/* ** $Id: ltable.h,v 1.17 1999/11/23 13:58:02 roberto Exp roberto $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #ifndef ltable_h #define ltable_h #include "lobject.h" #define node(t,i) (&(t)->node[i]) #define key(n) (&(n)->key) #define val(n) (&(n)->val) #define luaH_move(L, t,from,to) (luaH_setint(L, t, to, luaH_getint(L, t, from))) Hash *luaH_new (lua_State *L, int nhash); void luaH_free (lua_State *L, Hash *t); const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key); void luaH_set (lua_State *L, Hash *t, const TObject *key, const TObject *val); int luaH_pos (lua_State *L, const Hash *t, const TObject *r); void luaH_setint (lua_State *L, Hash *t, int key, const TObject *val); const TObject *luaH_getint (lua_State *L, const Hash *t, int key); unsigned long luaH_hash (lua_State *L, const TObject *key); /* exported only for debugging */ Node *luaH_mainposition (const Hash *t, const TObject *key); #endif