//===--- ExpectedTypes.h - Simplified C++ types -----------------*- C++-*--===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // A simplified model of C++ types that can be used to check whether they are // convertible between each other for the purposes of code completion ranking // without looking at the ASTs. Note that we don't aim to fully mimic the C++ // conversion rules, merely try to have a model that gives useful improvements // to the code completion ranking. // // We define an encoding of AST types as opaque strings, which can be stored in // the index. Similar types (such as `int` and `long`) are folded together, // forming equivalence classes with the same encoding. //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_EXPECTEDTYPES_H #define LLVM_CLANG_TOOLS_EXTRA_CLANGD_EXPECTEDTYPES_H #include "clang/AST/Type.h" #include "llvm/ADT/StringRef.h" #include namespace clang { class CodeCompletionResult; namespace clangd { /// A representation of a type that can be computed based on clang AST and /// compared for equality. The encoding is stable between different ASTs, this /// allows the representation to be stored in the index and compared with types /// coming from a different AST later. /// OpaqueType is a strongly-typedefed std::string, you can get the underlying /// string with raw(). class OpaqueType { public: /// Create a type from a code completion result. static std::optional fromCompletionResult(ASTContext &Ctx, const CodeCompletionResult &R); /// Construct an instance from a clang::QualType. This is usually a /// PreferredType from a clang's completion context. static std::optional fromType(ASTContext &Ctx, QualType Type); /// Get the raw byte representation of the type. You can only rely on the /// types being equal iff their raw representation is the same. The particular /// details of the used encoding might change over time and one should not /// rely on it. llvm::StringRef raw() const { return Data; } friend bool operator==(const OpaqueType &L, const OpaqueType &R) { return L.Data == R.Data; } friend bool operator!=(const OpaqueType &L, const OpaqueType &R) { return !(L == R); } private: static std::optional encode(ASTContext &Ctx, QualType Type); explicit OpaqueType(std::string Data); std::string Data; }; } // namespace clangd } // namespace clang #endif