning_config), VC4_DEFINE_PACKET(VC4_PACKET_GEM_HANDLES, "GEM handles", validate_gem_handles), }; int vc4_validate_bin_cl(struct drm_device *dev, void *validated, void *unvalidated, struct vc4_exec_info *exec) { uint32_t len = exec->args->bin_cl_size; uint32_t dst_offset = 0; uint32_t src_offset = 0; while (src_offset < len) { void *dst_pkt = validated + dst_offset; void *src_pkt = unvalidated + src_offset; u8 cmd = *(uint8_t *)src_pkt; const struct cmd_info *info; if (cmd > ARRAY_SIZE(cmd_info)) { DRM_ERROR("0x%08x: packet %d out of bounds\n", src_offset, cmd); return -EINVAL; } info = &cmd_info[cmd]; if (!info->name) { DRM_ERROR("0x%08x: packet %d invalid\n", src_offset, cmd); return -EINVAL; } #if 0 DRM_INFO("0x%08x: packet %d (%s) size %d processing...\n", src_offset, cmd, info->name, info->len); #endif if (src_offset + info->len > len) { DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x " "exceeds bounds (0x%08x)\n", src_offset, cmd, info->name, info->len, src_offset + len); return -EINVAL; } if (cmd != VC4_PACKET_GEM_HANDLES) memcpy(dst_pkt, src_pkt, info->len); if (info->func && info->func(exec, dst_pkt + 1, src_pkt + 1)) { DRM_ERROR("0x%08x: packet %d (%s) failed to " "validate\n", src_offset, cmd, info->name); return -EINVAL; } src_offset += info->len; /* GEM handle loading doesn't produce HW packets. */ if (cmd != VC4_PACKET_GEM_HANDLES) dst_offset += info->len; /* When the CL hits halt, it'll stop reading anything else. */ if (cmd == VC4_PACKET_HALT) break; } exec->ct0ea = exec->ct0ca + dst_offset; if (!exec->found_start_tile_binning_packet) { DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n"); return -EINVAL; } if (!exec->found_increment_semaphore_packet) { DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n"); return -EINVAL; } return 0; } static bool reloc_tex(struct vc4_exec_info *exec, void *uniform_data_u, struct vc4_texture_sample_info *sample, uint32_t texture_handle_index) { struct drm_gem_cma_object *tex; uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]); uint32_t p1 = *(uint32_t *)(uniform_data_u + sample->p_offset[1]); uint32_t p2 = (sample->p_offset[2] != ~0 ? *(uint32_t *)(uniform_data_u + sample->p_offset[2]) : 0); uint32_t p3 = (sample->p_offset[3] != ~0 ? *(uint32_t *)(uniform_data_u + sample->p_offset[3]) : 0); uint32_t *validated_p0 = exec->uniforms_v + sample->p_offset[0]; uint32_t offset = p0 & VC4_TEX_P0_OFFSET_MASK; uint32_t miplevels = VC4_GET_FIELD(p0, VC4_TEX_P0_MIPLVLS); uint32_t width = VC4_GET_FIELD(p1, VC4_TEX_P1_WIDTH); uint32_t height = VC4_GET_FIELD(p1, VC4_TEX_P1_HEIGHT); uint32_t cpp, tiling_format, utile_w, utile_h; uint32_t i; uint32_t cube_map_stride = 0; enum vc4_texture_data_type type; if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex)) return false; if (sample->is_direct) { uint32_t remaining_size = tex->base.size - p0; if (p0 > tex->base.size - 4) { DRM_ERROR("UBO offset greater than UBO size\n"); goto fail; } if (p1 > remaining_size - 4) { DRM_ERROR("UBO clamp would allow reads outside of UBO\n"); goto fail; } *validated_p0 = tex->paddr + p0; return true; } if (width == 0) width = 2048; if (height == 0) height = 2048; if (p0 & VC4_TEX_P0_CMMODE_MASK) { if (VC4_GET_FIELD(p2, VC4_TEX_P2_PTYPE) == VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) cube_map_stride = p2 & VC4_TEX_P2_CMST_MASK; if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) == VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) { if (cube_map_stride) { DRM_ERROR("Cube map stride set twice\n"); goto fail; } cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK; } if (!cube_map_stride) { DRM_ERROR("Cube map stride not set\n"); goto fail; } } type = (VC4_GET_FIELD(p0, VC4_TEX_P0_TYPE) | (VC4_GET_FIELD(p1, VC4_TEX_P1_TYPE4) << 4)); switch (type) { case VC4_TEXTURE_TYPE_RGBA8888: case VC4_TEXTURE_TYPE_RGBX8888: case VC4_TEXTURE_TYPE_RGBA32R: cpp = 4; break; case VC4_TEXTURE_TYPE_RGBA4444: case VC4_TEXTURE_TYPE_RGBA5551: case VC4_TEXTURE_TYPE_RGB565: case VC4_TEXTURE_TYPE_LUMALPHA: case VC4_TEXTURE_TYPE_S16F: case VC4_TEXTURE_TYPE_S16: cpp = 2; break; case VC4_TEXTURE_TYPE_LUMINANCE: case VC4_TEXTURE_TYPE_ALPHA: case VC4_TEXTURE_TYPE_S8: cpp = 1; break; case VC4_TEXTURE_TYPE_ETC1: case VC4_TEXTURE_TYPE_BW1: case VC4_TEXTURE_TYPE_A4: case VC4_TEXTURE_TYPE_A1: case VC4_TEXTURE_TYPE_RGBA64: case VC4_TEXTURE_TYPE_YUV422R: default: DRM_ERROR("Texture format %d unsupported\n", type); goto fail; } utile_w = utile_width(cpp); utile_h = utile_height(cpp); if (type == VC4_TEXTURE_TYPE_RGBA32R) { tiling_format = VC4_TILING_FORMAT_LINEAR; } else { if (size_is_lt(width, height, cpp)) tiling_format = VC4_TILING_FORMAT_LT; else tiling_format = VC4_TILING_FORMAT_T; } if (!vc4_check_tex_size(exec, tex, offset + cube_map_stride * 5, tiling_format, width, height, cpp)) { goto fail; } /* The mipmap levels are stored before the base of the texture. Make * sure there is actually space in the BO. */ for (i = 1; i <= miplevels; i++) { uint32_t level_width = max(width >> i, 1u); uint32_t level_height = max(height >> i, 1u); uint32_t aligned_width, aligned_height; uint32_t level_size; /* Once the levels get small enough, they drop from T to LT. */ if (tiling_format == VC4_TILING_FORMAT_T && size_is_lt(level_width, level_height, cpp)) { tiling_format = VC4_TILING_FORMAT_LT; } switch (tiling_format) { case VC4_TILING_FORMAT_T: aligned_width = round_up(level_width, utile_w * 8); aligned_height = round_up(level_height, utile_h * 8); break; case VC4_TILING_FORMAT_LT: aligned_width = round_up(level_width, utile_w); aligned_height = round_up(level_height, utile_h); break; default: aligned_width = round_up(level_width, utile_w); aligned_height = level_height; break; } level_size = aligned_width * cpp * aligned_height; if (offset < level_size) { DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db " "overflowed buffer bounds (offset %d)\n", i, level_width, level_height, aligned_width, aligned_height, level_size, offset); goto fail; } offset -= level_size; } *validated_p0 = tex->paddr + p0; return true; fail: DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0); DRM_INFO("Texture p1 at %d: 0x%08x\n", sample->p_offset[1], p1); DRM_INFO("Texture p2 at %d: 0x%08x\n", sample->p_offset[2], p2); DRM_INFO("Texture p3 at %d: 0x%08x\n", sample->p_offset[3], p3); return false; } static int validate_shader_rec(struct drm_device *dev, struct vc4_exec_info *exec, struct vc4_shader_state *state) { uint32_t *src_handles; void *pkt_u, *pkt_v; enum shader_rec_reloc_type { RELOC_CODE, RELOC_VBO, }; struct shader_rec_reloc { enum shader_rec_reloc_type type; uint32_t offset; }; static const struct shader_rec_reloc gl_relocs[] = { { RELOC_CODE, 4 }, /* fs */ { RELOC_CODE, 16 }, /* vs */ { RELOC_CODE, 28 }, /* cs */ }; static const struct shader_rec_reloc nv_relocs[] = { { RELOC_CODE, 4 }, /* fs */ { RELOC_VBO, 12 } }; const struct shader_rec_reloc *relocs; struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8]; uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size; int i; struct vc4_validated_shader_info *validated_shader; if (state->packet == VC4_PACKET_NV_SHADER_STATE) { relocs = nv_relocs; nr_fixed_relocs = ARRAY_SIZE(nv_relocs); packet_size = 16; } else { relocs = gl_relocs; nr_fixed_relocs = ARRAY_SIZE(gl_relocs); nr_attributes = state->addr & 0x7; if (nr_attributes == 0) nr_attributes = 8; packet_size = gl_shader_rec_size(state->addr); } nr_relocs = nr_fixed_relocs + nr_attributes; if (nr_relocs * 4 > exec->shader_rec_size) { DRM_ERROR("overflowed shader recs reading %d handles " "from %d bytes left\n", nr_relocs, exec->shader_rec_size); return -EINVAL; } src_handles = exec->shader_rec_u; exec->shader_rec_u += nr_relocs * 4; exec->shader_rec_size -= nr_relocs * 4; if (packet_size > exec->shader_rec_size) { DRM_ERROR("overflowed shader recs copying %db packet " "from %d bytes left\n", packet_size, exec->shader_rec_size); return -EINVAL; } pkt_u = exec->shader_rec_u; pkt_v = exec->shader_rec_v; memcpy(pkt_v, pkt_u, packet_size); exec->shader_rec_u += packet_size; /* Shader recs have to be aligned to 16 bytes (due to the attribute * flags being in the low bytes), so round the next validated shader * rec address up. This should be safe, since we've got so many * relocations in a shader rec packet. */ BUG_ON(roundup(packet_size, 16) - packet_size > nr_relocs * 4); exec->shader_rec_v += roundup(packet_size, 16); exec->shader_rec_size -= packet_size; for (i = 0; i < nr_relocs; i++) { enum vc4_bo_mode mode; if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE) mode = VC4_MODE_SHADER; else mode = VC4_MODE_RENDER; if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) { return false; } } for (i = 0; i < nr_fixed_relocs; i++) { uint32_t o = relocs[i].offset; uint32_t src_offset = *(uint32_t *)(pkt_u + o); uint32_t *texture_handles_u; void *uniform_data_u; uint32_t tex; *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; switch (relocs[i].type) { case RELOC_CODE: if (src_offset != 0) { DRM_ERROR("Shaders must be at offset 0 of " "the BO.\n"); goto fail; } validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; if (!validated_shader) goto fail; if (validated_shader->uniforms_src_size > exec->uniforms_size) { DRM_ERROR("Uniforms src buffer overflow\n"); goto fail; } texture_handles_u = exec->uniforms_u; uniform_data_u = (texture_handles_u + validated_shader->num_texture_samples); memcpy(exec->uniforms_v, uniform_data_u, validated_shader->uniforms_size); for (tex = 0; tex < validated_shader->num_texture_samples; tex++) { if (!reloc_tex(exec, uniform_data_u, &validated_shader->texture_samples[tex], texture_handles_u[tex])) { goto fail; } } *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p; exec->uniforms_u += validated_shader->uniforms_src_size; exec->uniforms_v += validated_shader->uniforms_size; exec->uniforms_p += validated_shader->uniforms_size; break; case RELOC_VBO: break; } } for (i = 0; i < nr_attributes; i++) { struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i]; uint32_t o = 36 + i * 8; uint32_t offset = *(uint32_t *)(pkt_u + o + 0); uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1; uint32_t stride = *(uint8_t *)(pkt_u + o + 5); uint32_t max_index; if (state->addr & 0x8) stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff; if (vbo->base.size < offset || vbo->base.size - offset < attr_size) { DRM_ERROR("BO offset overflow (%d + %d > %d)\n", offset, attr_size, vbo->base.size); return -EINVAL; } if (stride != 0) { max_index = ((vbo->base.size - offset - attr_size) / stride); if (state->max_index > max_index) { DRM_ERROR("primitives use index %d out of supplied %d\n", state->max_index, max_index); return -EINVAL; } } *(uint32_t *)(pkt_v + o) = vbo->paddr + offset; } return 0; fail: return -EINVAL; } int vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec) { uint32_t i; int ret = 0; for (i = 0; i < exec->shader_state_count; i++) { ret = validate_shader_rec(dev, exec, &exec->shader_state[i]); if (ret) return ret; } return ret; }