/* ** $Id: ltable.c,v 1.31 1999/11/26 18:59:20 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ /* ** Implementation of tables (aka arrays, objects, or hash tables); ** uses a mix of chained scatter table with Brent's variation. ** A main invariant of these tables is that, if an element is not ** in its main position (i.e. the `original' position that its hash gives ** to it), then the colliding element is in its own main position. ** In other words, there are collisions only when two elements have the ** same main position (i.e. the same hash values for that table size). ** Because of that, the load factor of these tables can be 100% without ** performance penalties. */ #define LUA_REENTRANT #include "lauxlib.h" #include "lmem.h" #include "lobject.h" #include "lstate.h" #include "ltable.h" #include "lua.h" #define gcsize(L, n) numblocks(L, n*2, sizeof(Hash)) #define TagDefault LUA_T_ARRAY; /* ** returns the `main' position of an element in a table (that is, the index ** of its hash value) */ Node *luaH_mainposition (const Hash *t, const TObject *key) { unsigned long h; switch (ttype(key)) { case LUA_T_NUMBER: h = (unsigned long)(long)nvalue(key); break; case LUA_T_STRING: case LUA_T_USERDATA: h = tsvalue(key)->hash; break; case LUA_T_ARRAY: h = IntPoint(L, avalue(key)); break; case LUA_T_PROTO: h = IntPoint(L, tfvalue(key)); break; case LUA_T_CPROTO: h = IntPoint(L, fvalue(key)); break; case LUA_T_CLOSURE: h = IntPoint(L, clvalue(key)); break; default: return NULL; /* invalid key */ } LUA_ASSERT(L, h%(unsigned int)t->size == (h&((unsigned int)t->size-1)), "a&(x-1) == a%x, for x power of 2"); return &t->node[h&((unsigned int)t->size-1)]; } const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key) { Node *n = luaH_mainposition(t, key); if (!n) lua_error(L, "unexpected type to index table"); else do { if (luaO_equalObj(key, &n->key)) return &n->val; n = n->next; } while (n); return &luaO_nilobject; /* key not found */ } int luaH_pos (lua_State *L, const Hash *t, const TObject *key) { const TObject *v = luaH_get(L, t, key); return (v == &luaO_nilobject) ? -1 : /* key not found */ ((const char *)v - (const char *)(&t->node[0].val))/sizeof(Node); } static Node *hashnodecreate (lua_State *L, int nhash) { Node *v = luaM_newvector(L, nhash, Node); int i; for (i=0; inode = hashnodecreate(L, size); t->size = size; t->firstfree = &t->node[size-1]; /* first free position to be used */ L->nblocks += gcsize(L, size); } Hash *luaH_new (lua_State *L, int size) { Hash *t = luaM_new(L, Hash); setnodevector(L, t, luaO_power2(size)); t->htag = TagDefault; t->next = L->roottable; L->roottable = t; t->marked = 0; return t; } void luaH_free (lua_State *L, Hash *t) { L->nblocks -= gcsize(L, t->size); luaM_free(L, t->node); luaM_free(L, t); } static int newsize (const Hash *t) { Node *v = t->node; int size = t->size; int realuse = 0; int i; for (i=0; isize; Node *nold = t->node; int i; L->nblocks -= gcsize(L, oldsize); setnodevector(L, t, newsize(t)); /* create new array of nodes */ for (i=0; ival) != LUA_T_NIL) luaH_set(L, t, &old->key, &old->val); } luaM_free(L, nold); /* free old array */ } /* ** sets a pair key-value in a hash table; first, check whether key is ** already present; if not, check whether key's main position is free; ** if not, check whether colliding node is in its main position or not; ** if it is not, move colliding node to an empty place and put new pair ** in its main position; otherwise (colliding node is in its main position), ** new pair goes to an empty position. ** Tricky point: the only place where an old element is moved is when ** we move the colliding node to an empty place; nevertheless, its old ** value is still in that position until we set the value for the new ** pair; therefore, even when `val' points to an element of this table ** (this happens when we use `luaH_move'), there is no problem. */ void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val) { Node *mp = luaH_mainposition(t, key); Node *n = mp; if (!mp) lua_error(L, "unexpected type to index table"); do { /* check whether `key' is somewhere in the chain */ if (luaO_equalObj(key, &n->key)) { n->val = *val; /* update value */ return; /* that's all */ } else n = n->next; } while (n); /* `key' not found; must insert it */ if (ttype(&mp->key) != LUA_T_NIL) { /* main position is not free? */ Node *othern; /* main position of colliding node */ n = t->firstfree; /* get a free place */ /* is colliding node out of its main position? (can only happens if its position if after "firstfree") */ if (mp > n && (othern=luaH_mainposition(t, &mp->key)) != mp) { /* yes; move colliding node into free position */ while (othern->next != mp) othern = othern->next; /* find previous */ othern->next = n; /* redo the chain with `n' in place of `mp' */ *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ mp->next = NULL; /* now `mp' is free */ } else { /* colliding node is in its own main position */ /* new node will go into free position */ n->next = mp->next; /* chain new position */ mp->next = n; mp = n; } } mp->key = *key; mp->val = *val; for (;;) { /* check free places */ if (ttype(&(t->firstfree)->key) == LUA_T_NIL) return; /* OK; table still has a free place */ else if (t->firstfree == t->node) break; /* cannot decrement from here */ else (t->firstfree)--; } rehash(L, t); /* no more free places */ } void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val) { TObject index; ttype(&index) = LUA_T_NUMBER; nvalue(&index) = key; luaH_set(L, t, &index, val); } const TObject *luaH_getint (lua_State *L, const Hash *t, int key) { TObject index; ttype(&index) = LUA_T_NUMBER; nvalue(&index) = key; return luaH_get(L, t, &index); }