diff options
author | Mike Pall <mike> | 2013-02-13 11:57:04 +0100 |
---|---|---|
committer | Mike Pall <mike> | 2013-02-13 11:57:04 +0100 |
commit | c7f0b6bca05c124d764c6f3b4de889a460212f55 (patch) | |
tree | 3a441044f913ec3956bd5b0cc057d5ae0f395971 | |
parent | 4e35c025dcb7a1d9ed90c9cfec6378ac2489a641 (diff) | |
download | luajit2-c7f0b6bca05c124d764c6f3b4de889a460212f55.tar.gz |
Fix capitalization of 'Xbox'.
-rw-r--r-- | doc/install.html | 6 | ||||
-rw-r--r-- | doc/luajit.html | 2 | ||||
-rw-r--r-- | src/lj_def.h | 2 | ||||
-rw-r--r-- | src/vm_ppc.dasc | 4 | ||||
-rw-r--r-- | src/xedkbuild.bat | 6 |
5 files changed, 10 insertions, 10 deletions
diff --git a/doc/install.html b/doc/install.html index 5a1ea525..07680107 100644 --- a/doc/install.html +++ b/doc/install.html @@ -136,7 +136,7 @@ operating systems, CPUs and compilers: <td class="compatos">GCC 4.3+</td> <td class="compatos">GCC 4.3+<br>GCC 4.1 (<a href="#ps3">PS3</a>)</td> <td class="compatos compatno"> </td> -<td class="compatos">XEDK (<a href="#xbox360">XBox 360</a>)</td> +<td class="compatos">XEDK (<a href="#xbox360">Xbox 360</a>)</td> </tr> <tr class="odd"> <td class="compatcpu"><a href="#cross2">PPC/e500v2</a></td> @@ -468,8 +468,8 @@ only the fast interpreter is built: make HOST_CC="gcc -m32" CROSS=ppu-lv2- </pre> <p> -You can cross-compile for <b id="xbox360">XBox 360</b> using the -XBox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the +You can cross-compile for <b id="xbox360">Xbox 360</b> using the +Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the JIT compiler is disabled and only the fast interpreter is built. </p> <p> diff --git a/doc/luajit.html b/doc/luajit.html index f02c668c..e8581d3a 100644 --- a/doc/luajit.html +++ b/doc/luajit.html @@ -158,7 +158,7 @@ LuaJIT is Copyright © 2005-2013 Mike Pall, released under the <tr><td>Windows</td><td>Linux</td><td>BSD</td><td>OSX</td><td>POSIX</td></tr> </table> <table class="feature os os2"> -<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td><td>PS3</td><td>XBox 360</td></tr> +<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td><td>PS3</td><td>Xbox 360</td></tr> </table> <table class="feature compiler"> <tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr> diff --git a/src/lj_def.h b/src/lj_def.h index 5c427b14..9a22e3bd 100644 --- a/src/lj_def.h +++ b/src/lj_def.h @@ -273,7 +273,7 @@ uint64_t _byteswap_uint64(uint64_t); #if defined(_M_PPC) && defined(LUAJIT_NO_UNALIGNED) /* -** Replacement for unaligned loads on XBox 360. Disabled by default since it's +** Replacement for unaligned loads on Xbox 360. Disabled by default since it's ** usually more costly than the occasional stall when crossing a cache-line. */ static LJ_AINLINE uint16_t lj_getu16(const void *v) diff --git a/src/vm_ppc.dasc b/src/vm_ppc.dasc index 6778dee5..685ea518 100644 --- a/src/vm_ppc.dasc +++ b/src/vm_ppc.dasc @@ -21,11 +21,11 @@ |// Note: a full PPC64 _LP64 port is not planned. |// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3). |// Affects reg saves, stack layout, carry/overflow/dot flags etc. -|// FRAME32 Use 32 bit frame layout, even with GPR64 (XBox 360). +|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360). |// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3). |// Function pointers are really a struct: code, TOC, env (optional). |// TOCENV Function pointers have an environment pointer, too (not on PS3). -|// PPE Power Processor Element of Cell (PS3) or Xenon (XBox 360). +|// PPE Power Processor Element of Cell (PS3) or Xenon (Xbox 360). |// Must avoid (slow) micro-coded instructions. | |.if P64 diff --git a/src/xedkbuild.bat b/src/xedkbuild.bat index 451b2f82..375f1955 100644 --- a/src/xedkbuild.bat +++ b/src/xedkbuild.bat @@ -1,4 +1,4 @@ -@rem Script to build LuaJIT with the XBox 360 SDK.
+@rem Script to build LuaJIT with the Xbox 360 SDK.
@rem Donated to the public domain.
@rem
@rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler)
@@ -77,7 +77,7 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c @del *.obj *.manifest minilua.exe buildvm.exe
@echo.
-@echo === Successfully built LuaJIT for XBox 360 ===
+@echo === Successfully built LuaJIT for Xbox 360 ===
@goto :END
:BAD
@@ -88,5 +88,5 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c @goto :END
:FAIL
@echo To run this script you must open a "Visual Studio .NET Command Prompt"
-@echo (32 bit host compiler). The XBox 360 SDK must be installed, too.
+@echo (32 bit host compiler). The Xbox 360 SDK must be installed, too.
:END
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