summaryrefslogtreecommitdiff
path: root/src/luaconf.h
blob: 0606230dae213f29facb0462267a41472aa1f160 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
/*
** $Id: luaconf.h,v 1.137 2010/05/12 14:17:36 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/


#ifndef lconfig_h
#define lconfig_h

#include <limits.h>
#include <stddef.h>


/*
** ==================================================================
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/


/*
@@ LUA_ANSI controls the use of non-ansi features.
** CHANGE it (define it) if you want Lua to avoid the use of any
** non-ansi feature or library.
*/
#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
#define LUA_ANSI
#endif


#if !defined(LUA_ANSI) && defined(_WIN32)
#define LUA_WIN
#endif

#if defined(LUA_WIN)
#define LUA_DL_DLL
#endif



#if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
#define LUA_USE_READLINE	/* needs some extra libraries */
#endif

#if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN
#define LUA_USE_READLINE	/* needs some extra libraries */
#endif



/*
@@ LUA_USE_POSIX includes all functionality listed as X/Open System
@* Interfaces Extension (XSI).
** CHANGE it (define it) if your system is XSI compatible.
*/
#if defined(LUA_USE_POSIX)
#define LUA_USE_MKSTEMP
#define LUA_USE_ISATTY
#define LUA_USE_POPEN
#define LUA_USE_ULONGJMP
#endif



/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@* Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
@* C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#if defined(_WIN32)
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
*/
#define LUA_LDIR	"!\\lua\\"
#define LUA_CDIR	"!\\"
#define LUA_PATH_DEFAULT  \
		LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
		LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua;" ".\\?.lua"
#define LUA_CPATH_DEFAULT \
		LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"

#else  /* _WIN32 */
#define LUA_ROOT	"/usr/local/"
#define LUA_LDIR	LUA_ROOT "share/lua/5.2/"
#define LUA_CDIR	LUA_ROOT "lib/lua/5.2/"
#define LUA_PATH_DEFAULT  \
		LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
		LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua;" "./?.lua"
#define LUA_CPATH_DEFAULT \
		LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
#endif  /* _WIN32 */


/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if defined(_WIN32)
#define LUA_DIRSEP	"\\"
#else
#define LUA_DIRSEP	"/"
#endif


/*
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all auxiliary library functions.
@@ LUAMOD_API is a mark for all standard library opening functions.
** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL)

#if defined(LUA_CORE) || defined(LUA_LIB)
#define LUA_API __declspec(dllexport)
#else
#define LUA_API __declspec(dllimport)
#endif

#else  /* LUA_BUILD_AS_DLL */

#define LUA_API		extern

#endif  /* LUA_BUILD_AS_DLL */


/* more often than not the libs go together with the core */
#define LUALIB_API	LUA_API
#define LUAMOD_API	LUALIB_API


/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
@* exported to outside modules.
@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
@* that are not to be exported to outside modules (LUAI_DDEF for
@* definitions and LUAI_DDEC for declarations).
** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access
** when Lua is compiled as a shared library. Not all elf targets support
** this attribute. Unfortunately, gcc does not offer a way to check
** whether the target offers that support, and those without support
** give a warning about it. To avoid these warnings, change to the
** default definition.
*/
#if defined(luaall_c)
#define LUAI_FUNC	static
#define LUAI_DDEC	static
#define LUAI_DDEF	static

#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
      defined(__ELF__)
#define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
#define LUAI_DDEC	LUAI_FUNC
#define LUAI_DDEF	/* empty */

#else  /* luaall_c */
#define LUAI_FUNC	extern
#define LUAI_DDEC	extern
#define LUAI_DDEF	/* empty */
#endif  /* luaall_c */



/*
@@ LUA_QL describes how error messages quote program elements.
** CHANGE it if you want a different appearance.
*/
#define LUA_QL(x)	"'" x "'"
#define LUA_QS		LUA_QL("%s")


/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
@* of a function in debug information.
** CHANGE it if you want a different size.
*/
#define LUA_IDSIZE	60


/*
@@ luai_writestring defines how 'print' prints its results.
*/
#include <stdio.h>
#define luai_writestring(s,l)	fwrite((s), sizeof(char), (l), stdout)

/*
@@ luai_writestringerror defines how to print error messages.
** (A format string with one argument is enough for Lua...)
*/
#define luai_writestringerror(s,p) \
	(fprintf(stderr, (s), (p)), fflush(stderr))





/*
** {==================================================================
** Compatibility with previous versions
** ===================================================================
*/

/*
@@ LUA_COMPAT_ALL controls all compatibility options.
** You can define it to get all options, or change specific options
** to fit your specific needs.
*/
#if defined(LUA_COMPAT_ALL)

/*
@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
** You can replace it with 'table.unpack'.
*/
#define LUA_COMPAT_UNPACK

/*
@@ LUA_COMPAT_CPCALL controls the presence of macro 'lua_cpcall'.
** You can replace it with the preregistered function 'cpcall'.
*/
#define lua_cpcall(L,f,u)  \
	(lua_pushlightuserdata(L,(u)), luaL_cpcall(L,(f),1,0))


/*
@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
** You can rewrite 'log10(x)' as 'log(x, 10)'.
*/
#define LUA_COMPAT_LOG10

/*
@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
*/
#define LUA_COMPAT_MAXN

/*
@@ LUA_COMPAT_DEBUGLIB controls compatibility with preloading
** the debug library.
** You should add 'require"debug"' everywhere you need the debug
** library.
*/
#define LUA_COMPAT_DEBUGLIB

/*
@@ The following macros supply trivial compatibility for some
** changes in the API. The macros themselves document how to
** change your code to avoid using them.
*/
#define lua_strlen(L,i)		lua_rawlen(L, (i))

#define lua_objlen(L,i)		lua_rawlen(L, (i))

#define lua_equal(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPEQ)
#define lua_lessthan(L,idx1,idx2)	lua_compare(L,(idx1),(idx2),LUA_OPLT)

/* compatibility with previous wrong spelling */
#define luaL_typerror		luaL_typeerror

#endif  /* LUA_COMPAT_ALL */

/* }================================================================== */



/*
@@ LUAI_BITSINT defines the number of bits in an int.
** CHANGE here if Lua cannot automatically detect the number of bits of
** your machine. Probably you do not need to change this.
*/
/* avoid overflows in comparison */
#if INT_MAX-20 < 32760
#define LUAI_BITSINT	16
#elif INT_MAX > 2147483640L
/* int has at least 32 bits */
#define LUAI_BITSINT	32
#else
#error "you must define LUA_BITSINT with number of bits in an integer"
#endif


/*
@@ LUA_INT32 is an signed integer with exactly 32 bits.
@@ LUAI_UMEM is an unsigned integer big enough to count the total
@* memory used by Lua.
@@ LUAI_MEM is a signed integer big enough to count the total memory
@* used by Lua.
** CHANGE here if for some weird reason the default definitions are not
** good enough for your machine. Probably you do not need to change
** this.
*/
#if LUAI_BITSINT >= 32
#define LUA_INT32	int
#define LUAI_UMEM	size_t
#define LUAI_MEM	ptrdiff_t
#else
/* 16-bit ints */
#define LUA_INT32	long
#define LUAI_UMEM	unsigned long
#define LUAI_MEM	long
#endif


/*
@@ LUAI_MAXSTACK limits the size of the Lua stack.
** CHANGE it if you need a different limit. This limit is arbitrary;
** its only purpose is to stop Lua to consume unlimited stack
** space (and to reserve some numbers for pseudo-indices).
*/
#if LUAI_BITSINT >= 32
#define LUAI_MAXSTACK		1000000
#else
#define LUAI_MAXSTACK		15000
#endif

/* reserve some space for error handling */
#define LUAI_FIRSTPSEUDOIDX	(-LUAI_MAXSTACK - 1000)



/*
** {==================================================================
** CHANGE (to smaller values) the following definitions if your system
** has a small C stack. (Or you may want to change them to larger
** values if your system has a large C stack and these limits are
** too rigid for you.) Some of these constants control the size of
** stack-allocated arrays used by the compiler or the interpreter, while
** others limit the maximum number of recursive calls that the compiler
** or the interpreter can perform. Values too large may cause a C stack
** overflow for some forms of deep constructs.
** ===================================================================
*/


/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
*/
#define LUAL_BUFFERSIZE		BUFSIZ

/* }================================================================== */




/*
** {==================================================================
@@ LUA_NUMBER is the type of numbers in Lua.
** CHANGE the following definitions only if you want to build Lua
** with a number type different from double. You may also need to
** change lua_number2int & lua_number2integer.
** ===================================================================
*/

#define LUA_NUMBER_DOUBLE
#define LUA_NUMBER	double

/*
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@* over a number.
*/
#define LUAI_UACNUMBER	double


/*
@@ LUA_NUMBER_SCAN is the format for reading numbers.
@@ LUA_NUMBER_FMT is the format for writing numbers.
@@ lua_number2str converts a number to a string.
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
@@ lua_str2number converts a string to a number.
*/
#define LUA_NUMBER_SCAN		"%lf"
#define LUA_NUMBER_FMT		"%.14g"
#define lua_number2str(s,n)	sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR	32 /* 16 digits, sign, point, and \0 */
#define lua_str2number(s,p)	strtod((s), (p))


/*
@@ The luai_num* macros define the primitive operations over numbers.
*/

/* the following operations need the math library */
#if defined(lobject_c) || defined(lvm_c) || defined(luaall_c)
#include <math.h>
#define luai_nummod(L,a,b)	((a) - floor((a)/(b))*(b))
#define luai_numpow(L,a,b)	(pow(a,b))
#endif

/* these are quite standard operations */
#if defined(LUA_CORE)
#define luai_numadd(L,a,b)	((a)+(b))
#define luai_numsub(L,a,b)	((a)-(b))
#define luai_nummul(L,a,b)	((a)*(b))
#define luai_numdiv(L,a,b)	((a)/(b))
#define luai_numunm(L,a)	(-(a))
#define luai_numeq(a,b)		((a)==(b))
#define luai_numlt(L,a,b)	((a)<(b))
#define luai_numle(L,a,b)	((a)<=(b))
#define luai_numisnan(L,a)	(!luai_numeq((a), (a)))
#endif



/*
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
** machines, ptrdiff_t gives a good choice between int or long.)
*/
#define LUA_INTEGER	ptrdiff_t


/*
@@ lua_number2int is a macro to convert lua_Number to int.
@@ lua_number2integer is a macro to convert lua_Number to LUA_INTEGER.
@@ lua_number2uint is a macro to convert a lua_Number to an unsigned
@* LUA_INT32.
@@ lua_uint2number is a macro to convert an unsigned LUA_INT32
@* to a lua_Number.
** CHANGE them if you know a faster way to convert a lua_Number to
** int (with any rounding method and without throwing errors) in your
** system. In Pentium machines, a naive typecast from double to int
** in C is extremely slow, so any alternative is worth trying.
*/

/* On a Pentium, resort to a trick */
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
	(defined(__i386) || defined (_M_IX86) || defined(__i386__))

/* On a Microsoft compiler, use assembler */
#if defined(_MSC_VER)

#define lua_number2int(i,n)  __asm {__asm fld n   __asm fistp i}
#define lua_number2integer(i,n)		lua_number2int(i, n)
#define lua_number2uint(i,n)  \
  {__int64 l; __asm {__asm fld n   __asm fistp l} i = (unsigned int)l;}

#else  /* _MSC_VER */
/* the next trick should work on any Pentium, but sometimes clashes
   with a DirectX idiosyncrasy */

union luai_Cast { double l_d; long l_l; };
#define lua_number2int(i,n) \
  { volatile union luai_Cast u; u.l_d = (n) + 6755399441055744.0; (i) = u.l_l; }
#define lua_number2integer(i,n)		lua_number2int(i, n)
#define lua_number2uint(i,n)		lua_number2int(i, n)

#endif  /* _MSC_VER */


#else  /* LUA_NUMBER_DOUBLE ... (Pentium) */
/* this option always works, but may be slow */
#define lua_number2int(i,n)	((i)=(int)(n))
#define lua_number2integer(i,n)	((i)=(LUA_INTEGER)(n))
#define lua_number2uint(i,n)	((i)=(unsigned LUA_INT32)(n))

#endif  /* LUA_NUMBER_DOUBLE ... (Pentium) */


/* on several machines, coercion from unsigned to double is too slow,
   so avoid that if possible */
#define lua_uint2number(u)  \
	((LUA_INT32)(u) < 0 ? (lua_Number)(u) : (lua_Number)(LUA_INT32)(u))


/*
@@ luai_hashnum is a macro do hash a lua_Number value into an integer.
@* The hash must be deterministic and give reasonable values for
@* both small and large values (outside the range of integers). 
@* It is used only in ltable.c.
*/

#if defined(ltable_c) || defined(luaall_c)

#include <float.h>
#include <math.h>

#define luai_hashnum(i,n) { int e;  \
  n = frexp(n, &e) * (lua_Number)(INT_MAX - DBL_MAX_EXP);  \
  lua_number2int(i, n); i += e; }

#endif  /* ltable_c */

/* }================================================================== */




/* =================================================================== */

/*
** Local configuration. You can use this space to add your redefinitions
** without modifying the main part of the file.
*/



#endif