* Installation Building Lua on a Unix system should be very easy: 1. Edit "config" to suit your platform, if at all necessary. 2. Then, type "make". See below for instructions for Windows and Macintosh. * What you get If "make" succeeds, you get: * an interpreter in ./bin/lua and a compiler in ./bin/luac; * libraries in ./lib; * include files in ./include. These are the only directories you need for development. There is a reference manual in html in ./doc, some sample code in ./test, and some useful stuff in ./etc. You don't need these directories for development. * If you have problems (and solutions!) If "make" fails, please let us know (lua@tecgraf.puc-rio.br). If you make changes to "config", please send them to us. * Shared libraries If you are running SunOs 4.x, type the following after "make" succeeds: ld -o lib/liblua.so.3.1 src/*.o ld -o lib/liblualib.so.3.1 src/lib/*.o If you want the interpreter to use shared libraries, then do: rm bin/lua cd src/lua; make For AIX, the OpenGL clone Mesa includes a script for making shared libraries. For other systems, please tell us how! * Installation on Windows or Macintosh The instructions for building Lua on a Mac or Windows machine depend on the particular compiler you are using. The simplest way is to create a folder with all .c and .h files. Then create projects for the basic library, the standard library, the interpreter and the compiler, as follows: basic lib: lapi.c lauxlib.c lbuffer.c lbuiltin.c ldo.c lfunc.c lgc.c llex.c lmem.c lobject.c lparser.c lstate.c lstring.c ltable.c ltm.c lundump.c lvm.c lzio.c standard lib: liolib.c lmathlib.c lstrlib.c interpreter: basic lib, standard lib, lua.c compiler: basic lib, dump.c luac.c print.c stubs.c opcode.c opt.c Of course, to use Lua as a library, you'll have to know how to create and use libraries with your compiler.