/* Copyright (C) 2000-2007 MySQL AB This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; see the file COPYING. If not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. */ /* The socket wrapper source implements a Socket class that hides the * differences between Berkely style sockets and Windows sockets, allowing * transparent TCP access. */ #include "runtime.hpp" #include "socket_wrapper.hpp" #ifndef _WIN32 #include #include #include #include #include #include #include #include #endif // _WIN32 #if defined(__sun) || defined(__SCO_VERSION__) || defined(__NETWARE__) #include #endif #ifdef _WIN32 const int SOCKET_EINVAL = WSAEINVAL; const int SOCKET_EWOULDBLOCK = WSAEWOULDBLOCK; const int SOCKET_EAGAIN = WSAEWOULDBLOCK; #else const int SOCKET_EINVAL = EINVAL; const int SOCKET_EWOULDBLOCK = EWOULDBLOCK; const int SOCKET_EAGAIN = EAGAIN; #endif // _WIN32 namespace yaSSL { Socket::Socket(socket_t s) : socket_(s), wouldBlock_(false), nonBlocking_(false) {} void Socket::set_fd(socket_t s) { socket_ = s; } socket_t Socket::get_fd() const { return socket_; } Socket::~Socket() { // don't close automatically now } void Socket::closeSocket() { if (socket_ != INVALID_SOCKET) { #ifdef _WIN32 closesocket(socket_); #else close(socket_); #endif socket_ = INVALID_SOCKET; } } uint Socket::get_ready() const { #ifdef _WIN32 unsigned long ready = 0; ioctlsocket(socket_, FIONREAD, &ready); #else /* 64-bit Solaris requires the variable passed to FIONREAD be a 32-bit value. */ unsigned int ready = 0; ioctl(socket_, FIONREAD, &ready); #endif return ready; } uint Socket::send(const byte* buf, unsigned int sz, int flags) const { const byte* pos = buf; const byte* end = pos + sz; while (pos != end) { int sent = ::send(socket_, reinterpret_cast(pos), static_cast(end - pos), flags); if (sent == -1) return 0; pos += sent; } return sz; } uint Socket::receive(byte* buf, unsigned int sz, int flags) { wouldBlock_ = false; int recvd = ::recv(socket_, reinterpret_cast(buf), sz, flags); // idea to seperate error from would block by arnetheduck@gmail.com if (recvd == -1) { if (get_lastError() == SOCKET_EWOULDBLOCK || get_lastError() == SOCKET_EAGAIN) { wouldBlock_ = true; // would have blocked this time only nonBlocking_ = true; // socket nonblocking, win32 only way to tell return 0; } } else if (recvd == 0) return static_cast(-1); return recvd; } // wait if blocking for input, return false for error bool Socket::wait() { byte b; return receive(&b, 1, MSG_PEEK) != static_cast(-1); } void Socket::shutDown(int how) { shutdown(socket_, how); } int Socket::get_lastError() { #ifdef _WIN32 return WSAGetLastError(); #else return errno; #endif } bool Socket::WouldBlock() const { return wouldBlock_; } bool Socket::IsNonBlocking() const { return nonBlocking_; } void Socket::set_lastError(int errorCode) { #ifdef _WIN32 WSASetLastError(errorCode); #else errno = errorCode; #endif } } // namespace