/* ** $Id: luadebug.h,v 1.9 2000/01/19 12:00:45 roberto Exp roberto $ ** Debugging API ** See Copyright Notice in lua.h */ #ifndef luadebug_h #define luadebug_h #include "lua.h" typedef struct lua_Debug lua_Debug; /* activation record */ typedef struct lua_Localvar lua_Localvar; typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar); int lua_getstack (lua_State *L, int level, lua_Debug *ar); int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar); int lua_getlocal (lua_State *L, const lua_Debug *ar, lua_Localvar *v); int lua_setlocal (lua_State *L, const lua_Debug *ar, lua_Localvar *v); int lua_setdebug (lua_State *L, int debug); lua_Hook lua_setcallhook (lua_State *L, lua_Hook func); lua_Hook lua_setlinehook (lua_State *L, lua_Hook func); struct lua_Debug { const char *event; /* `call', `return' */ const char *source; /* (S) */ int linedefined; /* (S) */ const char *what; /* (S) `Lua' function, `C' function, Lua `main' */ int currentline; /* (l) */ const char *name; /* (n) */ const char *namewhat; /* (n) global, tag method, local, field */ int nups; /* (u) number of upvalues */ lua_Object func; /* (f) function being executed */ /* private part */ lua_Object _func; /* active function */ }; struct lua_Localvar { int index; const char *name; lua_Object value; }; #endif