@rem Script to build LuaJIT with the PS Vita SDK. @rem Donated to the public domain. @rem @rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler) @rem Then cd to this directory and run this script. @if not defined INCLUDE goto :FAIL @if not defined SCE_PSP2_SDK_DIR goto :FAIL @setlocal @rem ---- Host compiler ---- @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE @set LJLINK=link /nologo @set LJMT=mt /nologo @set DASMDIR=..\dynasm @set DASM=%DASMDIR%\dynasm.lua @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c %LJCOMPILE% host\minilua.c @if errorlevel 1 goto :BAD %LJLINK% /out:minilua.exe minilua.obj @if errorlevel 1 goto :BAD if exist minilua.exe.manifest^ %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe @rem Check for 32 bit host compiler. @minilua @if errorlevel 8 goto :FAIL @set DASMFLAGS=-D FPU -D HFABI minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_arm.dasc @if errorlevel 1 goto :BAD %LJCOMPILE% /I "." /I %DASMDIR% -DLUAJIT_TARGET=LUAJIT_ARCH_ARM -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLJ_TARGET_PSVITA=1 host\buildvm*.c @if errorlevel 1 goto :BAD %LJLINK% /out:buildvm.exe buildvm*.obj @if errorlevel 1 goto :BAD if exist buildvm.exe.manifest^ %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe buildvm -m elfasm -o lj_vm.s @if errorlevel 1 goto :BAD buildvm -m bcdef -o lj_bcdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m ffdef -o lj_ffdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m libdef -o lj_libdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m recdef -o lj_recdef.h %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB% @if errorlevel 1 goto :BAD buildvm -m folddef -o lj_folddef.h lj_opt_fold.c @if errorlevel 1 goto :BAD @rem ---- Cross compiler ---- @set LJCOMPILE="%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2snc" -c -w -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC @set LJLIB="%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2ld32" -r --output= @set INCLUDE="" "%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2as" -o lj_vm.o lj_vm.s @if "%1" neq "debug" goto :NODEBUG @shift @set LJCOMPILE=%LJCOMPILE% -g -O0 @set TARGETLIB=libluajitD.a goto :BUILD :NODEBUG @set LJCOMPILE=%LJCOMPILE% -O2 @set TARGETLIB=libluajit.a :BUILD del %TARGETLIB% %LJCOMPILE% ljamalg.c @if errorlevel 1 goto :BAD %LJLIB%%TARGETLIB% ljamalg.o lj_vm.o @if errorlevel 1 goto :BAD @del *.o *.obj *.manifest minilua.exe buildvm.exe @echo. @echo === Successfully built LuaJIT for PS Vita === @goto :END :BAD @echo. @echo ******************************************************* @echo *** Build FAILED -- Please check the error messages *** @echo ******************************************************* @goto :END :FAIL @echo To run this script you must open a "Visual Studio .NET Command Prompt" @echo (32 bit host compiler). The PS Vita SDK must be installed, too. :END