/* ** $Id: llimits.h,v 1.119 2014/07/18 18:18:45 roberto Exp roberto $ ** Limits, basic types, and some other `installation-dependent' definitions ** See Copyright Notice in lua.h */ #ifndef llimits_h #define llimits_h #include #include #include "lua.h" typedef unsigned LUA_INT32 lu_int32; typedef LUAI_UMEM lu_mem; typedef LUAI_MEM l_mem; /* chars used as small naturals (so that `char' is reserved for characters) */ typedef unsigned char lu_byte; /* maximum value for size_t */ #define MAX_SIZET ((size_t)(~(size_t)0)) /* maximum size visible for Lua (must be representable in a lua_Integer */ #define MAX_SIZE (sizeof(size_t) < sizeof(lua_Integer) ? MAX_SIZET \ : (size_t)(LUA_MAXINTEGER)) #define MAX_LUMEM ((lu_mem)(~(lu_mem)0)) #define MAX_LMEM ((l_mem)(MAX_LUMEM >> 1)) #define MAX_INT INT_MAX /* maximum value of an int */ /* ** conversion of pointer to integer: ** this is for hashing only; there is no problem if the integer ** cannot hold the whole pointer value */ #define point2int(p) ((unsigned int)((lu_mem)(p) & UINT_MAX)) /* type to ensure maximum alignment */ #if defined(LUAI_USER_ALIGNMENT_T) typedef LUAI_USER_ALIGNMENT_T L_Umaxalign; #else typedef union { double u; void *s; lua_Integer i; long l; } L_Umaxalign; #endif /* types of 'usual argument conversions' for lua_Number and lua_Integer */ typedef LUAI_UACNUMBER l_uacNumber; typedef LUAI_UACINT l_uacInt; /* internal assertions for in-house debugging */ #if defined(lua_assert) #define check_exp(c,e) (lua_assert(c), (e)) /* to avoid problems with conditions too long */ #define lua_longassert(c) { if (!(c)) lua_assert(0); } #else #define lua_assert(c) ((void)0) #define check_exp(c,e) (e) #define lua_longassert(c) ((void)0) #endif /* ** assertion for checking API calls */ #if defined(LUA_USE_APICHECK) #include #define luai_apicheck(e) assert(e) #else #define luai_apicheck(e) lua_assert(e) #endif #define api_check(e,msg) luai_apicheck((e) && msg) #if !defined(UNUSED) #define UNUSED(x) ((void)(x)) /* to avoid warnings */ #endif #define cast(t, exp) ((t)(exp)) #define cast_void(i) cast(void, (i)) #define cast_byte(i) cast(lu_byte, (i)) #define cast_num(i) cast(lua_Number, (i)) #define cast_int(i) cast(int, (i)) #define cast_uchar(i) cast(unsigned char, (i)) /* cast a signed lua_Integer to lua_Unsigned */ #if !defined(l_castS2U) #define l_castS2U(i) ((lua_Unsigned)(i)) #endif /* ** cast a lua_Unsigned to a signed lua_Integer; this cast is ** not strict ANSI C, but two-complement architectures should ** work fine. */ #if !defined(l_castU2S) #define l_castU2S(i) ((lua_Integer)(i)) #endif /* ** non-return type */ #if defined(__GNUC__) #define l_noret void __attribute__((noreturn)) #elif defined(_MSC_VER) #define l_noret void __declspec(noreturn) #else #define l_noret void #endif /* ** maximum depth for nested C calls and syntactical nested non-terminals ** in a program. (Value must fit in an unsigned short int.) */ #if !defined(LUAI_MAXCCALLS) #define LUAI_MAXCCALLS 200 #endif /* ** maximum number of upvalues in a closure (both C and Lua). (Value ** must fit in an unsigned char.) */ #define MAXUPVAL UCHAR_MAX /* ** type for virtual-machine instructions ** must be an unsigned with (at least) 4 bytes (see details in lopcodes.h) */ typedef lu_int32 Instruction; /* maximum stack for a Lua function */ #define MAXSTACK 250 /* minimum size for the string table (must be power of 2) */ #if !defined(MINSTRTABSIZE) #define MINSTRTABSIZE 64 /* minimum size for "predefined" strings */ #endif /* minimum size for string buffer */ #if !defined(LUA_MINBUFFER) #define LUA_MINBUFFER 32 #endif #if !defined(lua_lock) #define lua_lock(L) ((void) 0) #define lua_unlock(L) ((void) 0) #endif #if !defined(luai_threadyield) #define luai_threadyield(L) {lua_unlock(L); lua_lock(L);} #endif /* ** these macros allow user-specific actions on threads when you defined ** LUAI_EXTRASPACE and need to do something extra when a thread is ** created/deleted/resumed/yielded. */ #if !defined(luai_userstateopen) #define luai_userstateopen(L) ((void)L) #endif #if !defined(luai_userstateclose) #define luai_userstateclose(L) ((void)L) #endif #if !defined(luai_userstatethread) #define luai_userstatethread(L,L1) ((void)L) #endif #if !defined(luai_userstatefree) #define luai_userstatefree(L,L1) ((void)L) #endif #if !defined(luai_userstateresume) #define luai_userstateresume(L,n) ((void)L) #endif #if !defined(luai_userstateyield) #define luai_userstateyield(L,n) ((void)L) #endif /* ** macro to control inclusion of some hard tests on stack reallocation */ #if !defined(HARDSTACKTESTS) #define condmovestack(L) ((void)0) #else /* realloc stack keeping its size */ #define condmovestack(L) luaD_reallocstack((L), (L)->stacksize) #endif #if !defined(HARDMEMTESTS) #define condchangemem(L) condmovestack(L) #else #define condchangemem(L) \ ((void)(!(G(L)->gcrunning) || (luaC_fullgc(L, 0), 1))) #endif #endif