summaryrefslogtreecommitdiff
path: root/release_23/include/llvm/CodeGen/ScheduleDAG.h
diff options
context:
space:
mode:
Diffstat (limited to 'release_23/include/llvm/CodeGen/ScheduleDAG.h')
-rw-r--r--release_23/include/llvm/CodeGen/ScheduleDAG.h487
1 files changed, 0 insertions, 487 deletions
diff --git a/release_23/include/llvm/CodeGen/ScheduleDAG.h b/release_23/include/llvm/CodeGen/ScheduleDAG.h
deleted file mode 100644
index d49c7db6fde6..000000000000
--- a/release_23/include/llvm/CodeGen/ScheduleDAG.h
+++ /dev/null
@@ -1,487 +0,0 @@
-//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file implements the ScheduleDAG class, which is used as the common
-// base class for SelectionDAG-based instruction scheduler.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
-#define LLVM_CODEGEN_SCHEDULEDAG_H
-
-#include "llvm/CodeGen/MachineBasicBlock.h"
-#include "llvm/CodeGen/SelectionDAG.h"
-#include "llvm/ADT/BitVector.h"
-#include "llvm/ADT/DenseMap.h"
-#include "llvm/ADT/GraphTraits.h"
-#include "llvm/ADT/SmallSet.h"
-
-namespace llvm {
- struct InstrStage;
- struct SUnit;
- class MachineConstantPool;
- class MachineFunction;
- class MachineModuleInfo;
- class MachineRegisterInfo;
- class MachineInstr;
- class TargetRegisterInfo;
- class SelectionDAG;
- class SelectionDAGISel;
- class TargetInstrInfo;
- class TargetInstrDesc;
- class TargetLowering;
- class TargetMachine;
- class TargetRegisterClass;
-
- /// HazardRecognizer - This determines whether or not an instruction can be
- /// issued this cycle, and whether or not a noop needs to be inserted to handle
- /// the hazard.
- class HazardRecognizer {
- public:
- virtual ~HazardRecognizer();
-
- enum HazardType {
- NoHazard, // This instruction can be emitted at this cycle.
- Hazard, // This instruction can't be emitted at this cycle.
- NoopHazard // This instruction can't be emitted, and needs noops.
- };
-
- /// getHazardType - Return the hazard type of emitting this node. There are
- /// three possible results. Either:
- /// * NoHazard: it is legal to issue this instruction on this cycle.
- /// * Hazard: issuing this instruction would stall the machine. If some
- /// other instruction is available, issue it first.
- /// * NoopHazard: issuing this instruction would break the program. If
- /// some other instruction can be issued, do so, otherwise issue a noop.
- virtual HazardType getHazardType(SDNode *Node) {
- return NoHazard;
- }
-
- /// EmitInstruction - This callback is invoked when an instruction is
- /// emitted, to advance the hazard state.
- virtual void EmitInstruction(SDNode *Node) {
- }
-
- /// AdvanceCycle - This callback is invoked when no instructions can be
- /// issued on this cycle without a hazard. This should increment the
- /// internal state of the hazard recognizer so that previously "Hazard"
- /// instructions will now not be hazards.
- virtual void AdvanceCycle() {
- }
-
- /// EmitNoop - This callback is invoked when a noop was added to the
- /// instruction stream.
- virtual void EmitNoop() {
- }
- };
-
- /// SDep - Scheduling dependency. It keeps track of dependent nodes,
- /// cost of the depdenency, etc.
- struct SDep {
- SUnit *Dep; // Dependent - either a predecessor or a successor.
- unsigned Reg; // If non-zero, this dep is a phy register dependency.
- int Cost; // Cost of the dependency.
- bool isCtrl : 1; // True iff it's a control dependency.
- bool isSpecial : 1; // True iff it's a special ctrl dep added during sched.
- SDep(SUnit *d, unsigned r, int t, bool c, bool s)
- : Dep(d), Reg(r), Cost(t), isCtrl(c), isSpecial(s) {}
- };
-
- /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
- /// a group of nodes flagged together.
- struct SUnit {
- SDNode *Node; // Representative node.
- SmallVector<SDNode*,4> FlaggedNodes;// All nodes flagged to Node.
- unsigned InstanceNo; // Instance#. One SDNode can be multiple
- // SUnit due to cloning.
-
- // Preds/Succs - The SUnits before/after us in the graph. The boolean value
- // is true if the edge is a token chain edge, false if it is a value edge.
- SmallVector<SDep, 4> Preds; // All sunit predecessors.
- SmallVector<SDep, 4> Succs; // All sunit successors.
-
- typedef SmallVector<SDep, 4>::iterator pred_iterator;
- typedef SmallVector<SDep, 4>::iterator succ_iterator;
- typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
- typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
-
- unsigned NodeNum; // Entry # of node in the node vector.
- unsigned NodeQueueId; // Queue id of node.
- unsigned short Latency; // Node latency.
- short NumPreds; // # of preds.
- short NumSuccs; // # of sucss.
- short NumPredsLeft; // # of preds not scheduled.
- short NumSuccsLeft; // # of succs not scheduled.
- bool isTwoAddress : 1; // Is a two-address instruction.
- bool isCommutable : 1; // Is a commutable instruction.
- bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
- bool isPending : 1; // True once pending.
- bool isAvailable : 1; // True once available.
- bool isScheduled : 1; // True once scheduled.
- unsigned CycleBound; // Upper/lower cycle to be scheduled at.
- unsigned Cycle; // Once scheduled, the cycle of the op.
- unsigned Depth; // Node depth;
- unsigned Height; // Node height;
- const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
- const TargetRegisterClass *CopySrcRC;
-
- SUnit(SDNode *node, unsigned nodenum)
- : Node(node), InstanceNo(0), NodeNum(nodenum), NodeQueueId(0), Latency(0),
- NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
- isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
- isPending(false), isAvailable(false), isScheduled(false),
- CycleBound(0), Cycle(0), Depth(0), Height(0),
- CopyDstRC(NULL), CopySrcRC(NULL) {}
-
- /// addPred - This adds the specified node as a pred of the current node if
- /// not already. This returns true if this is a new pred.
- bool addPred(SUnit *N, bool isCtrl, bool isSpecial,
- unsigned PhyReg = 0, int Cost = 1) {
- for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
- if (Preds[i].Dep == N &&
- Preds[i].isCtrl == isCtrl && Preds[i].isSpecial == isSpecial)
- return false;
- Preds.push_back(SDep(N, PhyReg, Cost, isCtrl, isSpecial));
- N->Succs.push_back(SDep(this, PhyReg, Cost, isCtrl, isSpecial));
- if (!isCtrl) {
- ++NumPreds;
- ++N->NumSuccs;
- }
- if (!N->isScheduled)
- ++NumPredsLeft;
- if (!isScheduled)
- ++N->NumSuccsLeft;
- return true;
- }
-
- bool removePred(SUnit *N, bool isCtrl, bool isSpecial) {
- for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
- I != E; ++I)
- if (I->Dep == N && I->isCtrl == isCtrl && I->isSpecial == isSpecial) {
- bool FoundSucc = false;
- for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
- EE = N->Succs.end(); II != EE; ++II)
- if (II->Dep == this &&
- II->isCtrl == isCtrl && II->isSpecial == isSpecial) {
- FoundSucc = true;
- N->Succs.erase(II);
- break;
- }
- assert(FoundSucc && "Mismatching preds / succs lists!");
- Preds.erase(I);
- if (!isCtrl) {
- --NumPreds;
- --N->NumSuccs;
- }
- if (!N->isScheduled)
- --NumPredsLeft;
- if (!isScheduled)
- --N->NumSuccsLeft;
- return true;
- }
- return false;
- }
-
- bool isPred(SUnit *N) {
- for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
- if (Preds[i].Dep == N)
- return true;
- return false;
- }
-
- bool isSucc(SUnit *N) {
- for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
- if (Succs[i].Dep == N)
- return true;
- return false;
- }
-
- void dump(const SelectionDAG *G) const;
- void dumpAll(const SelectionDAG *G) const;
- };
-
- //===--------------------------------------------------------------------===//
- /// SchedulingPriorityQueue - This interface is used to plug different
- /// priorities computation algorithms into the list scheduler. It implements
- /// the interface of a standard priority queue, where nodes are inserted in
- /// arbitrary order and returned in priority order. The computation of the
- /// priority and the representation of the queue are totally up to the
- /// implementation to decide.
- ///
- class SchedulingPriorityQueue {
- public:
- virtual ~SchedulingPriorityQueue() {}
-
- virtual void initNodes(DenseMap<SDNode*, std::vector<SUnit*> > &SUMap,
- std::vector<SUnit> &SUnits) = 0;
- virtual void addNode(const SUnit *SU) = 0;
- virtual void updateNode(const SUnit *SU) = 0;
- virtual void releaseState() = 0;
-
- virtual unsigned size() const = 0;
- virtual bool empty() const = 0;
- virtual void push(SUnit *U) = 0;
-
- virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
- virtual SUnit *pop() = 0;
-
- virtual void remove(SUnit *SU) = 0;
-
- /// ScheduledNode - As each node is scheduled, this method is invoked. This
- /// allows the priority function to adjust the priority of node that have
- /// already been emitted.
- virtual void ScheduledNode(SUnit *Node) {}
-
- virtual void UnscheduledNode(SUnit *Node) {}
- };
-
- class ScheduleDAG {
- public:
- SelectionDAG &DAG; // DAG of the current basic block
- MachineBasicBlock *BB; // Current basic block
- const TargetMachine &TM; // Target processor
- const TargetInstrInfo *TII; // Target instruction information
- const TargetRegisterInfo *TRI; // Target processor register info
- TargetLowering *TLI; // Target lowering info
- MachineFunction *MF; // Machine function
- MachineRegisterInfo &MRI; // Virtual/real register map
- MachineConstantPool *ConstPool; // Target constant pool
- std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
- // represent noop instructions.
- DenseMap<SDNode*, std::vector<SUnit*> > SUnitMap;
- // SDNode to SUnit mapping (n -> n).
- std::vector<SUnit> SUnits; // The scheduling units.
- SmallSet<SDNode*, 16> CommuteSet; // Nodes that should be commuted.
-
- ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
- const TargetMachine &tm);
-
- virtual ~ScheduleDAG() {}
-
- /// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
- /// using 'dot'.
- ///
- void viewGraph();
-
- /// Run - perform scheduling.
- ///
- MachineBasicBlock *Run();
-
- /// isPassiveNode - Return true if the node is a non-scheduled leaf.
- ///
- static bool isPassiveNode(SDNode *Node) {
- if (isa<ConstantSDNode>(Node)) return true;
- if (isa<ConstantFPSDNode>(Node)) return true;
- if (isa<RegisterSDNode>(Node)) return true;
- if (isa<GlobalAddressSDNode>(Node)) return true;
- if (isa<BasicBlockSDNode>(Node)) return true;
- if (isa<FrameIndexSDNode>(Node)) return true;
- if (isa<ConstantPoolSDNode>(Node)) return true;
- if (isa<JumpTableSDNode>(Node)) return true;
- if (isa<ExternalSymbolSDNode>(Node)) return true;
- if (isa<MemOperandSDNode>(Node)) return true;
- if (Node->getOpcode() == ISD::EntryToken) return true;
- return false;
- }
-
- /// NewSUnit - Creates a new SUnit and return a ptr to it.
- ///
- SUnit *NewSUnit(SDNode *N) {
- SUnits.push_back(SUnit(N, (unsigned)SUnits.size()));
- return &SUnits.back();
- }
-
- /// Clone - Creates a clone of the specified SUnit. It does not copy the
- /// predecessors / successors info nor the temporary scheduling states.
- SUnit *Clone(SUnit *N);
-
- /// BuildSchedUnits - Build SUnits from the selection dag that we are input.
- /// This SUnit graph is similar to the SelectionDAG, but represents flagged
- /// together nodes with a single SUnit.
- void BuildSchedUnits();
-
- /// ComputeLatency - Compute node latency.
- ///
- void ComputeLatency(SUnit *SU);
-
- /// CalculateDepths, CalculateHeights - Calculate node depth / height.
- ///
- void CalculateDepths();
- void CalculateHeights();
-
- /// CountResults - The results of target nodes have register or immediate
- /// operands first, then an optional chain, and optional flag operands
- /// (which do not go into the machine instrs.)
- static unsigned CountResults(SDNode *Node);
-
- /// CountOperands - The inputs to target nodes have any actual inputs first,
- /// followed by special operands that describe memory references, then an
- /// optional chain operand, then flag operands. Compute the number of
- /// actual operands that will go into the resulting MachineInstr.
- static unsigned CountOperands(SDNode *Node);
-
- /// ComputeMemOperandsEnd - Find the index one past the last
- /// MemOperandSDNode operand
- static unsigned ComputeMemOperandsEnd(SDNode *Node);
-
- /// EmitNode - Generate machine code for an node and needed dependencies.
- /// VRBaseMap contains, for each already emitted node, the first virtual
- /// register number for the results of the node.
- ///
- void EmitNode(SDNode *Node, unsigned InstNo,
- DenseMap<SDOperand, unsigned> &VRBaseMap);
-
- /// EmitNoop - Emit a noop instruction.
- ///
- void EmitNoop();
-
- void EmitSchedule();
-
- void dumpSchedule() const;
-
- /// Schedule - Order nodes according to selected style.
- ///
- virtual void Schedule() {}
-
- private:
- /// EmitSubregNode - Generate machine code for subreg nodes.
- ///
- void EmitSubregNode(SDNode *Node,
- DenseMap<SDOperand, unsigned> &VRBaseMap);
-
- /// getVR - Return the virtual register corresponding to the specified result
- /// of the specified node.
- unsigned getVR(SDOperand Op, DenseMap<SDOperand, unsigned> &VRBaseMap);
-
- /// getDstOfCopyToRegUse - If the only use of the specified result number of
- /// node is a CopyToReg, return its destination register. Return 0 otherwise.
- unsigned getDstOfOnlyCopyToRegUse(SDNode *Node, unsigned ResNo) const;
-
- void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
- const TargetInstrDesc *II,
- DenseMap<SDOperand, unsigned> &VRBaseMap);
-
- void AddMemOperand(MachineInstr *MI, const MachineMemOperand &MO);
-
- void EmitCrossRCCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
-
- /// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an
- /// implicit physical register output.
- void EmitCopyFromReg(SDNode *Node, unsigned ResNo, unsigned InstNo,
- unsigned SrcReg,
- DenseMap<SDOperand, unsigned> &VRBaseMap);
-
- void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI,
- const TargetInstrDesc &II,
- DenseMap<SDOperand, unsigned> &VRBaseMap);
-
- /// EmitLiveInCopy - Emit a copy for a live in physical register. If the
- /// physical register has only a single copy use, then coalesced the copy
- /// if possible.
- void EmitLiveInCopy(MachineBasicBlock *MBB,
- MachineBasicBlock::iterator &InsertPos,
- unsigned VirtReg, unsigned PhysReg,
- const TargetRegisterClass *RC,
- DenseMap<MachineInstr*, unsigned> &CopyRegMap);
-
- /// EmitLiveInCopies - If this is the first basic block in the function,
- /// and if it has live ins that need to be copied into vregs, emit the
- /// copies into the top of the block.
- void EmitLiveInCopies(MachineBasicBlock *MBB);
- };
-
- /// createBURRListDAGScheduler - This creates a bottom up register usage
- /// reduction list scheduler.
- ScheduleDAG* createBURRListDAGScheduler(SelectionDAGISel *IS,
- SelectionDAG *DAG,
- MachineBasicBlock *BB);
-
- /// createTDRRListDAGScheduler - This creates a top down register usage
- /// reduction list scheduler.
- ScheduleDAG* createTDRRListDAGScheduler(SelectionDAGISel *IS,
- SelectionDAG *DAG,
- MachineBasicBlock *BB);
-
- /// createTDListDAGScheduler - This creates a top-down list scheduler with
- /// a hazard recognizer.
- ScheduleDAG* createTDListDAGScheduler(SelectionDAGISel *IS,
- SelectionDAG *DAG,
- MachineBasicBlock *BB);
-
- /// createDefaultScheduler - This creates an instruction scheduler appropriate
- /// for the target.
- ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS,
- SelectionDAG *DAG,
- MachineBasicBlock *BB);
-
- class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
- SUnit *Node;
- unsigned Operand;
-
- SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
- public:
- bool operator==(const SUnitIterator& x) const {
- return Operand == x.Operand;
- }
- bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
-
- const SUnitIterator &operator=(const SUnitIterator &I) {
- assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
- Operand = I.Operand;
- return *this;
- }
-
- pointer operator*() const {
- return Node->Preds[Operand].Dep;
- }
- pointer operator->() const { return operator*(); }
-
- SUnitIterator& operator++() { // Preincrement
- ++Operand;
- return *this;
- }
- SUnitIterator operator++(int) { // Postincrement
- SUnitIterator tmp = *this; ++*this; return tmp;
- }
-
- static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
- static SUnitIterator end (SUnit *N) {
- return SUnitIterator(N, (unsigned)N->Preds.size());
- }
-
- unsigned getOperand() const { return Operand; }
- const SUnit *getNode() const { return Node; }
- bool isCtrlDep() const { return Node->Preds[Operand].isCtrl; }
- bool isSpecialDep() const { return Node->Preds[Operand].isSpecial; }
- };
-
- template <> struct GraphTraits<SUnit*> {
- typedef SUnit NodeType;
- typedef SUnitIterator ChildIteratorType;
- static inline NodeType *getEntryNode(SUnit *N) { return N; }
- static inline ChildIteratorType child_begin(NodeType *N) {
- return SUnitIterator::begin(N);
- }
- static inline ChildIteratorType child_end(NodeType *N) {
- return SUnitIterator::end(N);
- }
- };
-
- template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
- typedef std::vector<SUnit>::iterator nodes_iterator;
- static nodes_iterator nodes_begin(ScheduleDAG *G) {
- return G->SUnits.begin();
- }
- static nodes_iterator nodes_end(ScheduleDAG *G) {
- return G->SUnits.end();
- }
- };
-}
-
-#endif