/* socket_wrapper.cpp * * Copyright (C) 2003 Sawtooth Consulting Ltd. * * This file is part of yaSSL. * * yaSSL is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * There are special exceptions to the terms and conditions of the GPL as it * is applied to yaSSL. View the full text of the exception in the file * FLOSS-EXCEPTIONS in the directory of this software distribution. * * yaSSL is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */ /* The socket wrapper source implements a Socket class that hides the * differences between Berkely style sockets and Windows sockets, allowing * transparent TCP access. */ #include "runtime.hpp" #include "socket_wrapper.hpp" #ifndef _WIN32 #include #include #include #include #include #include #include #include #endif // _WIN32 #if defined(__sun) || defined(__SCO_VERSION__) || defined(__NETWARE__) #include #endif #ifdef _WIN32 const int SOCKET_EINVAL = WSAEINVAL; const int SOCKET_EWOULDBLOCK = WSAEWOULDBLOCK; const int SOCKET_EAGAIN = WSAEWOULDBLOCK; #else const int SOCKET_EINVAL = EINVAL; const int SOCKET_EWOULDBLOCK = EWOULDBLOCK; const int SOCKET_EAGAIN = EAGAIN; #endif // _WIN32 namespace yaSSL { Socket::Socket(socket_t s) : socket_(s), wouldBlock_(false), nonBlocking_(false) {} void Socket::set_fd(socket_t s) { socket_ = s; } socket_t Socket::get_fd() const { return socket_; } Socket::~Socket() { closeSocket(); } void Socket::closeSocket() { if (socket_ != INVALID_SOCKET) { #ifdef _WIN32 closesocket(socket_); #else close(socket_); #endif socket_ = INVALID_SOCKET; } } uint Socket::get_ready() const { #ifdef _WIN32 unsigned long ready = 0; ioctlsocket(socket_, FIONREAD, &ready); #else /* 64-bit Solaris requires the variable passed to FIONREAD be a 32-bit value. */ unsigned int ready = 0; ioctl(socket_, FIONREAD, &ready); #endif return ready; } uint Socket::send(const byte* buf, unsigned int sz, int flags) const { const byte* pos = buf; const byte* end = pos + sz; assert(socket_ != INVALID_SOCKET); while (pos != end) { int sent = ::send(socket_, reinterpret_cast(pos), static_cast(end - pos), flags); if (sent == -1) return 0; pos += sent; } return sz; } uint Socket::receive(byte* buf, unsigned int sz, int flags) { assert(socket_ != INVALID_SOCKET); wouldBlock_ = false; int recvd = ::recv(socket_, reinterpret_cast(buf), sz, flags); // idea to seperate error from would block by arnetheduck@gmail.com if (recvd == -1) { if (get_lastError() == SOCKET_EWOULDBLOCK || get_lastError() == SOCKET_EAGAIN) { wouldBlock_ = true; // would have blocked this time only nonBlocking_ = true; // socket nonblocking, win32 only way to tell return 0; } } else if (recvd == 0) return static_cast(-1); return recvd; } // wait if blocking for input, return false for error bool Socket::wait() { byte b; return receive(&b, 1, MSG_PEEK) != static_cast(-1); } void Socket::shutDown(int how) { assert(socket_ != INVALID_SOCKET); shutdown(socket_, how); } int Socket::get_lastError() { #ifdef _WIN32 return WSAGetLastError(); #else return errno; #endif } bool Socket::WouldBlock() const { return wouldBlock_; } bool Socket::IsNonBlocking() const { return nonBlocking_; } void Socket::set_lastError(int errorCode) { #ifdef _WIN32 WSASetLastError(errorCode); #else errno = errorCode; #endif } } // namespace