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authorPeter Drahoš <drahosp@gmail.com>2011-12-17 00:49:41 +0100
committerPeter Drahoš <drahosp@gmail.com>2011-12-17 00:49:41 +0100
commiteb7f7583aa49716626615d580b0a23c0d70776ea (patch)
tree948731e524bb717f42f66e05f42c30156a187369
parent0713c5ca0b7b60ab525019ee77200d19f7c4be03 (diff)
downloadlua-eb7f7583aa49716626615d580b0a23c0d70776ea.tar.gz
Removed luaconf.h as it interfered with luaconf.h.in generation
-rw-r--r--src/luaconf.h529
1 files changed, 0 insertions, 529 deletions
diff --git a/src/luaconf.h b/src/luaconf.h
deleted file mode 100644
index bab401e..0000000
--- a/src/luaconf.h
+++ /dev/null
@@ -1,529 +0,0 @@
-/*
-** $Id: luaconf.h,v 1.170 2011/12/06 16:58:36 roberto Exp $
-** Configuration file for Lua
-** See Copyright Notice in lua.h
-*/
-
-
-#ifndef lconfig_h
-#define lconfig_h
-
-#include <limits.h>
-#include <stddef.h>
-
-
-/*
-** ==================================================================
-** Search for "@@" to find all configurable definitions.
-** ===================================================================
-*/
-
-
-/*
-@@ LUA_ANSI controls the use of non-ansi features.
-** CHANGE it (define it) if you want Lua to avoid the use of any
-** non-ansi feature or library.
-*/
-#if !defined(LUA_ANSI) && defined(__STRICT_ANSI__)
-#define LUA_ANSI
-#endif
-
-
-#if !defined(LUA_ANSI) && defined(_WIN32) && !defined(_WIN32_WCE)
-#define LUA_WIN /* enable goodies for regular Windows platforms */
-#endif
-
-#if defined(LUA_WIN)
-#define LUA_DL_DLL
-#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
-#endif
-
-
-
-#if defined(LUA_USE_LINUX)
-#define LUA_USE_POSIX
-#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
-#define LUA_USE_READLINE /* needs some extra libraries */
-#define LUA_USE_STRTODHEX /* assume 'strtod' handles hexa formats */
-#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
-#define LUA_USE_LONGLONG /* assume support for long long */
-#endif
-
-#if defined(LUA_USE_MACOSX)
-#define LUA_USE_POSIX
-#define LUA_USE_DLOPEN /* does not need -ldl */
-#define LUA_USE_READLINE /* needs an extra library: -lreadline */
-#define LUA_USE_STRTODHEX /* assume 'strtod' handles hexa formats */
-#define LUA_USE_AFORMAT /* assume 'printf' handles 'aA' specifiers */
-#define LUA_USE_LONGLONG /* assume support for long long */
-#endif
-
-
-
-/*
-@@ LUA_USE_POSIX includes all functionality listed as X/Open System
-@* Interfaces Extension (XSI).
-** CHANGE it (define it) if your system is XSI compatible.
-*/
-#if defined(LUA_USE_POSIX)
-#define LUA_USE_MKSTEMP
-#define LUA_USE_ISATTY
-#define LUA_USE_POPEN
-#define LUA_USE_ULONGJMP
-#define LUA_USE_GMTIME_R
-#endif
-
-
-
-/*
-@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
-@* Lua libraries.
-@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
-@* C libraries.
-** CHANGE them if your machine has a non-conventional directory
-** hierarchy or if you want to install your libraries in
-** non-conventional directories.
-*/
-#if defined(_WIN32) /* { */
-/*
-** In Windows, any exclamation mark ('!') in the path is replaced by the
-** path of the directory of the executable file of the current process.
-*/
-#define LUA_LDIR "!\\lua\\"
-#define LUA_CDIR "!\\"
-#define LUA_PATH_DEFAULT \
- LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua;" ".\\?.lua"
-#define LUA_CPATH_DEFAULT \
- LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll;" ".\\?.dll"
-
-#else /* }{ */
-
-#define LUA_VDIR LUA_VERSION_MAJOR "." LUA_VERSION_MINOR "/"
-#define LUA_ROOT "/usr/local/"
-#define LUA_LDIR LUA_ROOT "share/lua/" LUA_VDIR
-#define LUA_CDIR LUA_ROOT "lib/lua/" LUA_VDIR
-#define LUA_PATH_DEFAULT \
- LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
- LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua;" "./?.lua"
-#define LUA_CPATH_DEFAULT \
- LUA_CDIR"?.so;" LUA_CDIR"loadall.so;" "./?.so"
-#endif /* } */
-
-
-/*
-@@ LUA_DIRSEP is the directory separator (for submodules).
-** CHANGE it if your machine does not use "/" as the directory separator
-** and is not Windows. (On Windows Lua automatically uses "\".)
-*/
-#if defined(_WIN32)
-#define LUA_DIRSEP "\\"
-#else
-#define LUA_DIRSEP "/"
-#endif
-
-
-/*
-@@ LUA_ENV is the name of the variable that holds the current
-@@ environment, used to access global names.
-** CHANGE it if you do not like this name.
-*/
-#define LUA_ENV "_ENV"
-
-
-/*
-@@ LUA_API is a mark for all core API functions.
-@@ LUALIB_API is a mark for all auxiliary library functions.
-@@ LUAMOD_API is a mark for all standard library opening functions.
-** CHANGE them if you need to define those functions in some special way.
-** For instance, if you want to create one Windows DLL with the core and
-** the libraries, you may want to use the following definition (define
-** LUA_BUILD_AS_DLL to get it).
-*/
-#if defined(LUA_BUILD_AS_DLL) /* { */
-
-#if defined(LUA_CORE) || defined(LUA_LIB) /* { */
-#define LUA_API __declspec(dllexport)
-#else /* }{ */
-#define LUA_API __declspec(dllimport)
-#endif /* } */
-
-#else /* }{ */
-
-#define LUA_API extern
-
-#endif /* } */
-
-
-/* more often than not the libs go together with the core */
-#define LUALIB_API LUA_API
-#define LUAMOD_API LUALIB_API
-
-
-/*
-@@ LUAI_FUNC is a mark for all extern functions that are not to be
-@* exported to outside modules.
-@@ LUAI_DDEF and LUAI_DDEC are marks for all extern (const) variables
-@* that are not to be exported to outside modules (LUAI_DDEF for
-@* definitions and LUAI_DDEC for declarations).
-** CHANGE them if you need to mark them in some special way. Elf/gcc
-** (versions 3.2 and later) mark them as "hidden" to optimize access
-** when Lua is compiled as a shared library. Not all elf targets support
-** this attribute. Unfortunately, gcc does not offer a way to check
-** whether the target offers that support, and those without support
-** give a warning about it. To avoid these warnings, change to the
-** default definition.
-*/
-#if defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
- defined(__ELF__) /* { */
-#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
-#define LUAI_DDEC LUAI_FUNC
-#define LUAI_DDEF /* empty */
-
-#else /* }{ */
-#define LUAI_FUNC extern
-#define LUAI_DDEC extern
-#define LUAI_DDEF /* empty */
-#endif /* } */
-
-
-
-/*
-@@ LUA_QL describes how error messages quote program elements.
-** CHANGE it if you want a different appearance.
-*/
-#define LUA_QL(x) "'" x "'"
-#define LUA_QS LUA_QL("%s")
-
-
-/*
-@@ LUA_IDSIZE gives the maximum size for the description of the source
-@* of a function in debug information.
-** CHANGE it if you want a different size.
-*/
-#define LUA_IDSIZE 60
-
-
-/*
-@@ luai_writestring/luai_writeline define how 'print' prints its results.
-** They are only used in libraries and the stand-alone program. (The #if
-** avoids including 'stdio.h' everywhere.)
-*/
-#if defined(LUA_LIB) || defined(lua_c)
-#include <stdio.h>
-#define luai_writestring(s,l) fwrite((s), sizeof(char), (l), stdout)
-#define luai_writeline() (luai_writestring("\n", 1), fflush(stdout))
-#endif
-
-/*
-@@ luai_writestringerror defines how to print error messages.
-** (A format string with one argument is enough for Lua...)
-*/
-#define luai_writestringerror(s,p) \
- (fprintf(stderr, (s), (p)), fflush(stderr))
-
-
-
-
-
-/*
-** {==================================================================
-** Compatibility with previous versions
-** ===================================================================
-*/
-
-/*
-@@ LUA_COMPAT_ALL controls all compatibility options.
-** You can define it to get all options, or change specific options
-** to fit your specific needs.
-*/
-#if defined(LUA_COMPAT_ALL) /* { */
-
-/*
-@@ LUA_COMPAT_UNPACK controls the presence of global 'unpack'.
-** You can replace it with 'table.unpack'.
-*/
-#define LUA_COMPAT_UNPACK
-
-/*
-@@ LUA_COMPAT_LOADERS controls the presence of table 'package.loaders'.
-** You can replace it with 'package.searchers'.
-*/
-#define LUA_COMPAT_LOADERS
-
-/*
-@@ macro 'lua_cpcall' emulates deprecated function lua_cpcall.
-** You can call your C function directly (with light C functions).
-*/
-#define lua_cpcall(L,f,u) \
- (lua_pushcfunction(L, (f)), \
- lua_pushlightuserdata(L,(u)), \
- lua_pcall(L,1,0,0))
-
-
-/*
-@@ LUA_COMPAT_LOG10 defines the function 'log10' in the math library.
-** You can rewrite 'log10(x)' as 'log(x, 10)'.
-*/
-#define LUA_COMPAT_LOG10
-
-/*
-@@ LUA_COMPAT_LOADSTRING defines the function 'loadstring' in the base
-** library. You can rewrite 'loadstring(s)' as 'load(s)'.
-*/
-#define LUA_COMPAT_LOADSTRING
-
-/*
-@@ LUA_COMPAT_MAXN defines the function 'maxn' in the table library.
-*/
-#define LUA_COMPAT_MAXN
-
-/*
-@@ The following macros supply trivial compatibility for some
-** changes in the API. The macros themselves document how to
-** change your code to avoid using them.
-*/
-#define lua_strlen(L,i) lua_rawlen(L, (i))
-
-#define lua_objlen(L,i) lua_rawlen(L, (i))
-
-#define lua_equal(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPEQ)
-#define lua_lessthan(L,idx1,idx2) lua_compare(L,(idx1),(idx2),LUA_OPLT)
-
-/*
-@@ LUA_COMPAT_MODULE controls compatibility with previous
-** module functions 'module' (Lua) and 'luaL_register' (C).
-*/
-#define LUA_COMPAT_MODULE
-
-#endif /* } */
-
-/* }================================================================== */
-
-
-
-/*
-@@ LUAI_BITSINT defines the number of bits in an int.
-** CHANGE here if Lua cannot automatically detect the number of bits of
-** your machine. Probably you do not need to change this.
-*/
-/* avoid overflows in comparison */
-#if INT_MAX-20 < 32760 /* { */
-#define LUAI_BITSINT 16
-#elif INT_MAX > 2147483640L /* }{ */
-/* int has at least 32 bits */
-#define LUAI_BITSINT 32
-#else /* }{ */
-#error "you must define LUA_BITSINT with number of bits in an integer"
-#endif /* } */
-
-
-/*
-@@ LUA_INT32 is an signed integer with exactly 32 bits.
-@@ LUAI_UMEM is an unsigned integer big enough to count the total
-@* memory used by Lua.
-@@ LUAI_MEM is a signed integer big enough to count the total memory
-@* used by Lua.
-** CHANGE here if for some weird reason the default definitions are not
-** good enough for your machine. Probably you do not need to change
-** this.
-*/
-#if LUAI_BITSINT >= 32 /* { */
-#define LUA_INT32 int
-#define LUAI_UMEM size_t
-#define LUAI_MEM ptrdiff_t
-#else /* }{ */
-/* 16-bit ints */
-#define LUA_INT32 long
-#define LUAI_UMEM unsigned long
-#define LUAI_MEM long
-#endif /* } */
-
-
-/*
-@@ LUAI_MAXSTACK limits the size of the Lua stack.
-** CHANGE it if you need a different limit. This limit is arbitrary;
-** its only purpose is to stop Lua to consume unlimited stack
-** space (and to reserve some numbers for pseudo-indices).
-*/
-#if LUAI_BITSINT >= 32
-#define LUAI_MAXSTACK 1000000
-#else
-#define LUAI_MAXSTACK 15000
-#endif
-
-/* reserve some space for error handling */
-#define LUAI_FIRSTPSEUDOIDX (-LUAI_MAXSTACK - 1000)
-
-
-
-
-/*
-@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
-** CHANGE it if it uses too much C-stack space.
-*/
-#define LUAL_BUFFERSIZE BUFSIZ
-
-
-
-
-/*
-** {==================================================================
-@@ LUA_NUMBER is the type of numbers in Lua.
-** CHANGE the following definitions only if you want to build Lua
-** with a number type different from double. You may also need to
-** change lua_number2int & lua_number2integer.
-** ===================================================================
-*/
-
-#define LUA_NUMBER_DOUBLE
-#define LUA_NUMBER double
-
-/*
-@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
-@* over a number.
-*/
-#define LUAI_UACNUMBER double
-
-
-/*
-@@ LUA_NUMBER_SCAN is the format for reading numbers.
-@@ LUA_NUMBER_FMT is the format for writing numbers.
-@@ lua_number2str converts a number to a string.
-@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
-*/
-#define LUA_NUMBER_SCAN "%lf"
-#define LUA_NUMBER_FMT "%.14g"
-#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
-#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
-
-
-/*
-@@ lua_str2number converts a decimal numeric string to a number.
-@@ lua_strx2number converts an hexadecimal numeric string to a number.
-** In C99, 'strtod' do both conversions. C89, however, has no function
-** to convert floating hexadecimal strings to numbers. For these
-** systems, you can leave 'lua_strx2number' undefined and Lua will
-** provide its own implementation.
-*/
-#define lua_str2number(s,p) strtod((s), (p))
-
-#if defined(LUA_USE_STRTODHEX)
-#define lua_strx2number(s,p) strtod((s), (p))
-#endif
-
-
-/*
-@@ The luai_num* macros define the primitive operations over numbers.
-*/
-
-/* the following operations need the math library */
-#if defined(lobject_c) || defined(lvm_c)
-#include <math.h>
-#define luai_nummod(L,a,b) ((a) - floor((a)/(b))*(b))
-#define luai_numpow(L,a,b) (pow(a,b))
-#endif
-
-/* these are quite standard operations */
-#if defined(LUA_CORE)
-#define luai_numadd(L,a,b) ((a)+(b))
-#define luai_numsub(L,a,b) ((a)-(b))
-#define luai_nummul(L,a,b) ((a)*(b))
-#define luai_numdiv(L,a,b) ((a)/(b))
-#define luai_numunm(L,a) (-(a))
-#define luai_numeq(a,b) ((a)==(b))
-#define luai_numlt(L,a,b) ((a)<(b))
-#define luai_numle(L,a,b) ((a)<=(b))
-#define luai_numisnan(L,a) (!luai_numeq((a), (a)))
-#endif
-
-
-
-/*
-@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
-** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
-** machines, ptrdiff_t gives a good choice between int or long.)
-*/
-#define LUA_INTEGER ptrdiff_t
-
-/*
-@@ LUA_UNSIGNED is the integral type used by lua_pushunsigned/lua_tounsigned.
-** It must have at least 32 bits.
-*/
-#define LUA_UNSIGNED unsigned LUA_INT32
-
-
-#if defined(LUA_CORE) /* { */
-
-#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
-
-/* On a Microsoft compiler on a Pentium, use assembler to avoid clashes
- with a DirectX idiosyncrasy */
-#if defined(LUA_WIN) && defined(_MSC_VER) && defined(_M_IX86) /* { */
-
-#define MS_ASMTRICK
-
-#else /* }{ */
-/* the next definition uses a trick that should work on any machine
- using IEEE754 with a 32-bit integer type */
-
-#define LUA_IEEE754TRICK
-
-/*
-@@ LUA_IEEEENDIAN is the endianness of doubles in your machine
-** (0 for little endian, 1 for big endian); if not defined, Lua will
-** check it dynamically.
-*/
-/* check for known architectures */
-#if defined(__i386__) || defined(__i386) || defined(__X86__) || \
- defined (__x86_64)
-#define LUA_IEEEENDIAN 0
-#elif defined(__POWERPC__) || defined(__ppc__)
-#define LUA_IEEEENDIAN 1
-#endif
-
-#endif /* } */
-
-#endif /* } */
-
-#endif /* } */
-
-/* }================================================================== */
-
-
-/*
-@@ LUA_NANTRICK_LE/LUA_NANTRICK_BE controls the use of a trick to
-** pack all types into a single double value, using NaN values to
-** represent non-number values. The trick only works on 32-bit machines
-** (ints and pointers are 32-bit values) with numbers represented as
-** IEEE 754-2008 doubles with conventional endianess (12345678 or
-** 87654321), in CPUs that do not produce signaling NaN values (all NaNs
-** are quiet).
-*/
-#if defined(LUA_CORE) && \
- defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) /* { */
-
-/* little-endian architectures that satisfy those conditions */
-#if defined(__i386__) || defined(__i386) || defined(__X86__) || \
- defined(_M_IX86)
-
-#define LUA_NANTRICK_LE
-
-#endif
-
-#endif /* } */
-
-
-
-
-/* =================================================================== */
-
-/*
-** Local configuration. You can use this space to add your redefinitions
-** without modifying the main part of the file.
-*/
-
-
-
-#endif
-