/* ** $Id: ldo.h,v 1.33 2001/06/05 19:41:24 roberto Exp roberto $ ** Stack and Call structure of Lua ** See Copyright Notice in lua.h */ #ifndef ldo_h #define ldo_h #include "lobject.h" #include "lstate.h" /* ** macro to increment stack top. ** There must be always an empty slot at the L->stack.top */ #define incr_top {if (L->top == L->stack_last) luaD_checkstack(L, 1); L->top++;} #define luaD_checkstack(L,n) if (L->stack_last-(n)<=L->top) luaD_stackerror(L) void luaD_init (lua_State *L, int stacksize); void luaD_adjusttop (lua_State *L, StkId newtop); void luaD_lineHook (lua_State *L, int line, lua_Hook linehook); void luaD_call (lua_State *L, StkId func); void luaD_stackerror (lua_State *L); void luaD_error (lua_State *L, const l_char *s); void luaD_breakrun (lua_State *L, int errcode); int luaD_runprotected (lua_State *L, void (*f)(lua_State *, void *), void *ud); #endif