//===- Relocations.cpp ----------------------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "Relocations.h" #include "ConcatOutputSection.h" #include "Symbols.h" #include "SyntheticSections.h" #include "Target.h" #include "lld/Common/ErrorHandler.h" using namespace llvm; using namespace lld; using namespace lld::macho; static_assert(sizeof(void *) != 8 || sizeof(Reloc) == 24, "Try to minimize Reloc's size; we create many instances"); InputSection *Reloc::getReferentInputSection() const { if (const auto *sym = referent.dyn_cast()) { if (const auto *d = dyn_cast(sym)) return d->isec; return nullptr; } else { return referent.get(); } } bool macho::validateSymbolRelocation(const Symbol *sym, const InputSection *isec, const Reloc &r) { const RelocAttrs &relocAttrs = target->getRelocAttrs(r.type); bool valid = true; auto message = [&](const Twine &diagnostic) { valid = false; return (isec->getLocation(r.offset) + ": " + relocAttrs.name + " relocation " + diagnostic) .str(); }; if (relocAttrs.hasAttr(RelocAttrBits::TLV) != sym->isTlv()) error(message(Twine("requires that symbol ") + sym->getName() + " " + (sym->isTlv() ? "not " : "") + "be thread-local")); return valid; } // Given an offset in the output buffer, figure out which ConcatInputSection (if // any) maps to it. At the same time, update the offset such that it is relative // to the InputSection rather than to the output buffer. // // Obtaining the InputSection allows us to have better error diagnostics. // However, many of our relocation-handling methods do not take the InputSection // as a parameter. Since we are already passing the buffer offsets to our Target // methods, this function allows us to emit better errors without threading an // additional InputSection argument through the call stack. // // This is implemented as a slow linear search through OutputSegments, // OutputSections, and finally the InputSections themselves. However, this // function should be called only on error paths, so some overhead is fine. InputSection *macho::offsetToInputSection(uint64_t *off) { for (OutputSegment *seg : outputSegments) { if (*off < seg->fileOff || *off >= seg->fileOff + seg->fileSize) continue; const std::vector §ions = seg->getSections(); size_t osecIdx = 0; for (; osecIdx < sections.size(); ++osecIdx) if (*off < sections[osecIdx]->fileOff) break; assert(osecIdx > 0); // We should be only calling this function on offsets that belong to // ConcatOutputSections. auto *osec = cast(sections[osecIdx - 1]); *off -= osec->fileOff; size_t isecIdx = 0; for (; isecIdx < osec->inputs.size(); ++isecIdx) { const ConcatInputSection *isec = osec->inputs[isecIdx]; if (*off < isec->outSecOff) break; } assert(isecIdx > 0); ConcatInputSection *isec = osec->inputs[isecIdx - 1]; *off -= isec->outSecOff; return isec; } return nullptr; } void macho::reportRangeError(void *loc, const Reloc &r, const Twine &v, uint8_t bits, int64_t min, uint64_t max) { std::string hint; uint64_t off = reinterpret_cast(loc) - in.bufferStart; const InputSection *isec = offsetToInputSection(&off); std::string locStr = isec ? isec->getLocation(off) : "(invalid location)"; if (auto *sym = r.referent.dyn_cast()) hint = "; references " + toString(*sym); error(locStr + ": relocation " + target->getRelocAttrs(r.type).name + " is out of range: " + v + " is not in [" + Twine(min) + ", " + Twine(max) + "]" + hint); } void macho::reportRangeError(void *loc, SymbolDiagnostic d, const Twine &v, uint8_t bits, int64_t min, uint64_t max) { // FIXME: should we use `loc` somehow to provide a better error message? std::string hint; if (d.symbol) hint = "; references " + toString(*d.symbol); error(d.reason + " is out of range: " + v + " is not in [" + Twine(min) + ", " + Twine(max) + "]" + hint); } const RelocAttrs macho::invalidRelocAttrs{"INVALID", RelocAttrBits::_0};