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// Copyright (c) 2018, NVIDIA CORPORATION.  All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

#include "default-kinds.h"
#include "../common/idioms.h"

namespace Fortran::semantics {

IntrinsicTypeDefaultKinds::IntrinsicTypeDefaultKinds() {
#if __x86_64__
  quadPrecisionKind_ = 10;
#endif
}

IntrinsicTypeDefaultKinds &IntrinsicTypeDefaultKinds::set_defaultIntegerKind(
    int k) {
  defaultIntegerKind_ = k;
  return *this;
}

IntrinsicTypeDefaultKinds &IntrinsicTypeDefaultKinds::set_subscriptIntegerKind(
    int k) {
  subscriptIntegerKind_ = k;
  return *this;
}

IntrinsicTypeDefaultKinds &IntrinsicTypeDefaultKinds::set_defaultRealKind(
    int k) {
  defaultRealKind_ = k;
  return *this;
}

IntrinsicTypeDefaultKinds &IntrinsicTypeDefaultKinds::set_doublePrecisionKind(
    int k) {
  doublePrecisionKind_ = k;
  return *this;
}

IntrinsicTypeDefaultKinds &IntrinsicTypeDefaultKinds::set_quadPrecisionKind(
    int k) {
  quadPrecisionKind_ = k;
  return *this;
}

IntrinsicTypeDefaultKinds &IntrinsicTypeDefaultKinds::set_defaultCharacterKind(
    int k) {
  defaultCharacterKind_ = k;
  return *this;
}

IntrinsicTypeDefaultKinds &IntrinsicTypeDefaultKinds::set_defaultLogicalKind(
    int k) {
  defaultLogicalKind_ = k;
  return *this;
}

int IntrinsicTypeDefaultKinds::GetDefaultKind(TypeCategory category) const {
  switch (category) {
  case TypeCategory::Integer: return defaultIntegerKind_;
  case TypeCategory::Real:
  case TypeCategory::Complex: return defaultRealKind_;
  case TypeCategory::Character: return defaultCharacterKind_;
  case TypeCategory::Logical: return defaultLogicalKind_;
  default: CRASH_NO_CASE; return 0;
  }
}
}