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-rw-r--r--release_23/include/llvm/PassManager.h106
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diff --git a/release_23/include/llvm/PassManager.h b/release_23/include/llvm/PassManager.h
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-//===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-//
-// This file defines the PassManager class. This class is used to hold,
-// maintain, and optimize execution of Passes. The PassManager class ensures
-// that analysis results are available before a pass runs, and that Pass's are
-// destroyed when the PassManager is destroyed.
-//
-//===----------------------------------------------------------------------===//
-
-#ifndef LLVM_PASSMANAGER_H
-#define LLVM_PASSMANAGER_H
-
-#include "llvm/Pass.h"
-
-namespace llvm {
-
-class Pass;
-class ModulePass;
-class Module;
-class ModuleProvider;
-
-class PassManagerImpl;
-class FunctionPassManagerImpl;
-
-/// PassManagerBase - An abstract interface to allow code to add passes to
-/// a pass manager without having to hard-code what kind of pass manager
-/// it is.
-class PassManagerBase {
-public:
- virtual ~PassManagerBase();
-
- /// add - Add a pass to the queue of passes to run. This passes ownership of
- /// the Pass to the PassManager. When the PassManager is destroyed, the pass
- /// will be destroyed as well, so there is no need to delete the pass. This
- /// implies that all passes MUST be allocated with 'new'.
- virtual void add(Pass *P) = 0;
-};
-
-/// PassManager manages ModulePassManagers
-class PassManager : public PassManagerBase {
-public:
-
- PassManager();
- ~PassManager();
-
- /// add - Add a pass to the queue of passes to run. This passes ownership of
- /// the Pass to the PassManager. When the PassManager is destroyed, the pass
- /// will be destroyed as well, so there is no need to delete the pass. This
- /// implies that all passes MUST be allocated with 'new'.
- void add(Pass *P);
-
- /// run - Execute all of the passes scheduled for execution. Keep track of
- /// whether any of the passes modifies the module, and if so, return true.
- bool run(Module &M);
-
-private:
-
- /// PassManagerImpl_New is the actual class. PassManager is just the
- /// wraper to publish simple pass manager interface
- PassManagerImpl *PM;
-};
-
-/// FunctionPassManager manages FunctionPasses and BasicBlockPassManagers.
-class FunctionPassManager : public PassManagerBase {
-public:
- /// FunctionPassManager ctor - This initializes the pass manager. It needs,
- /// but does not take ownership of, the specified module provider.
- explicit FunctionPassManager(ModuleProvider *P);
- ~FunctionPassManager();
-
- /// add - Add a pass to the queue of passes to run. This passes
- /// ownership of the Pass to the PassManager. When the
- /// PassManager_X is destroyed, the pass will be destroyed as well, so
- /// there is no need to delete the pass. (TODO delete passes.)
- /// This implies that all passes MUST be allocated with 'new'.
- void add(Pass *P);
-
- /// run - Execute all of the passes scheduled for execution. Keep
- /// track of whether any of the passes modifies the function, and if
- /// so, return true.
- ///
- bool run(Function &F);
-
- /// doInitialization - Run all of the initializers for the function passes.
- ///
- bool doInitialization();
-
- /// doFinalization - Run all of the finalizers for the function passes.
- ///
- bool doFinalization();
-
-private:
- FunctionPassManagerImpl *FPM;
- ModuleProvider *MP;
-};
-
-} // End llvm namespace
-
-#endif