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Diffstat (limited to 'release_23/lib/VMCore/ValueSymbolTable.cpp')
-rw-r--r-- | release_23/lib/VMCore/ValueSymbolTable.cpp | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/release_23/lib/VMCore/ValueSymbolTable.cpp b/release_23/lib/VMCore/ValueSymbolTable.cpp deleted file mode 100644 index fb7c0d8509b9..000000000000 --- a/release_23/lib/VMCore/ValueSymbolTable.cpp +++ /dev/null @@ -1,142 +0,0 @@ -//===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===// -// -// The LLVM Compiler Infrastructure -// -// This file is distributed under the University of Illinois Open Source -// License. See LICENSE.TXT for details. -// -//===----------------------------------------------------------------------===// -// -// This file implements the ValueSymbolTable class for the VMCore library. -// -//===----------------------------------------------------------------------===// - -#define DEBUG_TYPE "valuesymtab" -#include "llvm/GlobalValue.h" -#include "llvm/Type.h" -#include "llvm/ValueSymbolTable.h" -#include "llvm/ADT/StringExtras.h" -#include "llvm/Support/Debug.h" -using namespace llvm; - -// Class destructor -ValueSymbolTable::~ValueSymbolTable() { -#ifndef NDEBUG // Only do this in -g mode... - for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI) - cerr << "Value still in symbol table! Type = '" - << VI->getValue()->getType()->getDescription() << "' Name = '" - << VI->getKeyData() << "'\n"; - assert(vmap.empty() && "Values remain in symbol table!"); -#endif -} - -// getUniqueName - Given a base name, return a string that is either equal to -// it (or derived from it) that does not already occur in the symbol table for -// the specified type. -// -std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const { - std::string TryName = BaseName; - - // See if the name exists - while (vmap.find(&TryName[0], &TryName[TryName.size()]) != vmap.end()) - // Loop until we find a free name in the symbol table. - TryName = BaseName + utostr(++LastUnique); - return TryName; -} - - -// lookup a value - Returns null on failure... -// -Value *ValueSymbolTable::lookup(const std::string &Name) const { - const_iterator VI = vmap.find(&Name[0], &Name[Name.size()]); - if (VI != vmap.end()) // We found the symbol - return VI->getValue(); - return 0; -} - -// Insert a value into the symbol table with the specified name... -// -void ValueSymbolTable::reinsertValue(Value* V) { - assert(V->hasName() && "Can't insert nameless Value into symbol table"); - - // Try inserting the name, assuming it won't conflict. - if (vmap.insert(V->Name)) { - //DOUT << " Inserted value: " << V->Name << ": " << *V << "\n"; - return; - } - - // FIXME: this could be much more efficient. - - // Otherwise, there is a naming conflict. Rename this value. - std::string UniqueName = V->getName(); - - V->Name->Destroy(); - - unsigned BaseSize = UniqueName.size(); - while (1) { - // Trim any suffix off. - UniqueName.resize(BaseSize); - UniqueName += utostr(++LastUnique); - // Try insert the vmap entry with this suffix. - ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0], - &UniqueName[UniqueName.size()]); - if (NewName.getValue() == 0) { - // Newly inserted name. Success! - NewName.setValue(V); - V->Name = &NewName; - //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n"); - return; - } - } -} - -void ValueSymbolTable::removeValueName(ValueName *V) { - //DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n"); - // Remove the value from the plane. - vmap.remove(V); -} - -/// createValueName - This method attempts to create a value name and insert -/// it into the symbol table with the specified name. If it conflicts, it -/// auto-renames the name and returns that instead. -ValueName *ValueSymbolTable::createValueName(const char *NameStart, - unsigned NameLen, Value *V) { - ValueName &Entry = vmap.GetOrCreateValue(NameStart, NameStart+NameLen); - if (Entry.getValue() == 0) { - Entry.setValue(V); - //DEBUG(DOUT << " Inserted value: " << Entry.getKeyData() << ": " - // << *V << "\n"); - return &Entry; - } - - // FIXME: this could be much more efficient. - - // Otherwise, there is a naming conflict. Rename this value. - std::string UniqueName(NameStart, NameStart+NameLen); - while (1) { - // Trim any suffix off. - UniqueName.resize(NameLen); - UniqueName += utostr(++LastUnique); - // Try insert the vmap entry with this suffix. - ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0], - &UniqueName[UniqueName.size()]); - if (NewName.getValue() == 0) { - // Newly inserted name. Success! - NewName.setValue(V); - //DEBUG(DOUT << " Inserted value: " << UniqueName << ": " << *V << "\n"); - return &NewName; - } - } -} - - -// dump - print out the symbol table -// -void ValueSymbolTable::dump() const { - //DOUT << "ValueSymbolTable:\n"; - for (const_iterator I = begin(), E = end(); I != E; ++I) { - //DOUT << " '" << I->getKeyData() << "' = "; - I->getValue()->dump(); - //DOUT << "\n"; - } -} |